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Is there a possibility to make the script to copy custom data from 1 block to others?
I'm currently using a script using custom data for configuration and for the test i'm doing for proof of concept i have 8 with 1 config and 8 with another one and my last idea may add 3 other...
So changing 16 (19 if last idea is final) one by one for only 1 out of maybe 6 sub part is... tedious
So well i'm asking here... no idea if it'll come out positively or not...
If not possible don't worry i'll do it manually...
Can you clear custom text and title after copy?
Be careful as this will overwrite your public title with whatever was in the private title before unless it was empty.
Sorry :(
It's hard to help if you tell me that you used Private Text when you used Private Title ;)
Let me update the script so it copies any Private Title to Public Title.
In the past each LCD had Public Title, Private Title, Public Text and Private Text. You could enter commands to Private or Public Title separated by ; or use command "UseTextCommands" and write your commands to Private Text.
1. If you used Public Title to enter commands then you will still see all the commands in the LCD control panel and the main script will be able to read them no problem.
2. If you used Private Title then you won't be able to see the commands in the Title of the LCD (because there is no Private Title in the LCD control panel) and this script doesn't copy Private Title commands so it will not help you (but I can modify it so it will if this is the case)
3. If you used UseTextCommands command you had to enter commands to Private Text of the LCD. This is also no longer available from game and that's what this script copies.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=819111289
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=819111359
But if i clear it, it says "enter command"
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=819108958
And maybe thix is not private text?
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_TextPanel">
<SubtypeName>LargeLCDPanel</SubtypeName>
<EntityId>91487343096383315</EntityId>
<CustomName>[LCD] Panel</CustomName>
<ShowOnHUD>false</ShowOnHUD>
<Enabled>true</Enabled>
<Description />
<Title>echo;timeC;dateC;echo;echo;echo Room pressure;Oxygen {Vent - Down room};echo;echo Ladder pressure;Oxygen {Vent - Ladder Down};echo;echo External gateway pressure;Oxygen {Vent - Down gateway}</Title>
<PublicDescription>
20:41
12/15/2016
</PublicDescription>
I have working text panels with private text inside and...
Your script say "no private text"
http://gtm.steamproxy.vip/id/0_GDragon_0/screenshot/112985497069060167
http://gtm.steamproxy.vip/id/0_GDragon_0/screenshot/112985497069060360
If LCD Private Text was empty, or if programmable block doesn't have access to it or if there are no blocks with specified name it will not do anything.
You can try to run it without any arguments in which case it will go through all LCDs on the ship.
No messages and absolutely no changes...