Serious Sam 3: BFE

Serious Sam 3: BFE

MK III Grenade Launcher
22 Comments
NSKuber  [author] 12 Oct, 2020 @ 5:21am 
Why? Fusion already has it as part of HD games, and it works much better there.
Call Me X 8 Oct, 2020 @ 9:30pm 
please port to fusion
ᚔᚐᚂᚇᚐᚁᚐᚑᚈ 6 Nov, 2017 @ 8:56am 
This is awsome. The devestator i felt was just a glorfied sniper with a bit of splash damage. This weapon makes the game feel much more dyamic, as lobbing balls of explosive payload i think is what was missing from Sam's arsenal.
PootisMayo 16 Jan, 2017 @ 1:23pm 
I thought it was a glitch.
NSKuber  [author] 15 Jan, 2017 @ 9:56pm 
Uhm, what? Here and in other games MKIII uses one grenade ammo to fire one grenade.
PootisMayo 15 Jan, 2017 @ 11:04am 
Is it true that when you fire the MKIII, it uses one grenade at the cost of two? It didn't seem right.
GrechHerald 29 Dec, 2016 @ 3:11am 
I'm not using it anyway, except for survival. Thanks for the help.
NSKuber  [author] 29 Dec, 2016 @ 3:09am 
So if you don't have invisibility enabled, it works?
Ok then. The problem is while you're using invisibility cheat, you are invisible to the script too, and it needs to see you in order to do its magic. So just don't use invisibility together with this weapon. I will not try to fix this.
GrechHerald 29 Dec, 2016 @ 2:42am 
Indeed it's invisibility cheat. After I pressed "I" to activate the cheat the same problem occured. The was no script error in the console, not even one. Still though this needs to be fixed in my opinion.
NSKuber  [author] 28 Dec, 2016 @ 7:08pm 
Hi! No, you don't need to unsub other mods.
This could happen if you have invisibility cheat enabled. Though I doubt this is the reason.
If grenade just drops when you fire, you should have Lua script errors. Please open console (~) after you "fire", find these errors and make a screenshot of them.
GrechHerald 28 Dec, 2016 @ 4:16pm 
When I fire this weapon, all that happens is that the grenade drops down on the floor and explodes instead of forward. Trying to change the weapon results in the usual rapid fire of the original devastator. I have no other devastator replacement or reanimation enabled. I'm on a mac btw and I have some devastator mods disabled, but, should I unsub from them? Pls help me.
NSKuber  [author] 19 Dec, 2016 @ 8:08am 
No, unfortunately it is not. Not until Serious Sam 4.
fgrenash 19 Dec, 2016 @ 8:03am 
So, this mod replaces the weapons. I want to ask : is it possible to add new weapons without replacing them? For example devastator and this grenade louncher run together
4RK4DI3N 18 Dec, 2016 @ 7:52am 
thanks
Matsilagi 15 Dec, 2016 @ 9:36pm 
The last classic gun SS3 missed is finally here.
Thanks a lot!
Muleke_Trairao 15 Dec, 2016 @ 12:14pm 
I don't think you should look at mod ideas this way. People are basically confident in your work and want to bring you a new challenge. You can store this mod ideas on a text file or something and you can work on them in the future, even if you don't want to/can't work on them at the moment.

About the mod:
Very cool! The more classic SS3 gets, the better.
NSKuber  [author] 14 Dec, 2016 @ 6:13pm 
@PikaCommando yes, there is a small script to make the charging possible.
Ben DeluXe 14 Dec, 2016 @ 1:09pm 
How I can get more weapons, without replacing the weapons. Is that possible? Who can help me?
PootisMayo 14 Dec, 2016 @ 12:52pm 
Sorry for all the suggestions I've been making,
StrikeUnleashed 14 Dec, 2016 @ 10:22am 
that is awesome :O
PikaCommando 14 Dec, 2016 @ 9:45am 
is this like a script or something