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Rapporter et oversættelsesproblem
No thank you...
I love the premise of the Mod it is real cool. :^)
They worked much better, and were much more fun.
I liked my planets starting off as a growing colony and eventually becoming somekind of cool specialized world.
Now my economy suddenly craps out and I start cursing, and the bonuses aren't worth the penalties at all!
Please bring back the original planet types. The mod was much better with them.
also pushing development and other edicts do nothing, just kills your already dead economy by shooting it in the head. -50 modifier on everything including influence is ultra harsh penalty, ive let my modifier run for several years during late game, to see what will happen, nothing happened, and the world wasnt developed in any way.
- @Ozymandias. Care to elaborate a bit? When do you expect the theme assignment system to fire, and what ratio of bonuses to penalties would make a specialization 'worth it' to you? What edict issues are you running into?
- @Silver_Garou. I'll toss it under the microscope and get it working for all world types. I originally gave the edicts 3 month cooldowns to prevent issues where you had the window open and picked the edict again (without having a lock flag). I replaced itself in testing, so can I ask what world type you were trying to generalize and what was left behind?
@Sindri and the Heretics. Thanks for the feedback, have been making improvements to the world sorter for a while, but its a hard thing to get right. Right now the main weight for worlds is the buildings you construct. I'll add more weight to tile yields and see what I can rebalance.