Stellaris

Stellaris

Researcher Trait 'Fix' - Power of Three Edition
23 Comments
Soul0 19 Oct, 2019 @ 11:32am 
@Chopper Mask and anyone else asking.
I just started a new campaign a few days ago with this and a boatload of other mods enabled.
It still works as to give skills every odd lvl.
But as to removing the "Arrested Development" trait, sadly not in my game. But this might be due to mod conflicts.
Cat Cuddler 9000 16 Jun, 2019 @ 2:41am 
Does this still work in 2.3?
Zoe, the Bad Wolf 29 May, 2019 @ 12:43pm 
This includes any leader, or just researchers?
Jaskyl  [author] 5 Jan, 2019 @ 7:17am 
Updated for 2.2 :).
Guedez 23 Dec, 2018 @ 3:50am 
please update for 2.2
Jaskyl  [author] 2 Jun, 2018 @ 3:01am 
Updated for 2.1. I've also removed the "Arrested Development" trait from popping up since it is a bit annoying for mods like this one.
Jaskyl  [author] 22 May, 2018 @ 6:11pm 
For those still wishing to finish games on 2.0, I've uploaded a copy here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1392512118
I'll be updating this version to 2.1 soon(ish).
Jaskyl  [author] 2 Mar, 2018 @ 5:39am 
Updated for 2.0
Jaskyl  [author] 12 Jan, 2018 @ 2:21pm 
At the moment it doesn't take into account starting level. That's something I'm planning to add to all three of these mods at some point.
Jameskiro21 26 Dec, 2017 @ 7:57pm 
Thanks for this mod. I always wondered why additional traits weren't added. Does this mod work when a leader has increased based level as well as increased cap level? Also, maybe do this for the other kinds of leaders too.
Jaskyl  [author] 16 Dec, 2017 @ 8:18pm 
Updated for 1.9.
Jaskyl  [author] 1 Oct, 2017 @ 7:43pm 
I haven't tested it with the beta yet so that might mean there's an incompatibility.
Zyklame 1 Oct, 2017 @ 7:54am 
I have 2 Officers reached 3 stars without getting a trait in version 1.8.1_beta.
Jaskyl  [author] 25 Sep, 2017 @ 4:42am 
Updated to 1.8
Nanao-kun 9 May, 2017 @ 9:42pm 
Thanks for the update.
Jaskyl  [author] 9 May, 2017 @ 9:05pm 
Update for 1.6
nkwleroux 17 Apr, 2017 @ 9:29am 
Thanks a lot!
Jaskyl  [author] 16 Apr, 2017 @ 6:00pm 
There's a variable in the defines document. LEADER_SKILL_CAP I believe is the one.
nkwleroux 16 Apr, 2017 @ 6:24am 
how do you raise the lvl cap? is it a mod or is it needed to change something in the docs?
Jaskyl  [author] 7 Apr, 2017 @ 1:26am 
Updated to 1.5
Austere Hare 23 Dec, 2016 @ 11:47pm 
thanks:steamhappy:
Jaskyl  [author] 7 Dec, 2016 @ 6:12pm 
Updated to 1.4
Nanao-kun 2 Dec, 2016 @ 3:58pm 
Oh, nice!