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Nahlásit problém s překladem
Also, I'm not too worried about the two missing droppers. The player would have to put a lot of conscious effort into destroying either cube (or cheat) in the last area. Did you actually see if it was possible to destroy either cube or did you see the two missing droppers and assume I hadn't tested for such an obvious error? I'm not saying it's impossible, If you can find a way to destroy or lose either cube in the last area, I will see what I can do but it seems doubtful.
Try my map?
http://www.gtm.steamproxy.vip/sharedfiles/filedetails?id=157760459
Warthog, could you explain how you reached the cube in the second test? It seems possible to jump from the pedestal button and, with the right timing, grab the cube before it gets coated in gel but I'm fairly sure I fixed that problem. Also, how did you get stuck near the exit door? The funnel doesn't lift the player far enough to get stuck at the top.
-tacB
Unfortunately, there's not much I can do about portal bumping without completely redesigning the chamber as it's a problem with the game rather than the chamber. The best I can do is hope players don't exploit the fairly well known glitch.
Thanks for playing and the feedback on all my chambers so far. I see you had a lot of fun in Helium, I'm still really proud of how that one turned out, especially because it was my first ever chamber.
A few things I found that you probably didn't intend:
1) I didn't need the second cube in the first room. Used portals instead.
2) I was able to get the cube in the second room before the blue gel hit it. This means I did not need the cleansing gel either,
3) I was able to get that cube from the 2nd room into the 3rd room using portal bump. This didn't matter much since I didn't need it in the 3rd room anyway.
These are all things that can be prevented with the addition of a few non-portable walls.