Space Engineers

Space Engineers

IGorr 2.0 Inventory
15 Comments
MickeyTJR 11 May, 2017 @ 2:00pm 
Script too complex anytime I try to use any of your gor scripts. I add the run arg ProdGor and then in the name of my timer block I put ProdGor and the script errors out with to complex.
British89 27 Dec, 2016 @ 3:29am 
thanks you
Handy  [author] 26 Dec, 2016 @ 12:18pm 
I started a discussion post about grid tagging on the iGorr Production page here.
http://gtm.steamproxy.vip/workshop/filedetails/discussion/809709017/154644787621532484/
Handy  [author] 26 Dec, 2016 @ 8:05am 
you can certainly use multiple timers on your larger grids to split up the work for the server.
I have chained 3 timers together, each running one of the 3 scripts. This gives each script a 3 second delay, and no two will run at the same time.
British89 25 Dec, 2016 @ 12:37am 
is it wise to use 1 tmer block for all the 3 program blocks for all 3 of your scripts? when ever i use all 3 together as soon as the time block triggers, servers sim speed drops from 1.0 to 0.3, any ideas?
Vaagventje  [author] 17 Dec, 2016 @ 10:48am 
It all updated and uploaded. please reinsert the script and try it out. all should be fixed :)
Handy  [author] 16 Dec, 2016 @ 9:10pm 
I made available the symbols used for sorting arguments in the Configuration section of the script. Users will be able to switch out [ and ] for what ever two symbols they want. Make sure to only change the existing symbols. Do not add new ones or remove existing ones. There must be 2 symbols. I hope this fixes any issues.

That being said. I have to wait until Vaagventje is online again to upload the new version. Should be a day or less.
Handy  [author] 16 Dec, 2016 @ 8:37am 
@kampf-schaf: I believe I can pull that off. It's a good point, so thanks for saying something.
Vaagventje  [author] 16 Dec, 2016 @ 7:25am 
@british89, no problem, and good to hear. thank you, enjoy.
@Kamf-Schaf, shout be possible, we are gonna have to look in to it. il get back to you on that.
schaf 15 Dec, 2016 @ 11:38am 
we german players have trouble with the [ and ]. is there an alternative to make there own symbols?
British89 10 Dec, 2016 @ 2:11pm 
Yeah sorry for late reply, I added the name as suggested and it works flawlessly now, Thanks for the info, Great work btw.
Vaagventje  [author] 6 Dec, 2016 @ 6:18am 
@[DAGR]British89 its for stable and dev, if it changes we wil put it in the title. but for now we found no reason it wouldnt work on both.
its originaly created in stable.
Vaagventje  [author] 6 Dec, 2016 @ 6:06am 
sorry the full instructions arent that clear yet, we are working on that. you seem to be doing everything right but you didnt put in a grid tag is my gues. the programing block needs to have a tag in it that is also somewhere on the grid it is managing, if the grids are connected true a connector or a piston or rotor both grids needs the tag a tag is a simple combination of letter or numbers. lets go with letter:" place inside the programing block as argument "TEST" and then ad to any name of a terminalblock the same word. it can be as easy as puting it in the programing block. so name the programing block "Programing block TEST" or any name aslong as it has TEST in its name. and put in the programing block the word TEST. then the programing block knows what grid to manage. this ofcourse doesnt have to he the word TEST it can be litterly anything aslong as they match up. i hope this helps. tell me if you did this and it still didnt work.
British89 6 Dec, 2016 @ 4:32am 
Steps i have taken,

-Place Program Block
-Place Timer Block
-Apply script to program block, check, and apply.
-Set timer block to trigger program block every 3 seconds
-Set timer block to trigger itself at end of action
-Rename 1 container [Component] Container & another [Ingot] Container
-All connected via conveyor system
British89 6 Dec, 2016 @ 4:29am 
Can't seem to get this working, Is this for Stable or Dev branch? Thanks