Dungeons of Dredmor

Dungeons of Dredmor

[Skill] Arcanist
17 Comments
Weaver 20 Jun, 2017 @ 10:38pm 
The only balance question I have is, should the summonables be sellable ...
Dzięcioł Infernum 8 Dec, 2014 @ 5:04pm 
oh, I'm sorry, should I delete my comments?
Doesn't Learn From Mistakes  [author] 8 Dec, 2014 @ 7:33am 
Encrusting instability is not corruption and cannot be removed.
Dzięcioł Infernum 8 Dec, 2014 @ 5:57am 
yep, it was cursed after 4 same encrustings
Doesn't Learn From Mistakes  [author] 8 Dec, 2014 @ 4:54am 
Are you sure it is a corruption effect and not a Krong curse, which cannot be removed?
Dzięcioł Infernum 8 Dec, 2014 @ 4:04am 
how the last skill works? I use it on a floor, it take 1 MP an nothing happens. I have one item corrupted with some bad side-effects, wering that robe, still have effects.
Peter 26 Sep, 2012 @ 4:48am 
I agree with roguish over here, sometimes powerful skills cost a truckload of mana rather than a good cooldown, and I see nothing wrong with that. If you want to dump 45 mana onto something before even dealing damage to it, that's your call.
Doesn't Learn From Mistakes  [author] 25 Sep, 2012 @ 7:42pm 
Bug is not unique, is common to all mod skills.

How is stacking not balanced? Single target, flat cost, and the silence effect does not stack. If you spend 45 mana on a single target just for the resist debuffs, it's fair enough. Even if I didn't make it stack, the silence effect would just be refreshed when the buff was recast, essentially amounting to the same thing.
loopuleasa 25 Sep, 2012 @ 11:15am 
Also, counterspell should NOT stack. Way too OP, but I want it to be balanced for fun.
loopuleasa 25 Sep, 2012 @ 11:14am 
You should increase cornucopia's cooldown even more. Maybe 600.

Also, I've noticed a bug. If you use cornucopia it will stay at 99 indefinitely and won't refresh. However, if you exit and enter the game or bind Cornucopia to another key it works as normal and properly displays the remaining cooldown.
Peter 16 Aug, 2012 @ 11:52am 
Glad I'm not the only one to see that this is a WoW reference. This seems hilariously overpowered and fun.
Wolfchow 9 Aug, 2012 @ 2:00pm 
Supercharge needs to be renamed to Arcane Power. Alternately changed to be called Appompyro and immediately cast an obvious fireball that is absorbed by a grounding totem or reflected back at the caster by a warrior. This option should also decrease your IRL "skill" secondary attribute by a hefty amount.
Doesn't Learn From Mistakes  [author] 21 Jul, 2012 @ 4:28am 
Will deeply consider it. I don't want to reduce the number and cause more spamming ala lockpicks, but the cooldown's already been increased once. I'll look at increasing the cooldown again and do some more playtests.
loopuleasa 21 Jul, 2012 @ 3:37am 
This is an overpowered skill in the early game (talking about the conjuration spell)

You should:
-double the cooldown
or
-halv the spawns from 8 wine and pies to 4 wine and pies
Sweetdelete 14 Jul, 2012 @ 11:08am 
Wow that seems nice indeed :D
Torinux 13 Jul, 2012 @ 9:10pm 
Looks interesting. I like this game :D
[Lemons] w!z@rD 12 Jul, 2012 @ 9:40am 
Nice!