XCOM 2
Character Pool VIPs
64 Comments
xCrimsonLancer 1 Oct, 2023 @ 2:31am 
I have FilterSoldiers=True
Engineers as soldiers, VIP and specialist
Scientists as soldiers, VIP and Psi operative
But Enginners still show up as scientists and vice versa. Something else i need to do/ config here?
Zaku II (Alias WatcherZigzagoon) 12 May, 2022 @ 3:19pm 
yeah, this thing isn't working as intended :SadOtus:
Zaku II (Alias WatcherZigzagoon) 22 Apr, 2022 @ 10:03am 
okay, so a character I flagged as an scientist is appearing as an engineer. I think this mod is partially defective
Zaku II (Alias WatcherZigzagoon) 21 Apr, 2022 @ 5:54pm 
it appears that Characters I have set as engineers are appearing as Scientists. is this because I need to balance my pool out so that I have characters set as Scientists or what?
Prscyse 1 Apr, 2020 @ 9:23pm 
@Jeriko06 You need to go to steamapps\workshop\content\268500\805080902/Config. However, I wasn't able to find the line CanConvertToVIPTemplateNames="Soldier" in order to comment it out.

All I see is:

[CharacterPoolVIPs.X2DownloadableContentInfo_CharacterPoolVIPs]
DLCIdentifier="CharacterPoolVIPs"
Jeriko06 26 Jul, 2019 @ 8:54pm 
@thegrimsqueaker72 I only see folders of the name XComGame. I cannot find any .ini files with that name.
Jeriko06 26 Jul, 2019 @ 7:52pm 
This mod doesn't appear to be working for me - characters that I want to be scientists are engineers and vise versa. To be clear, if you want a character to be a scientist, you must set them to VIP and display them as Psi-op right? And if you want a character to be an engineer, you must set them to VIP and display them as specialists?

I understand this mod hasn't been updated for over 2 years, but does it still work for anyone?
Matikanefukukitaru 25 May, 2018 @ 3:58pm 
@Tom Hur: Yes to the second question, and for the first one: Read the fucking description.
Tom Hur 25 May, 2018 @ 3:18pm 
So this mod fixes the bug that doesn't let Character Pool people be VIPs? Does it still let character pool be soliders?
thegrimsqueaker72  [author] 21 Sep, 2017 @ 7:42am 
Don't have anyone in the pool flagged as "can appear as VIP"
Tyrant 21 Sep, 2017 @ 12:47am 
So uhh. how do I UN-fix it? I hate having my pool characters be engineers/scientists.
Arkhangel 18 Sep, 2017 @ 3:07pm 
@Grim: they haven't fixed it entirely in WoTC. you don't see Dark VIPs.
Dragon32 2 Sep, 2017 @ 9:44am 
Ah great, thanks for clarifying.
thegrimsqueaker72  [author] 2 Sep, 2017 @ 9:29am 
Yes, they fixed it so human soldiers can spawn as VIPs.

Leaving it enabled for WOTC won't break anything, though. If you would rather have it so you can use this mod to flag VIPs as specifically scientists or engineers you can edit XComGame.ini and comment out this line to undo the fix:

CanConvertToVIPTemplateNames="Soldier"
Dragon32 2 Sep, 2017 @ 2:06am 
@thegrimsqueaker72:
Just to be clear, Firaxis fixed this issue in WoTC so this mod is not needed with the expansion?
LiamTime 1 Sep, 2017 @ 8:50pm 
Bless you
thegrimsqueaker72  [author] 31 Aug, 2017 @ 10:55pm 
It's fixed for WOTC
LiamTime 31 Aug, 2017 @ 9:48pm 
Is this working for WOTC or does it need to be updated? Or did Firaxis actually fix it with this DLC instead of breaking the feature more and more per DLC?
(I still love you, Firaxis; thank you for this never-ending addiction you've given me)
TeamWarriorGaming 18 Aug, 2017 @ 10:10am 
so if I create a character and have them be a Specialist. When I play the game, they will appear as an Engineer, and same with the Psi Operative becoming a Scientist. Correct?
Nedep 26 Jul, 2017 @ 6:33pm 
does this mean i can give them solething like armor from an advent armor mod so it seems as if the objective is to kidnap an advent officer?
MrCloista 4 May, 2017 @ 3:51pm 
Is it possible to set the vips to generate as rebel soldiers?
Rodnarok 25 Feb, 2017 @ 3:39am 
This mod is great - devs should include this in a patch. I can confirm that this mod does work with LW2 as far as regular VIPs go. Have not used it for Dark VIPs yet. I started a new campaign so idk if this would work for an existing one. :)
3dahs 8 Feb, 2017 @ 5:38pm 
Is this compatible with LW2?
DOX 16 Jan, 2017 @ 4:41pm 
Would it be possible to get a config flag added to strip all customization (other than upper face prop for glasses etc) so scientists and engineers appear in their character portrait in their vanilla avenger suits (how it worked originally before the dlc broke it)?
KayPibbz 9 Jan, 2017 @ 10:59pm 
FINALLY! Someone did it. You are a hero.
3D Master 18 Dec, 2016 @ 1:04am 
Yes, they are not flagged as DarkVIPs.
thegrimsqueaker72  [author] 16 Dec, 2016 @ 10:32am 
It'll be at least a week before I can test this, but have you double checked those soldiers aren't flagged as possible dark VIPs?
3D Master 15 Dec, 2016 @ 3:34pm 
I didn't say that VIPs and DarkVIPs show up as soldiers; it's the other way around. ONLY soldiers show up as DarkVIPs; and characters flagged DarkVIP only, don't show up at all.
thegrimsqueaker72  [author] 14 Dec, 2016 @ 12:45pm 
The mod doesn't affect soldiers. Either they're wrongly flagged as soldiers in the character pool and the game is spawning them as such, or it's some other mod. If they're not appearing as a dark VIP then that's either random chance or because they're already in the history as soldiers.
3D Master 14 Dec, 2016 @ 12:28pm 
1. I have several characters in my character pool that are flagged as DarkVIPs only; I've never seen them shown up though. DarkVIPs have only ever been a soldier from the character pool.
thegrimsqueaker72  [author] 13 Dec, 2016 @ 8:51am 
@3D Master
1) It's supposed to take them into account. Can you specify exactly which types they're meant to be vs. what they're appearing as?

2) Having the same name counts for duplicates and you can get duplicates with only 1 VIP in the character pool at all. The problem has to do with the way changes/additions to the history are made. The mod only checks characters that have alrady been submitted to the history, but there are points in the game (for example, supply drops) where it creates multiple characters and submits them all at once after the last one is finished. So there's a chance for the same person to get added multiple times because none of the previous ones will be added to the history until all of them are generated. Normally when the game creates someone from the character pool it is given the list of pending characters to filter out, but XGCharacterGenerator isn't.
3D Master 13 Dec, 2016 @ 2:16am 
As for the duplicates below, is that because you have more than one soldier with the same name in your character pool?
3D Master 13 Dec, 2016 @ 2:14am 
Although this is better than no characters from the CP at all, now all characters can be VIPs from what I can tell. It still doesn't take into account the VIP and Dark VIP flags you can set on a character.
Cornelian 1 Dec, 2016 @ 6:08am 
Yes, yes and YES!!

I was waiting for Dark VIPs debug from the beginning, as i have always wanted to use them, to take back my MIA soldiers on unsuccessful final mission and avenger defense from previous campaigns.

You make my day, and my incoming campaigns will be very interesting now on neutralize target missions.

Thank you very much!! :-)
RainingMetal 28 Nov, 2016 @ 5:33am 
What you described in the second paragraph also happened to me too, not that it matters much since I never go for those rewards anyway.
thegrimsqueaker72  [author] 27 Nov, 2016 @ 10:48pm 
@RainingMetal
Hmm... I'm doing basically the same thing as the base game does when picking people out of the character pool re: filtering out duplicates. I'll have to check if I've done something wrong, but if you got a soldier duplicate (which has nothing to do with this mod) that would mean the game's version doesn't work right either.

I do know about the bug where there's a chance for multiple copies of the same unit to be generated during supply drops when the game creates multiple reward units at once (since I can't access other units being generated at the same time), but you're not describing that.
RainingMetal 27 Nov, 2016 @ 8:23pm 
Works as advertised, but sometimes I see duplicates (I see missions that reward me with a soldier with the exact same name as one I already recruited, or I encounter a dark VIP mission with a character already hired as a VIP, as he was both enabled as a good and bad VIP).
Zyxpsilon 27 Nov, 2016 @ 8:21pm 
Thought so... then, it must be another mod interfering with the regular flow. Might very well be "Starting Soldiers" by Grimy & how we're supposed to edit its own options. Sorry for bringing this up to you, but it felt like it might be the case. Thanks.
thegrimsqueaker72  [author] 27 Nov, 2016 @ 7:52pm 
No, it respects the profile setting and doesn't affect soldier generation.
Zyxpsilon 27 Nov, 2016 @ 7:33pm 
Is it possible that this new process somehow disregards the CharacterPool config/setting that determines if soldiers are pulled randomly or only from the Pool or both??
Cuz, i just started a fresh game.. and i got soldiers from Pool/Only when my ingame option clearly shows as "Both".
POINDEXTER 27 Nov, 2016 @ 5:01pm 
Thank you, Dragon. :)
Dragon32 27 Nov, 2016 @ 9:07am 
@POINDEXTER:
Steam\SteamApps\workshop\content\268500\805080902\Config\XComCharPoolVIPs.ini
Get a mod's unique ID from its Workshop page URL
POINDEXTER 27 Nov, 2016 @ 7:17am 
Apologies, but where is the XComCharPoolVIPs.ini file located? Doing a search on my end revealed nothing.
thegrimsqueaker72  [author] 26 Nov, 2016 @ 6:14pm 
Updated to allow separate scientist and engineer characters.
Rylien 24 Nov, 2016 @ 8:32pm 
Well, that means I gotta start my own missions for my custom VIPs then.

Doesn't change what I think of this mod though - still awesome!
Balmong7 24 Nov, 2016 @ 6:19pm 
hmmm, maybe its mod conflict then. it started at the same time as the update so I just always assumed it was this same issue.

When I get a chance to try this out, I'll let you know if it fixed the problem for me.
thegrimsqueaker72  [author] 24 Nov, 2016 @ 5:52pm 
@Flame Mouse
I'm not experiencing that problem and the bug this fixes only affects non-soldiers, so no.
Balmong7 24 Nov, 2016 @ 5:04pm 
does this fix the rookies scan site not drawing from the character pool as well?
RealityMachina 24 Nov, 2016 @ 11:46am 
@RacingM3GTR

Yes, Points of Interests generate their rewards when they're made, not when they're scanned.
Lago 24 Nov, 2016 @ 9:53am 
That's a question about the game itself rather than the mod. The game generates VIPs and soldiers when it needs them: it makes your starting barracks and recruit pool when you start the game and your experience suggests it generates POI units when it generates the POI.