Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Engineers as soldiers, VIP and specialist
Scientists as soldiers, VIP and Psi operative
But Enginners still show up as scientists and vice versa. Something else i need to do/ config here?
All I see is:
[CharacterPoolVIPs.X2DownloadableContentInfo_CharacterPoolVIPs]
DLCIdentifier="CharacterPoolVIPs"
I understand this mod hasn't been updated for over 2 years, but does it still work for anyone?
Leaving it enabled for WOTC won't break anything, though. If you would rather have it so you can use this mod to flag VIPs as specifically scientists or engineers you can edit XComGame.ini and comment out this line to undo the fix:
CanConvertToVIPTemplateNames="Soldier"
Just to be clear, Firaxis fixed this issue in WoTC so this mod is not needed with the expansion?
(I still love you, Firaxis; thank you for this never-ending addiction you've given me)
1) It's supposed to take them into account. Can you specify exactly which types they're meant to be vs. what they're appearing as?
2) Having the same name counts for duplicates and you can get duplicates with only 1 VIP in the character pool at all. The problem has to do with the way changes/additions to the history are made. The mod only checks characters that have alrady been submitted to the history, but there are points in the game (for example, supply drops) where it creates multiple characters and submits them all at once after the last one is finished. So there's a chance for the same person to get added multiple times because none of the previous ones will be added to the history until all of them are generated. Normally when the game creates someone from the character pool it is given the list of pending characters to filter out, but XGCharacterGenerator isn't.
I was waiting for Dark VIPs debug from the beginning, as i have always wanted to use them, to take back my MIA soldiers on unsuccessful final mission and avenger defense from previous campaigns.
You make my day, and my incoming campaigns will be very interesting now on neutralize target missions.
Thank you very much!! :-)
Hmm... I'm doing basically the same thing as the base game does when picking people out of the character pool re: filtering out duplicates. I'll have to check if I've done something wrong, but if you got a soldier duplicate (which has nothing to do with this mod) that would mean the game's version doesn't work right either.
I do know about the bug where there's a chance for multiple copies of the same unit to be generated during supply drops when the game creates multiple reward units at once (since I can't access other units being generated at the same time), but you're not describing that.
Cuz, i just started a fresh game.. and i got soldiers from Pool/Only when my ingame option clearly shows as "Both".
Steam\SteamApps\workshop\content\268500\805080902\Config\XComCharPoolVIPs.ini
Get a mod's unique ID from its Workshop page URL
Doesn't change what I think of this mod though - still awesome!
When I get a chance to try this out, I'll let you know if it fixed the problem for me.
I'm not experiencing that problem and the bug this fixes only affects non-soldiers, so no.
Yes, Points of Interests generate their rewards when they're made, not when they're scanned.