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Did you get an early coop release? Not seeing it.
I watched the playtest and as you say, I think some things like that will improve as people learn the map, ie not a lot of people seemed aware of the church basement, which is an easy way to block that cap. One unintended consequence though, is that with the fort being a meat grinder (as intended), the other objectives work well in terms of Axis having to rush them as quickly as possible just to build up their time/waves for that last cap.
During today's tests I noticed that it was really hard to get a good firefight going at A. That field with the crashed Ju-52 (Amazing idea btw, really bringing the Crete theme to life) is ripe for a good fight. Yet most of the time it becomes extremely overwhelming for the defenders and the first objective is lost rather quickly. Simultaneously, as the defenders, I've been able to whip WP grenades into that field and melt large portions of enemy teams. Have to imagine a well placed rocket would achieve the same effect. Sadly this never seems to be enough to stop the impending German onslaught.
To be fair though, these tests aren't all that helpful. We don't have time to learn the maps or really get a good 16v16 going. Just a little food for thought based on my experience today.
some feedback:
-on some locations there are really loud noises (would reduce sound volume a bit)
-the shadows in some interieur (houses, bunker) are a bit too dark
-on some points more cover would be nice (you can get shot down easily on the wide open street before you get into the airport)
this is only my first impression and i think this is with brest, kruppstahl and foy one of the best maps made. My map westwall will never reach this completeness...