Call of Duty: Black Ops III

Call of Duty: Black Ops III

House of the Dead
13 Comments
Doge 30 Jan, 2018 @ 2:45pm 
doge:wow such house much map very zombie anyways keep up the good work i wanna see the progression of this map
Doink  [author] 13 Jun, 2017 @ 11:32pm 
I've been working a new map, it's the same thing but it has much much more detail and i've gotten alot better at mapping since this! Expect the new map hopefully soon.
Doink  [author] 6 Dec, 2016 @ 7:54pm 
haha
DolphinPanda007 4 Dec, 2016 @ 7:01pm 
I think i've been here before irl... nah jk
VerK0 13 Nov, 2016 @ 10:07pm 
Also, if you should do some texture blending & layering around the map for extra detail.

I might be making a tutorial on Detailing, i'll let you know if I do.
Doink  [author] 13 Nov, 2016 @ 7:02pm 
I am working hard on a new update, im not sure when I will release it. There is alot of work to be done. Thanks for your patience!
Doink  [author] 8 Nov, 2016 @ 4:09pm 
DJ, thanks so much i noticed it looked bad but didnt know a fix. trims are a good idea
VerK0 8 Nov, 2016 @ 1:10pm 
Try adding some trims along the bottom of the wall and ceiling curbs.

Here is an example of a hallway from my map:
http://imgur.com/a/YVFYb

Make sure you do some Texture Blending / Layering aswell.

I noticed your map has no shadows and the lighting looks awful. When your placing a light, in the Entity Info make sure you untick "DISABLE_PRIMRARY_SHADOW_MAPS".

Go around and select every light on your map and do this, it'll look alot better.

ponzo 7 Nov, 2016 @ 7:57pm 
This looks very cool, ill comment again once I've gotten to my highest round
Doink  [author] 7 Nov, 2016 @ 6:17pm 
abm.3 not sure let me check
Doink  [author] 7 Nov, 2016 @ 6:17pm 
OnlineX420 oh yeah i forgot to expand the thing for the spot in the kitchen, thanks for reminding me. The door to the right leads to my garage so there is going to be a train spot.
Janahi99 7 Nov, 2016 @ 2:17pm 
are all languages are supported ???
MarcoastG 6 Nov, 2016 @ 9:02pm 
i found a death spot upstairs, other that looks really detailed so far. can't wait to see it finished! :steammocking: