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With a healthy dose of good will, I managed to finish like this :
All means are good to break the prison .. I'll play your remake later :)
Prison Break 2013
True the player could kill themself in the first room, but it's incredibly annoying to have to do it manually.
Your scenario for the companion cube would not get the player trapped in my opinion. If he was stranded there he could kill himself by stepping on the faith plate.
I absolutely love that you appreciate obscure techniques. I do too. However there's a balance between getting focused on the puzzle, and accounting for any errors the player may make (i.e. getting trapped).
I haven't finished it yet. This one is quite complex Back to work.
Alright, it's not a big deal. The field got moved because falling down from above got me fried sometimes while testing, so I changed the alignment to have a little more space there. I think it's better to leave it that way.
I was like 'yesssss I did it! oh my god don't step on the faith plate, just CAREFULY go out the door'.
Do you have suggestions for the franken cube room? Grating doesn't work because the cube goes through. Earlier versions had different portal surface placements which made it hard to see the path of the franken cube, so that got fixed. The handling can be quite annoying as I have seen in the demo from derula. I don't have an idea how to make that better. You seem to handle it pretty well in the video though.
I see now how Franky can cause frustration. Two points: 1. you can grab through the light bridge, no need to crouch; he will drop to his feet if you let him go while holding him in normal height 2. Franky can't jump, the portal mustn't be above the ground
I just got it right from the beginning and didn't imagine the problems that it might give.
I actually made a complete playthrough, including killing the turrets and getting back from there... but then I realized it stops recording when I die and it only recorded several dozens of hours of me trying to place the cube right so I can drag it over with the funnel. Then I retried, and when Franky derped out for the four hundredth time, I thought it's best to just commit suicide.
Will try to remember to record right away next time.
I've never recorded a demo, but I'll look into it, and add that other map to my queue.
Overall I'm quite happy with the way the map turned out, there is some resemblance left with the old Franky version though. Fortunately not very much. It was a bad map I realized later, a map typically produced by someone who had just started using the puzzle editor.
Overall I liked the level, and had fun trying to break it. Was much more fun to me than "unleash the franky". I liked the overall design much better, too.
Your screenshots tell an incomplete story, it's hard to tell how much, if any, you followed the intended path and many loop holes you found. For example how did you get the frankencube? Have you thought about recording a video or a demo?
Overall, this wasn't so hard. I don't like timed puzzles that much, but the time they gave you was plenty. Could have done the puzzle around the second timer twice in the given time.
Of course, I didn't have any annoying turrets to worry about any more at that point.
(Sadly, this failed, because the sphere got fizzled immediately after that, and then, the turret tower collapsed and I was stuck. But in theory, it could work.)
...kill ALL the turrets!... http://gtm.steamproxy.vip/profiles/76561197986036043/screenshot/596975235268085687
...and go back. http://gtm.steamproxy.vip/profiles/76561197986036043/screenshot/596975235268095306
Oh man, if I'm solving this as intended, you are insane.
What now? http://gtm.steamproxy.vip/profiles/76561197986036043/screenshot/596975235267625106
http://gtm.steamproxy.vip/profiles/76561197986036043/screenshot/596975235267464710
http://gtm.steamproxy.vip/profiles/76561197986036043/screenshot/596975235267405261