Total War: WARHAMMER

Total War: WARHAMMER

Guv's Bugman's Thrower unit
41 Comments
chickabumpbump 5 Jan, 2020 @ 7:18am 
Its working! Thanks
chickabumpbump 5 Jan, 2020 @ 6:54am 
It hasnt appeared in any mode, I disabled other mods ( none of those have worked either ) :(
Guvenoren  [author] 5 Jan, 2020 @ 6:45am 
Checked custom battle? If it's not there, then something is wrong. Disable all mods then enable this unit ONLY and see if it still appears. If not, try reinstalling the launcher.
chickabumpbump 5 Jan, 2020 @ 6:28am 
Has not added anything to my game, do I need to use a new save?
Guvenoren  [author] 5 Sep, 2017 @ 3:43am 
@HobbitArtisan also I believe the starting area for Clan Angrund has those too.
Guvenoren  [author] 5 Sep, 2017 @ 3:43am 
@HobbitArtisan There are bugman's breweries in some regions, I do believe Zhufbar has one?
HobbitArtisan 5 Sep, 2017 @ 2:37am 
Where do you find Bugmans Brewery?
MrSimmix  [author] 1 Mar, 2017 @ 10:51am 
That would be awesome!
Guvenoren  [author] 1 Mar, 2017 @ 9:28am 
Haha exactly!
Unnamed_Shadow 1 Mar, 2017 @ 8:24am 
If only Josef Bugman was an LL. Could make an entire Ranger Roster with your units + the vanilla ones.
Guvenoren  [author] 7 Feb, 2017 @ 10:25pm 
Unit updated! Check changelogs for more info. Images updated.
Guvenoren  [author] 4 Dec, 2016 @ 9:09pm 
Downgraded stats for Bugman's Thrower. Updated stats image. Check change logs for more info.
Guvenoren  [author] 8 Nov, 2016 @ 7:16am 
Yeah, won't be anytime soon thought. Have fun with the packs for now :P
I might be adding some "add-ons" to some units that has been highly requested.
Capt. Wulfrik Redbeard 8 Nov, 2016 @ 7:15am 
OK see ya on youre next mod.
Guvenoren  [author] 8 Nov, 2016 @ 7:14am 
Way too big for my taste. I think he's big enought.
Capt. Wulfrik Redbeard 8 Nov, 2016 @ 7:13am 
and i have a cool mod for you wich is called "Bigger Grimgor" its completely lore freindly
Guvenoren  [author] 8 Nov, 2016 @ 7:12am 
Like the bugman's ranger. they're a gamble since the -30% accuracy. But when it hits, it hits. :P
I thank you for the compliment :steamhappy:
Capt. Wulfrik Redbeard 8 Nov, 2016 @ 7:10am 
your unit mods are really cool :)
Capt. Wulfrik Redbeard 8 Nov, 2016 @ 7:09am 
hmm, its really a gamble... but when it hits, it hits...
Guvenoren  [author] 8 Nov, 2016 @ 7:05am 
I did use the flame cannon as reference for the explosions ;) good notice!
Capt. Wulfrik Redbeard 8 Nov, 2016 @ 7:04am 
I think they're combination of catapult and a weaker version of the flame cannon, like u can use a flame cannon from behind the walls.
Guvenoren  [author] 7 Nov, 2016 @ 10:38pm 
@d-h-j This mod works just fine with the King and the Warlord. I have it myself. Checked if any conflicts?
DHJ 7 Nov, 2016 @ 1:49pm 
I dont get any of GUV mod to work with the new DLC in game.
Guvenoren  [author] 7 Nov, 2016 @ 12:49pm 
Please do Balancetest it :D
Guvenoren  [author] 7 Nov, 2016 @ 12:49pm 
@Sgt. Blackwall Thanks buddy and I sure got the joke ;)
Capt. Wulfrik Redbeard 7 Nov, 2016 @ 12:43pm 
Haha! get your beerds bloody (yea i know its beards, you'll get the joke...)
kidding, this is gr8, man!
Guvenoren  [author] 7 Nov, 2016 @ 3:42am 
Yep, let's just keep on balancing htis unit so it's vanilla friendly.
MrSimmix  [author] 7 Nov, 2016 @ 2:31am 
I'm glad to see the mod is well recieved :steamhappy:
Guvenoren  [author] 6 Nov, 2016 @ 11:07pm 
It's not a range aura, check the bugmans rangers.
Bellator 6 Nov, 2016 @ 11:06pm 
I have already tested them vs 4 nuts of swordsmen and empire general - nothing fancy
2 units of these bad dwarf drunkards :) and one unit of dwarf warriors with great weapons .
I am quite happy with the dammage of the arties - good damage not op. The raneg is fine by me But I really did saw regen efect on the catapult crews, dwarf lord or the dwarf warriors. What is the range of the regen aura ? .
Guvenoren  [author] 6 Nov, 2016 @ 10:41pm 
@RIP AND TEAR Thanks buddy! Please do playtest and report back to me :D

@bonzomad almost all ranged units that are based of one another share the same range, it wouldn't be vanilla-like otherwise but. The range is not a big deal as, you see, it has a bad time hitting it's target but those around it may suffer. It'll require more testing.

@NordLuxBellator The regeneration effect is the ability called "Liquid Fortification" which gives them regeneration but 30% less accuracy. Please do playtest and report back if you want! :steamhappy:
Bellator 6 Nov, 2016 @ 9:37pm 
Nerf the range ? Nope ,sir . The unit is well balanced more then 50% of the missles missed at long range any way . But I can not see the regeneration eff ?
Greyscale 6 Nov, 2016 @ 8:45pm 
After testing it a bit Id suggest to potentially nerf the range by say 40-80 or so for two reasons. First its realistic that it fires a larger non-aerodynamic barrel. Secondly for game balance, as even with low accuracy facing large horde army they dont need to aim :) Damage and spash damage specialist otherwise, wonderful addition
RIP AND TEAR 6 Nov, 2016 @ 4:47pm 
this rules so hard.
Tαrtαrus 6 Nov, 2016 @ 3:09pm 
Of course he doesn't, he just like the background music of the explosions and the dying screams of the Grobi and Urki and he merely slices and dices those before him! XD
Guvenoren  [author] 6 Nov, 2016 @ 3:08pm 
@lazylegionspark Thanks buddy! Please do playtest and report back here ;)

@SoE | Tartarus Grombrindal needs no help, with his buff he'll violate even kholek!
Tαrtαrus 6 Nov, 2016 @ 2:49pm 
this combined with Grombrindal will make the ultimate ass-kicking army! nice work, bro! :D
lazylegionspark 6 Nov, 2016 @ 2:48pm 
Another lovely unit to use.
Guvenoren  [author] 6 Nov, 2016 @ 2:25pm 
@bonzomad Thanks! Please do playtest! :)
Greyscale 6 Nov, 2016 @ 2:20pm 
This is Glorious!! <3
Guvenoren  [author] 6 Nov, 2016 @ 1:58pm 
Thanks to MrSimmix for suggesting this unit for me!