Transport Fever

Transport Fever

Time Progression 4x Slower
255 Comments
Alocater 12 Apr, 2021 @ 3:19pm 
@Metssr: And @Pjolter asked exactly the same, just one question before you did :D
And under his question, the autor of this mod already answered it for another one :D
Metssr 29 Dec, 2020 @ 8:35am 
Dear @CDtrumpet5 :steamhappy: when everyone reads as good as you do, you are probably right that it is very unlikely that someone will see it. I asked exactly the same, just one question before you did. LOL
𝓕𝔁  [author] 29 Dec, 2020 @ 6:48am 
@CDtrumpet5 - Click on the date, lower right and you can set the game speed in-game.
KiddBoston 28 Dec, 2020 @ 2:44pm 
Very unlikely someone will see this, but can there be an equivalent to this for TPF2? The slow time option in that game is garbage, I want my trains to stick around for a while and not have to be replaced after 5 years. If there is a way to automatically set the default time as -x4 that mod would be super helpful. Not for TPF1 but for TPF2
𝓕𝔁  [author] 22 Nov, 2020 @ 8:57am 
No worries ;)
Metssr 22 Nov, 2020 @ 2:08am 
Thanks again man, It works like a train ;-)
Metssr 21 Nov, 2020 @ 9:00am 
OK, Again something learned ;-)
𝓕𝔁  [author] 20 Nov, 2020 @ 8:36am 
This mod in TPF1 simply enabled a developer added feature.
In TPF2, they added the feature native to the game, by clicking on the date, you can adjust the progression of time.

I have no further plans for any mods with TPF1 or 2 at this time.
Metssr 20 Nov, 2020 @ 8:32am 
Hello [RWB] FxUK

Would it be possible for you to make this MOD also for TPF2. In TPF1 it is my favorite MOD
Pjolter 11 Nov, 2020 @ 5:15am 
I think this mod would be very very nice for tf2. Theres alot of people who would like the game to slow down even more then the ingame options.
𝓕𝔁  [author] 11 Sep, 2020 @ 12:02pm 
No, since you can already slow down date progression by clicking the date in-game.
Athena's Thorn 11 Sep, 2020 @ 11:24am 
Any thought to making this mod available for TF2 :) Love this mod
anridiredubh 27 May, 2020 @ 2:59pm 
it has always annoyed me how fast the world develops after 1960. you get loads of cool new vehicles and by the time you've made a few big projects 5 years have pass. this is the best cure ever!
TheGreenFellow 21 May, 2020 @ 7:33pm 
Would there be any way that the faster speed >>> could be faster, but the slow speed > could be slower, and >> remains at default?

Sorry I realize it's probably rather moot now with TPF2 out.
Panda130307 28 Mar, 2020 @ 7:25am 
OMG best mod
sfrankco 19 Mar, 2020 @ 3:06am 
A masterpiece!
hanspni 25 Feb, 2020 @ 6:01am 
Of all the mods i have, this is the most important one! Thank`s u make the game!
gepard28 25 Feb, 2020 @ 2:21am 
Cool :-) ingame by the way if you did'nt get it.
𝓕𝔁  [author] 24 Feb, 2020 @ 5:05pm 
For TF2 - Click on the date, lower right and change date progression to suite.
deegordon1000 24 Feb, 2020 @ 2:59pm 
Is there one coming for TF2? or does it already exist? send link.

Thanks
gepard28 29 Jan, 2020 @ 8:31am 
You think it can be made to TF2 too, "Hopefully" :-) plz.
Blackdragonbird 31 Dec, 2019 @ 11:10am 
Haha, no problem man. Thanks. =)
𝓕𝔁  [author] 31 Dec, 2019 @ 9:38am 
@Blackdragonbird - Honestly, I prefer TPF2's way of doing it.. but yes, you are correct, TPF2 doesn't slow down revenue/expenses etc, it just changes unlocks and city theme changes, essentially.

No doubt it is possible to create something like this, financial wise, although I will leave that up to somebody else :P
Blackdragonbird 30 Dec, 2019 @ 6:49pm 
Is not the same thing. In TF1 the income is calculated over time progression, basically, if you slow time, your revenue is balanced for that timescale, you play slow but still have the same balance from the vanilla speed, in TF2 you slow time but the revenue and expenses have it's own clock, they keep working at 1x speed, it makes you gain 4x more income per year if you use the 1/4 time scale. The game became unbalanced and too easy. @FxUK, do you think is possible to create a mod that tie the revenue to the time scale again to make it works like in TF1?
𝓕𝔁  [author] 13 Dec, 2019 @ 4:27pm 
You're welcome :D
Paragon 13 Dec, 2019 @ 4:13pm 
@FxUK oh wow how did i not notice that. thank you so much for this mod and the help <3 <3
𝓕𝔁  [author] 13 Dec, 2019 @ 11:41am 
@paragon Greeny

Nope, you don't :D - click on the date, lower right and change it there, or even pause the date if you wish. No longer needs a mod in TPF2 :steamhappy:
Paragon 13 Dec, 2019 @ 5:25am 
i need this mod for Transport Fever 2. the game progresses too quickly. i want time to move slower while still earning money and not waiting 20 min for my train to get to its next stop
𝓕𝔁  [author] 9 Dec, 2019 @ 7:31am 
This won't be needed, is already included in the game (and improved).
You can pause time, slow it down or speed it up and it only affects vehicle unlocks and the look of buildings etc, economy remains untouched regardless of what date setting is used.
jihrus 9 Dec, 2019 @ 7:08am 
please mod for Transport Fever 2
𝓕𝔁  [author] 14 Nov, 2019 @ 5:58am 
Can't recall the figures exactly (been a while) but, because the year takes 4x longer, your vehicles will make 4x the amount of trips, therefore production should be 4x the amount, but pay you 4x less. So, when 4 deliveries are made using this mod, you will make the same as when 1 delivery is made without using the mod. Other stuff like maintenance scales too.

Essentially, in 1 game year the costs/profits would be almost identical whether using the mod or not. If that helps.
Lanzfeld 13 Nov, 2019 @ 7:51pm 
All my producers are cranking out 400 at the start. Is this normal?
gepard28 23 Oct, 2019 @ 2:15am 
4 times longer time fells more right to.
I make wagons and boat and suddently i got the next train, normal go way to fast.
𝓕𝔁  [author] 3 Jul, 2019 @ 6:16am 
To clarify, its not "the mod" as such, all the mod does is change the timescale in the games config, using available values for a parameter programmed and made available by the devs that they didn't expose through the menus.

How it behaves, what effect it has, etc etc, is all code created by the game developers to 'balance things' so if there's a bug, then its in the game code
rav 3 Jul, 2019 @ 4:50am 
Same for me as well. i also got low demand for my industry and passenger such that almost no one goes to my station despite it being in residential areas. i thought it was some other mod that was giving me this problem since i have like over 1000 but i managed to narrow it down to 29 of them and turns out that this mod has been giving me problems
clixor 20 Mar, 2019 @ 11:48am 
Anyone else not seeing correct production/demand values when using 4x slower? I'm getting more demand shown in industries then there are buildings in cities. So for instance 200 demand for food in industry while there is only 150 commercial in a town. Didn't have that issue before.
tias 19 Mar, 2019 @ 11:09pm 
Oh, I have to go to Custom and activate the mod when starting a game.
tias 19 Mar, 2019 @ 11:06pm 
Also, I don't have any other mods installed, so no conflict there.
tias 19 Mar, 2019 @ 11:05pm 
This doesn't work for me somehow. I click on subscribe, steam downloads 485KB of Workshop-Content, but when I start TF, it's still 2 sec per day.
Captain Pollution 27 Jan, 2019 @ 6:42am 
Figred it out. Not Compatable with "Extended Gameplay and Immersion" mod
𝓕𝔁  [author] 27 Jan, 2019 @ 6:04am 
Maybe you have another mod which is conflicting, perhaps?
I mean, most shouldn't but if they have included the same settings but defaults, then it could over-ride this mod.
Captain Pollution 26 Jan, 2019 @ 9:59pm 
Soooo I tried the mod and it did nothing. I also manually edited the values in the file myself and it STILL does nothing. 1 day stays 2 seconds no matter what I do. could use a suggestion. I dont understand what the problem is
Captain Pollution 26 Jan, 2019 @ 9:37pm 
I have the mod enabled yet time isnt going slower. 1 day is still 2 seconds. do i have to turn it on some how?
badwebdiver 25 Jan, 2019 @ 5:21am 
I consider this *the* most valuable mod for Transport Fever! :)
𝓕𝔁  [author] 15 Jan, 2019 @ 9:59am 
Please read. It's not possible, but it really doesn't need to be that slow, IMO.
Danielczech 15 Jan, 2019 @ 8:20am 
.......8x slower version pls..... ;-)
Danielczech 15 Jan, 2019 @ 8:18am 
Thanks.Good idea and good job. :steamhappy:
𝓕𝔁  [author] 31 Dec, 2018 @ 6:16am 
No, but I find 4x slower more than enough and much better than vanilla
Saviliana 30 Dec, 2018 @ 8:57pm 
So you can't go 16x slower so something like that?
Hobbs 5 Nov, 2018 @ 9:16pm 
Love this mod. the slower progression is so much more relaxing