Stellaris

Stellaris

Better Hyperdrives
39 Comments
☬The Maharaja of Punjab☬ 20 Nov, 2020 @ 5:26pm 
Hey Bortistus I was wondering could you make a mod were the punjabi sprites look like the ones from 1.29 because the current unit sprites in 1.30.4 look terrible thanks
Skygroot 10 Jul, 2018 @ 3:25am 
Hello I'm trying to build a big mod that could use your own mod. If you are already alive Please contact me on discord at Skygroot#0384. I need some precision about your code.
tilarium 28 Feb, 2018 @ 12:51am 
Excellent job, one of my most haves. Glad to know it's good to go for my next game. Currenly playing Vanilla to get a feel for the new systems.
Maya 28 Feb, 2018 @ 12:24am 
Oh cool, thanks, I've just been a bit wary of most Ship related mods flagged for 1.9
Boristus  [author] 28 Feb, 2018 @ 12:17am 
@Fyrefly - The mod is actually working perfectly in 2.0, I just forgot to update the file that tells the game that (I have now, though). Enjoy!
Maya 27 Feb, 2018 @ 11:57pm 
Hey just wondering if you were plannign on updating this for 2.0, Vanilla Hyperdrives are still garbo
Eisvisage 9 Dec, 2017 @ 11:32am 
I love it that you always keep this mod up to date. Hope you'll do it for 2.0 as well, it's probably not going to make hyperdrives less annoying to use.
Boristus  [author] 26 Sep, 2017 @ 4:35pm 
@Wulf-Dietrich - Yes.
Wuffy Anon 26 Sep, 2017 @ 4:12pm 
Has this been updated? I know it's been five days since someone asked i'm just anxious to know
Neko 21 Sep, 2017 @ 9:07am 
Ok thank you very very much:steamhappy:
Boristus  [author] 21 Sep, 2017 @ 8:24am 
@Swoab - I'm checking through what's changed right now.
Neko 21 Sep, 2017 @ 8:17am 
Can u please update?
Boristus  [author] 25 Aug, 2017 @ 9:16am 
@Summon3r - Yes. It's just a few specialized defines edits.
Summon3r 25 Aug, 2017 @ 8:45am 
@Boristus will this work with current saves?
SarcasticBaguette 4 Aug, 2017 @ 11:09pm 
Ok thank you for answering :)
Boristus  [author] 4 Aug, 2017 @ 11:08pm 
@Redaxe - No.
SarcasticBaguette 4 Aug, 2017 @ 3:23pm 
Can you still get achievements with this mod?
CASH 17 Apr, 2017 @ 11:37am 
Yes, I understood, I read past comments.
It's a pity, maybe the paradoxes will come to their senses and correct, or at least give the possibility of a change in the future.
Boristus  [author] 17 Apr, 2017 @ 10:23am 
@CASH - That was actually what I tried to do to begin with, only to realize that was a hard-coded (i.e, non-moddable) feature.
CASH 17 Apr, 2017 @ 9:43am 
Thank you very much for your fashion.
It's bad that you can not return the old version of hyperdrive. :(
Wintercross 17 Apr, 2017 @ 8:27am 
Man, I really wish they didn't change hyperdrive's ability to jump in system, that was a cool feature to make up for being restricted to hyper lanes. =(
Tigercat 16 Apr, 2017 @ 10:13am 
I can confirm it does work. Now I just gotta get ISB to do something similar for mining stations lol
Boristus  [author] 16 Apr, 2017 @ 9:45am 
@Tigercat - It's probably a Defines conflict. Although the ability to overwrite individual lines in 00_defines has (allegedly) been restored as of 1.5.1, Paradox apparently changed the format used, and I am still trying to get it working. So for the time being (likely no more than an hour or so), I'm still running the multi-mod-incompatable quick fix.


EDIT: I've worked it out, and have updated the mod to use the new defines replacement. It should be compatable with that mod now (Assuming they're not running a quick fix themselves).
Tigercat 16 Apr, 2017 @ 9:05am 
@Boristus apparently using this mod in combination with this no station maintenance mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=847245069 causes the maintenance costs to still appear for stations. Not sure what's going on there, but thought you might wanna know.
Boristus  [author] 7 Apr, 2017 @ 2:48pm 
@Tigercat - I see. Well, I'll keep the current quick-fix in place until that's not longer in beta for people not running the patch.
Tigercat 7 Apr, 2017 @ 11:09am 
There's a beta patch available now that includes the defines fix https://forum.paradoxplaza.com/forum/index.php?threads/opt-in-1-5-1-patch.1010284/
Boristus  [author] 7 Apr, 2017 @ 7:11am 
@Yuri - From the look of it, Paradox (accidentally?) broke the ability to overwrite individual lines in the 00_defines file, but (claim) they are going to fix it. I'll push a quick fix, but expect copious incompatabilities with other mods that change defines for the time being.
Yuri 7 Apr, 2017 @ 12:59am 
I'm not certain it is working in 1.5. My first jump took about 20 days I think? much noticeably more.
Boristus  [author] 6 Apr, 2017 @ 7:49am 
Updated to 1.5
echthesia 12 Feb, 2017 @ 9:06pm 
Boristus/Tilarium: There is actually a way.

You could go back to 1.2.

EDIT: Typo. Curse you steam for not letting me edit comments.
Boristus  [author] 27 Dec, 2016 @ 8:35am 
@Tilarium - Nope, that was a hardcoded feature they disabled. No amount of modding can bring it back.
tilarium 26 Dec, 2016 @ 5:26pm 
I wasn't going crazy then. I never used hyperdrives before but in my last game I decided to play them and I was scratching my head because my ships were traveling to the system edge before jumping and I coujld have sworn they could jump from anywhere. I'm going to sub to yours to get that bit of an edge back, but is there no way to reset them to be able to enter hyperspace from anywhere?
The Sun 5 Dec, 2016 @ 6:46pm 
Hey, How about renaming your mod to "Hyperdrive Overdrive?"
solarqiang 9 Nov, 2016 @ 3:03am 
Oh what a lifesaver! That stupid windup penalty makes it a great agony to move my fleet to save the galaxy from prethoryns!
ABSOLUTE MADLAD 7 Nov, 2016 @ 7:22am 
thanks, you made Hyperdrives great again....in vanilla, they are just completly useless right now....
Eisvisage 5 Nov, 2016 @ 1:58am 
Exactly what I needed! The Collective WILL assimilate... and it cannot be restricted by something as simple as windup penalties!
Wintercross 4 Nov, 2016 @ 9:44pm 
Argh! That sucks, it made Hyperdrives unique and awesome, was great for hit and run strikes...
Hope they change it back at some point...
Boristus  [author] 4 Nov, 2016 @ 9:43pm 
@Wintercross - Unfortunatly not, that's a hard-coded feature. The only parts of the Hyperdrive you can edit are windup, winddown, speed, and out-of-territory penalty.
Wintercross 4 Nov, 2016 @ 9:18pm 
Is it possible to return the jumping from anywhere inside a system?