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# Genetics
######################################################################
@species_trait_POINTS = 3
@species_max_traits = 1
# Gene Drive Architecting
tech_cofh_se_repeatable_increased_biological_trait_points = {
icon = "tech_cofh_se_repeatable_increased_biological_trait_points"
area = society
cost = @repeatableTechBaseCost
cost_per_level = @repeatableTechLevelCost
tier = @repeatableTechTier
category = { biology }
levels = 5
prerequisites = { "tech_gene_expressions" }
weight = @repeatableTechWeight
modifier = {
BIOLOGICAL_species_trait_points_add = @species_trait_POINTS
BIOLOGICAL_species_trait_points_add = @species_max_traits
}
weight_modifier = {
factor = @repeatableTechFactor
@species_max_traits = 1
under
@species_trait_POINTS = 1
And code
BIOLOGICAL_species_trait_points_add = @species_max_traits
under similar about points, but it doesn't working.... :<
Is this mod compatible with V1.9? Or is there a seperate version, possibly?
They've changed something going from 1.8 to 1.8.1 where this breaks. I've found it, but well...the way Stellaris works, I can't support BOTH 1.8 and 1.8.1. I understand a lot of you are on the beta, but I can't change the mod to be focused on that right now.
Once 1.8.1 is official, I'll have the patch immediately ready.
Same problem here, with 1.8.1 beta. I've read in another mod that for the 1.8.1 beta, some classes were renamed and that mods have to be changed to work properly.
tech_cofh_se_repeatable_increased_trait_points:0 "Генетический драйвер"
tech_cofh_se_repeatable_increased_trait_points_desc:0 "Продвинутые технологии манипулирования генами позволят придать нашим гражданам любые генетические черты."
tech_cofh_se_repeatable_reduced_modification_cost:0 "Биофизическая оптимизация"
tech_cofh_se_repeatable_reduced_modification_cost_desc:0 "Дальнейшая оптимизация биофизических процессов позволяет ускорить и повысить эффективность генной инженерии."
Sorry I took a while to update it, life hit me the past couple weeks and I just didn't have the time to update the mod.
But now it's back and usable with Utopia. If anything it might provide a little too much advantage to the Biological Ascension path, but I'll fix that by coming up with some mods for the other two. ;)