Stellaris

Stellaris

[2.1] Stellar Expansion - Genetics
74 Comments
hsenna 14 Mar, 2021 @ 5:27pm 
We have an update or alternative for this mod?
Ann July 26 May, 2020 @ 10:06am 
HI! Could anyone recommend good alternative to this mod? Steam workshop search failed miserably for me
Yukitaka Oni 22 Feb, 2019 @ 9:53am 
don't push yourself too hard...if you don't do it someone else will. v(o.o(<
Milk 30 Dec, 2018 @ 12:35am 
The species trait pick limit seems to have moved to 00_species_archetypes in 2.2. I'm looking forward to the new Stellar Expansion series, or its successor. They've been my favorite low key mods since the early days of Stellaris.
King Lemming  [author] 9 Dec, 2018 @ 11:18am 
No idea. I'm making new mods for 2.2. given the absolutely hardcoded trait limit though, I'm thinking it's probably time to just retire this.
MidnightCoffee 9 Dec, 2018 @ 10:48am 
Is this working with 2.2?
wooley2000 10 Nov, 2018 @ 10:28pm 
The only downside is that the AI gets the max trait increase too. If you dont use the mod to start a new game. and load it only for a savegame it should stop the AI from starting too OP.
wooley2000 10 Nov, 2018 @ 10:17pm 
@Draco Lander I tried to do the same with my mod and it does not work the only solution I found was to change the species_archetypes.txt file increasing the amount of overall max trait points. I just doubled them and it seems to help and is no too overpowered. Link to my mod here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1399806188 . btw King Lemming awsome mod:steamhappy:
King Lemming  [author] 16 Aug, 2018 @ 12:29pm 
No, that isn't possible.
Draco Lander 16 Aug, 2018 @ 11:57am 
That's how code of the tech look now:

# Genetics
######################################################################

@species_trait_POINTS = 3
@species_max_traits = 1

# Gene Drive Architecting
tech_cofh_se_repeatable_increased_biological_trait_points = {
icon = "tech_cofh_se_repeatable_increased_biological_trait_points"
area = society
cost = @repeatableTechBaseCost
cost_per_level = @repeatableTechLevelCost
tier = @repeatableTechTier
category = { biology }
levels = 5
prerequisites = { "tech_gene_expressions" }
weight = @repeatableTechWeight

modifier = {
BIOLOGICAL_species_trait_points_add = @species_trait_POINTS
BIOLOGICAL_species_trait_points_add = @species_max_traits
}

weight_modifier = {
factor = @repeatableTechFactor
Draco Lander 16 Aug, 2018 @ 11:56am 
Is it possible to increase max traits number via Gene Drive tech? I've added

@species_max_traits = 1

under

@species_trait_POINTS = 1


And code

BIOLOGICAL_species_trait_points_add = @species_max_traits

under similar about points, but it doesn't working.... :<
Selmephren 31 Jul, 2018 @ 7:40pm 
Works for me but I was hoping for something for my Synthetic race, not just my trophy population.
MidnightCoffee 7 Jun, 2018 @ 9:53pm 
I'm pretty far in the game (maybe 20 years after getting genetics) but I havn't had any of these popped up. Is that normal? Ive used this mod pre-2.0 and know it worked fine then, but I may just be misjudging when I start getting the techs
King Lemming  [author] 7 Jun, 2018 @ 9:52pm 
Yep.
MidnightCoffee 7 Jun, 2018 @ 9:49pm 
Does this work with 2.1?
All hail the Cartlord 26 Apr, 2018 @ 3:41pm 
(Note that this may be listed compatible somewhere, but I'm asking this question on every mod I have because screw 2.0)
Is this mod compatible with V1.9? Or is there a seperate version, possibly?
Askemhoes 20 Apr, 2018 @ 11:16am 
Would it be a simple matter to add a better cell revitalization? Increasing lifespan 5 years at a time is killing me. Pun intended! I was thinking it could be called 'Nanobiotics', inferring nanobots are correcting cellular maladies.
Elitewrecker PT 2 Mar, 2018 @ 5:10pm 
I doubt it.
Red1 2 Mar, 2018 @ 5:00pm 
Can these points be used to mod robots/synthetics as well?
Xrona 25 Feb, 2018 @ 10:00pm 
Many thanks to you for this mod, and for his support.
King Lemming  [author] 23 Feb, 2018 @ 9:24pm 
Just got back from travel, I'll be updating this ASAP. Initially, I may strip out a lot of things to be 2.0 compliant, but I'll re-add them back as able.
TheMule 23 Feb, 2018 @ 9:14pm 
2.0 update?
Jonnyvulcan 13 Dec, 2017 @ 5:09pm 
awesome mod update please
Jango Bun Bun 11 Nov, 2017 @ 12:43pm 
Shadow can you share what mod it was? I'm having the same issue.
Dragon of Desire 6 Nov, 2017 @ 1:00am 
Will you be making a Stellar Expansion - Roboengineering to partner with this?
Ruhadre 16 Oct, 2017 @ 4:45am 
I apologize, I found out that it was another mod causing me trouble. Dang Stellaris updates are a pain for modders and downloaders alike >_<
Arakhor 14 Oct, 2017 @ 6:03am 
So, what are you planning to do about the Species Mod Window and increased Traits mods?
Please Carry Me 13 Oct, 2017 @ 5:56pm 
Fantastic work!
King Lemming  [author] 11 Oct, 2017 @ 12:27pm 
No, actually. I updated it today specifically to handle 1.8.2. It works.
Ruhadre 11 Oct, 2017 @ 12:08pm 
1.8.2 has def made this mod stop working correctly :X
Numares 11 Oct, 2017 @ 3:47am 
1.8.2 is out, looking forward to your update, thanks :)
King Lemming  [author] 9 Oct, 2017 @ 12:43pm 
Right, so here's the issue - the beta.

They've changed something going from 1.8 to 1.8.1 where this breaks. I've found it, but well...the way Stellaris works, I can't support BOTH 1.8 and 1.8.1. I understand a lot of you are on the beta, but I can't change the mod to be focused on that right now.

Once 1.8.1 is official, I'll have the patch immediately ready.
Numares 6 Oct, 2017 @ 7:17am 
"Any idea what may be causing it to show up but give no trait points?"
Same problem here, with 1.8.1 beta. I've read in another mod that for the 1.8.1 beta, some classes were renamed and that mods have to be changed to work properly.
Please Carry Me 4 Oct, 2017 @ 5:23pm 
Running all expansions with NSC and ISB and just realised that the Gene Drive techs no trait points, its just empty when available as a research option. Any idea what may be causing it to show up but give no trait points?
Wolffje 22 Sep, 2017 @ 9:47am 
Cool! Will be looking forward to it and will definitely subscribe to it!
King Lemming  [author] 22 Sep, 2017 @ 6:31am 
Yes but that'll be a separate mod.
Wolffje 22 Sep, 2017 @ 2:23am 
Will you be adding points for machine species as well? :)
King Lemming  [author] 12 Jun, 2017 @ 10:27pm 
It has been yes. It doesn't defeat the purpose of Genetic Ascension though. :) The techs are quite rare without it.
Chaincat 12 Jun, 2017 @ 9:15pm 
Has this been enabled for Utopia? I feel like it might defeat the point of genetic ascension...
Pamparampampamparam 3 Jun, 2017 @ 6:40pm 
Good job
King Lemming  [author] 16 May, 2017 @ 8:45am 
Updated for localization. :)
zubr3 14 May, 2017 @ 4:00am 
@King Lemming Russian localisation - correction (Гинетический Драйвер -> Генетический драйвер) and updates:

tech_cofh_se_repeatable_increased_trait_points:0 "Генетический драйвер"
tech_cofh_se_repeatable_increased_trait_points_desc:0 "Продвинутые технологии манипулирования генами позволят придать нашим гражданам любые генетические черты."

tech_cofh_se_repeatable_reduced_modification_cost:0 "Биофизическая оптимизация"
tech_cofh_se_repeatable_reduced_modification_cost_desc:0 "Дальнейшая оптимизация биофизических процессов позволяет ускорить и повысить эффективность генной инженерии."
King Lemming  [author] 8 May, 2017 @ 4:26pm 
@BasileusMaximos - Yup, sure can.

Sorry I took a while to update it, life hit me the past couple weeks and I just didn't have the time to update the mod.

But now it's back and usable with Utopia. If anything it might provide a little too much advantage to the Biological Ascension path, but I'll fix that by coming up with some mods for the other two. ;)
Skill Less 7 May, 2017 @ 6:37am 
trait point limit is hard coded in the defines, it is not possible to change that limit at runtime
Ghost! 28 Apr, 2017 @ 7:59am 
I don't know much about modding stellaris files but would it be possible to have like a if statement if you have this technology you have more trait points limit?
Pamparampampamparam 26 Apr, 2017 @ 2:51pm 
Can I actually use this mod yet?
King Lemming  [author] 18 Apr, 2017 @ 6:04pm 
Right, but that's not elegant. I'd prefer if there were a modifier.
TomyThunderbolt 18 Apr, 2017 @ 5:38pm 
The trait limit is in the defines, "MAX_TRAITS" just set it to whatever.
Arakhor 18 Apr, 2017 @ 11:53am 
True, but it would at least let Utopia players actually use your mod for now.
King Lemming  [author] 18 Apr, 2017 @ 7:17am 
Yes, but I don't want to buff that path alone.