Killing Floor 2

Killing Floor 2

KF-Last Stand
35 Comments
mike5879  [author] 8 Oct, 2017 @ 8:02pm 
Yeah I've rebuilt the pathing multiple times...don't know why they do that
Bionic Abe Lincoln 8 Oct, 2017 @ 4:35pm 
The catwalk on the left side of the left tower has a tendency to get zeds stuck running in a circle. I've currently got Patty running around up there, and am having trouble trying to coax him down.
mike5879  [author] 16 Jun, 2017 @ 10:23pm 
delete the workshop cache on the server...its in two places...the cache folder as well as Binaries\Win64\steamapps\workshop
GM 16 Jun, 2017 @ 10:21pm 
Well, I did, and the server(not my PC) re-downloaded the old one.
mike5879  [author] 16 Jun, 2017 @ 10:20pm 
you need to delete the workshop cache on your computer
GM 16 Jun, 2017 @ 9:31pm 
For some reason when I tell the server to dl ur map via WS, it downloads the old version.
mike5879  [author] 6 May, 2017 @ 1:21pm 
Cool...thanks for posting it
High Velocity Raptor 6 May, 2017 @ 1:03pm 
I saw the map updated recently but you were streaming on Twitch and didn't get a chance to upload crazy DoomsDayParty +HoE game play with your friends on the new update so here is a smaller less skill video of the map for now so other players can see the version 2. Thanks for map

https://www.youtube.com/watch?v=wGT071fsNI0
mike5879  [author] 5 May, 2017 @ 8:22pm 
Map updated to version 2. Let me know if you find any bugs.
aRobotWithCancer! 24 Feb, 2017 @ 9:52am 
There is no link and will be no verson of that unless somoene else uploads a verson with it so. Mike has expressed to me that he wants the zeds to horde and rush relying on you quick aim and reaction time. Having the husks shoot way down range and fps start their rage timer, is meant to give to a heads up/ learning better prioritizing.
PuppyMonkeyBaby 23 Feb, 2017 @ 9:24am 
Does anyone have a link to the updated version with the back section unlocked?

aRobotWithCancer! 14 Feb, 2017 @ 10:42pm 
Yea we had a few errors while testing the updated verson. I suppose I'll spoil this: Bling. Why because it's fun. Something to do during trader time.
mike5879  [author] 14 Feb, 2017 @ 10:26pm 
I'm in the process of updating the map now...and I am considering adding in a few ammo spawns.
Frosty 14 Feb, 2017 @ 3:22pm 
Can you add ammo drops?
mike5879  [author] 19 Dec, 2016 @ 7:53am 
Yes it is possible to have a dynamic map, however I have not looked into what goes into creating one.
Dr. Sol Fidei 19 Dec, 2016 @ 7:07am 
in general
mike5879  [author] 19 Dec, 2016 @ 6:26am 
Are you referring to on this map or the possibility of adding in an unlockable area on a map in general?
Dr. Sol Fidei 19 Dec, 2016 @ 5:56am 
I see. Good luck
Would things like purchasing unlockable areas be possible? or shooting collectables for the areas be accessible?
mike5879  [author] 19 Dec, 2016 @ 5:48am 
I designed the map to be one sided like Hillside, Midnight Park or SubtheWub. Whats on the other side is just the open area with two zed spawn areas off to the other side. Instead of doing like on the three maps mentioned and adding a visual player barrier, I opted for an invisible one so that sight lines would be preserved. If I opened it up it would basically be a larger area to run around in with zed spawns all around. As for the towers there are spawns on each floor. I really don't have any plans to open it up. I am in the process of updating it...pathing has been broken since the last big update on the catwalks. I'm also working on a few new maps one of which will give you plenty of room to run around.
Dr. Sol Fidei 19 Dec, 2016 @ 4:48am 
Is it possible to extend the map to play in the other side too? and using the towers?
Perhaps making that area interactable, for example standing infornt of it and paying dosh for it to open. Or shoot some collectibles in a very far distance to open
Can it be done? @mike5879
mike5879  [author] 8 Nov, 2016 @ 12:02am 
Linked to video I posted playing on the map
Zaid Farrell 7 Nov, 2016 @ 5:06pm 
add some more pictures of this map..
mike5879  [author] 7 Nov, 2016 @ 4:42pm 
I haven't played it without using Blackout's mod Controlled Difficulty. I designed the map with using that mod specifically in mind. If you find its too easy you should check it out.
Valkyrie 7 Nov, 2016 @ 2:02pm 
haven't played yet, hype is real. Looks good on youtube
PuppyMonkeyBaby 6 Nov, 2016 @ 6:17pm 
excellent
mike5879  [author] 6 Nov, 2016 @ 4:03pm 
I made the map as a one sided challenge map...kind of like hillside or midnight park by skell. However I am making a new map now that won't be one sided.
PuppyMonkeyBaby 6 Nov, 2016 @ 11:56am 
Good Map. Looks Nice. Would be a great map if you opened it and allowed access to the stairs and back section.
Adequate ☠ 1 Nov, 2016 @ 12:25pm 
Great job mike!


Read the description @ Panicillin. The lack of cover to take is intentional.
Panicillin 1 Nov, 2016 @ 10:02am 
No ammo boxes and no covers. I had to withstand all those bullets and missiles by Patriach.
Särnie 1 Nov, 2016 @ 7:40am 
hells yea :D
One Man Gaming 31 Oct, 2016 @ 9:10pm 
Aw! Looks nice!
ganndarusonn 31 Oct, 2016 @ 8:49pm 
congraz!
Kovah 31 Oct, 2016 @ 7:47pm 
noice!
V ! P 31 Oct, 2016 @ 7:41pm 
nice
aRobotWithCancer! 31 Oct, 2016 @ 7:34pm 
Sweet!