Sid Meier's Civilization V

Sid Meier's Civilization V

Ainz Ooal Gown OP Update
36 Comments
salineprune 23 Apr @ 7:35am 
@secundus - Hi. Great mod - working well for me. My only ask is that can we remove the tourism option? I like going between Diplomatic, Cultural, and Domination victories but this just hits the Cultural Victory condition from the start, if I don't disable it. Is there a way to disable it in the files? Tried looking but could not find it. Everything else is great.
Pick up the Stolen Merchandise 23 Oct, 2024 @ 2:14pm 
Mod is broken for me as it seems it doesn't recognize the dependency file of the other ainz mod. So it doesn't use the art for the civ, etc.
Mouse 22 May, 2021 @ 8:36am 
Im really wanting to see this mod, however I get a "Mod is missing required dependencies" Do I need GnKs or BNW for this mod?
your little wewe 24 Nov, 2020 @ 3:31pm 
it wont let me even start it up
Son of the Dota 12 Aug, 2019 @ 4:26am 
Well, I launched the difficulty of the king and realized that it was too easy, I literally walked around the world and until it was too late to recreate with the MOST high level of complexity. What do we get? I lost. At a high speed of the game - dragons and skeletons quickly get tired, but nevertheless remain strong until the middle stage of the game, the problem is that I lost the ability to create dragons after some research and just left, realizing that I was left without a main unit against 15 cities and shooters on move 90 (I had musketeers).
I would like to see even more troops, so that Nazarik does not lose his power by switching from serious domination to the usual game of civilization with special bonuses. I would like to have more serious variations of units in the mid-late stage of the game:cozybrawlhalla5:
P.s. Google translator
gamedazed 10 Aug, 2019 @ 9:08am 
Hey, first I want to say that this is so enjoyable to play, it's incredibly well done, lots of love clearly put into this! The music, unique units, unique buildings, descriptions, and f1 entries - all beautifully done!

I am running into an issue, though. The Skeleton Dragon's art isn't loading (I see the definitions in the modinfo file and I see the folder and files in the SQL and Art folders). I tried loading this as a single player mod and as a builtin under multiplayer, but that's the one unit I'm having issues with. I'm wondering if this is just because it doesn't have its own XMLs or if it's maybe supposed to look like a warrior unit?
IncoEcho 24 Oct, 2018 @ 1:33am 
for soem reason im subbed and yet, no mods appear on game. :steamsad:
Edbi 21 Oct, 2018 @ 7:54am 
does it work with eras mods? like medieval age
dovah.king.26 11 Jun, 2018 @ 9:01am 
Hi, this mod is almost perfect, but can you, please, tell me how disable the "one city only" effect ?
Godzilla 27 May, 2018 @ 4:41pm 
are you doing more?
Sovereign 17 May, 2018 @ 8:00pm 
I love this. Cant wait for more overlord civs.
Giga Vivian 28 Apr, 2018 @ 10:33pm 
Hm so he actually lost his bonus science unqiue workshop building, but does have a flat 10 in his capital... almost an even trade consiering he could easily get more then 5 cities to get that 10 in his non op version. and since he lacks later game, seems like one should just try to out tech him. but I of course do look forward to fighting him duo with my friend
Secundus  [author] 27 Apr, 2018 @ 4:55am 
@Zeph
Well, there are two generic non-anime undead civilizations made by other modders that you may like. [GFC] The Undead by xalauch and Halloween (Civ) by calcul8or.
Zeph 26 Apr, 2018 @ 2:55pm 
Amazing. Could you make a mod with just undead though? Liches, death knights, skeletons, etc? Without Momonga or any anime's influence so it's just an undead civilization, making it more "personal" to anyone who plays it? That's what I'm really looking for, but I do love Overlord so this is amazing as well.
CatFish21sm 5 Feb, 2018 @ 7:00pm 
@blackcat
I don't know if this answers your question, but there are two Ainz Ooal Gown mods, this one requires the other one as a base mod.
blackcat772299 5 Feb, 2018 @ 4:36pm 
wait does it require dlc?
blackcat772299 5 Feb, 2018 @ 3:37pm 
cant seem to enable it says its missing requied dependencies
CatFish21sm 6 Jan, 2018 @ 6:33pm 
Personally I feel that the skeletal dragons, frost dragons, and wraiths should be used to replace aircraft in late game.
The knights should be replaced with the undead horse units. Spies with spiderblade assassins (Though no one really knows what they actually look like other than a general description.)

Oh and of-course and the Nukes should be replaced by Shib-Nigurath! MWAHAHAHAHAHAAA!!!!!:steamhappy:

In Honor of this mod I'm going to try my hand at a Civ version of the map from the novels.
If anyone wants to do a resources mod to add some new overlord resources to the game and replace some natural Civ resources then that might make it even better!
Economic Terrorist 18 Dec, 2017 @ 6:28pm 
oooh!
RandomGamerGuy 12 Dec, 2017 @ 7:39pm 
Can you make it so they keep there unique units thorught the whole game?
SakuraCommander 4 Dec, 2017 @ 5:39am 
omg yes . yes ! the overlord is here XD
Secundus  [author] 1 Jul, 2017 @ 6:52am 
@Caelistas
Yes, it is normal that you can't build settlers.
Zef 28 Jun, 2017 @ 2:37pm 
It's OP but fun.

Is it normal that you can't build new settlements?
The Boss 20 Apr, 2017 @ 2:54pm 
This civ is super overpowered I litterally won a culture victory by turn 101 and I would have done it faster if I found the other civs quicker.
김새크 20 Feb, 2017 @ 12:12am 
It's pretty complicated...:steamfacepalm:
Secundus  [author] 19 Feb, 2017 @ 2:46am 
@ 김새크
Sorry for the late response. Though I haven't personally tried it but apparently yes. Here is the link to that mod, Multiplayer Mods Workaround .
김새크 10 Feb, 2017 @ 10:03am 
The mode description says that a multiplayer game is possible. Is it really possible?
Comic_Book_Joker 29 Dec, 2016 @ 8:56pm 
While the original version of the Sorcerous Kingdom was a very good way to play balanced, this just feels like I'm playing as Ainz-sama himself.
Blazikasu 17 Nov, 2016 @ 3:54pm 
Umu, a great mod for the greatest nation of all, the mighty Sorcerous Kingdom of Ainz Ooal Gown. Enemy nations will fall as a puppet whose strings have been cut. As expected of Ainz-sama!
reaper01234 15 Nov, 2016 @ 8:25am 
Tried original; liked it. Tried this one; loved it. Even thou I won by culture instead of domination, but still great job.
Dox 14 Nov, 2016 @ 9:40pm 
I've had a ton of fun playing the original Ainz mod. But this really captures the Overlord spirit and the crazy power of Nazarick. Much kudos.
Secundus  [author] 11 Nov, 2016 @ 8:47pm 
Thanks for the support guys! Also a new version has been released that increase the yields like food, production, etc in the capital city.
[The] Force 6 Nov, 2016 @ 8:01pm 
Yessssssss
Shaed 6 Nov, 2016 @ 9:11am 
Cant wait for the +10 to all in capital, that will bring this to a full head. Awesome work!
Y tho 5 Nov, 2016 @ 6:06pm 
Thankyou this is amazing :)
Overlord 5 Nov, 2016 @ 9:53am 
I cant beleve that theres a mod for Overlord im Happy since im a huge fan od it :D