Company of Heroes 2

Company of Heroes 2

(4 - 8) Desert Crossing
16 Comments
«*» ']['øfféL ☆彡 6 May, 2017 @ 3:32pm 
make the roads wider. units get stuck or have a strange behavior. no fun atm.
dzieckowojny 9 Apr, 2017 @ 7:26am 
hi Jaypt :)

Lovely desert map, straith yet diversified. I miss desert maps – they're so rare, could you make more sand battlefields ?

One thing – this point just in the middle of the map – when infantry is ordered via the map to move there it often get stuck on fortification surrounding that point and do not capture it.

Perfect work, give us more, pls :-)
Rafael Zagaia 15 Jan, 2017 @ 9:18am 
Could Ola create a desert map?
A map that does not need to have constructions or trees this map must have a rural road being mostly flat and very open may have a very simple ferrea line styles the African colonies. I do not know how to create a map yet.
I also want maps of the great Russian countryside I'm tired of urban maps qero experience something very wide and open like desert and Ukrainian farms with very few shrubs.
Can you create and inform me?

I'm looking for a very simple open desert map representing El Alamen
On this map do not need trees or houses only open desert and gigantic simple country road with a ferrea line
«DoP»Orklord 2 Jan, 2017 @ 4:20am 
:retreat:Nice Desertmap - i like it :steammocking:
Dont worry about US- Startingposition Problems , thats a typical problem all Maps have if you not Hardcore test it. This Base is the most bad thing Relic made in this Game-and it is realy unfunny they never changed it to a Base like the Russian have it. But problems like this are easy to change by Updates :)
:critical:Great work Jaypt !!!!
Greetings :german:Orklord
Maikyyy 31 Dec, 2016 @ 9:39am 
nice nice
Jaypt  [author] 9 Nov, 2016 @ 10:52am 
ok i think ive sorted the bases now
ST Hélios | No Game No Life 5 Nov, 2016 @ 7:55am 
I've just played the map and i liked it a lot, still there's a problem, if you play with 2 usf and they are at the same base sector, tanks won't be able to get out (position 3 and 4 bottom right) might happen everywhere, maybe you should try changing the entry points or make a larger base sector
Devil 4 Nov, 2016 @ 9:12pm 
This is fitting for the Soviets.
qndqnddl 3 Nov, 2016 @ 6:40am 
wow]
a n r i 1 Nov, 2016 @ 5:57am 
This is great thank you!
ST Hélios | No Game No Life 1 Nov, 2016 @ 3:13am 
@Jaypt
Thanks man, i saw the choke point version point but i hate bridge maps, this one is clean but too much ressources as said before wich is a problem since i play Wikinger, too much ress just end up making a unfair match toward the axis

IIRC the ammount of point in a game is like 10 regular points, 2 ammo, 2 fuel and 3 VP

also, if my mates like the map, we might have a job for you :p
Jaypt  [author] 31 Oct, 2016 @ 7:44pm 
Hi apologies in advance for all the text :steamhappy:

I meant to get back to you on Summer Rush about the same issue but unfortunately I was a bit distracted at the time and forgot :steamfacepalm: ... My bad, anyway a friend asked me to make that map specifically with high recourses but I agree with you 100% is a bit too much, I will upload a separate low recourse version for anyone else who prefers it.

As for this map, it was originally a bridge map with a river and high recourse on purpose but again I agree with you, the high recourses can be a bit much without the river so I will upload a separate low recourse version of this map too.

Won't take long, I'll put the links in the descriptions when they are up.

ST Hélios | No Game No Life 31 Oct, 2016 @ 11:28am 
hey, good map, the only problem is the ressource income, too much territory makes too much ressources and so on

is it possible to make a edit with less points/reduce the income?
..... 31 Oct, 2016 @ 8:52am 
thx for make it =) relly mid my day
Jaypt  [author] 30 Oct, 2016 @ 7:06am 
Lol thanks again, want to make a winter version of this too
Fritzchen 29 Oct, 2016 @ 11:14pm 
May I give You a Hug!
What a great Idea - 100% Desert!

LOVE Your Works!!!