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Yes your video is an accurate sample of my map except one tweak - Put some items in the aHaul zone that need to be hauled somewhere (and maybe disable colonist hauling for the test). The expected behavior is that the animals will haul everything EXCEPT those things in the aHaul zone (because they are not allowed in the area)
My best hypothesis is that 1) The animals prioritize picking something to haul with the help of your mod but then 2) Realize they aren't allowed in the area and can't haul the given item 3) Repeat steps 1 & 2 on the same or different hauling item (indefinitely)
...which is why I think having some items to haul from the aHaul zone could be critical to the test. If this test doesn't work, don't worry about it and I'll do some testing on my own.
Thanks for listening/responding, and keep up the good work =)
Anything different with the set up?
1) Set all hauling animals to an allowed area of the entire map EXCEPT a specific area (such as your grow zones, to prevent your animals from eating the crops)
2) Create an "aHaul" area of only your grow zone
The timing suggests this to be the repro, as I made the animal allowed area first and an "aHaul" zone and it was working fine. At about the time I tried to make the aHaul zone cover my crop area animal hauling stopped.
Not 100% sure but it seems the most likely case =) Thanks for listening
Make sure your animals are allowed in the the areas you want to haul and the stockpile you want to haul to, all my testing is done with animals as unrestricted. That's the only thing I can think of. If there's no problem with animals being restricted, if you could write up how to reproduce this, that would be great, since I can't seem to.
Animals trained to haul won't haul anymore, or will only haul if special zones ("aHaul") are marked
1) I don't think pawn hauling behavior is affected, ordering colonists to prioritize hauling specific items works fine
2) Animals were hauling fine, and even prioritizing my "aHaul" zone (awesome). At some point between messing around with allowed areas and a "bHaul" zone, animals stopped hauling unless it was in an "aHaul" zone. At some further messing with zones to try to fix the behavior, animal hauling stopped completely
3) I have a couple vanilla mods installed including "Hauling Hysteresis", but confirmed that's not causing the issue. Disabling only this mod fixes the issue, disabling Hauling Hysteresis does nothing
Let me know if I can provide any more details. I hope Uni week went well =) I like a couple of your mods. Keep up the good work
A second strange issue is that I couldn't prioritize hauling wood chopped from trees UNLESS I added those tiles to my home area. I'm not sure if it's related to the first issue, where I tested with sandstone blocks and a zone that were both already part of my home area.
It doesn't seem like the intended behavior since prioritizing hauling is pretty useful in many situations, but if you need any more info about it let me know.
THANKS a LOT ! This mod is going to be a "must-have"
Maybe could you "create" "JTBetterHauling-01" & "JTBetterHauling-99" Zones by the mode itself ? Then people that don't really read description will find them and use them ;) ... Yes this should worlk because JTBetterHauling-01 contain "Haul" ;)