Arma 3
US 75th Ranger Regiment [SMA]
52 Comments
jarrad96 [4SFG]  [author] 28 Aug, 2022 @ 6:55pm 
Corman 28 Aug, 2022 @ 5:12pm 
CFP?
jarrad96 [4SFG]  [author] 17 Jan, 2022 @ 7:35pm 
No plans for a RHS version at the moment, if you want some improved 75th Ranger units check out CFP, as I'm a contributor to that and it has some nicer Rangers.
ElPedroChico 17 Jan, 2022 @ 4:54pm 
Any plans on updating this mod to use RHSUSAF instead of SMA & TF47 launchers?
jarrad96 [4SFG]  [author] 28 Sep, 2021 @ 7:27pm 
Make sure you have the dependencies loaded to use the faction/mod.
Waxy 28 Sep, 2021 @ 4:39am 
how do i access the gear in editing?
masterchiefzach 6 Aug, 2021 @ 3:22pm 
what should i do if the vests dont spawn in
BNsonear 3 Feb, 2020 @ 7:37am 
What a good news, jarrad96!
I know the Project, and that seems to be promising and interesting.
Your joining will be the light to the project, Thank you for your decision!
jarrad96 [4SFG]  [author] 2 Dec, 2019 @ 12:24am 
Known bugs- Mod does not work with Dynamic Recon Ops. It will not be fixed as this mod has been halted as I joined the Community Faction Project / CFP, and the 75th Ranger Regiment mod there is an improved version of this.
- https://gtm.steamproxy.vip/workshop/filedetails/?id=1369691841
jarrad96 [4SFG]  [author] 16 Sep, 2019 @ 3:17pm 
Might think about, lack of Mk17/SCAR's was what prevented me from making a RHS version of this originally.
Strez 16 Sep, 2019 @ 11:21am 
Now that RHS has added the Mk 17 to the main branch, have you considered making an RHS version of this mod? There's a stunning lack of (up to date)mods featuring the Rangers for ARMA3, at least in comparison to A2.
BNsonear 25 Feb, 2019 @ 4:14pm 
Thank you for response! I will do my best with your current mod. Thank you again for supporting players by providing high quality mods!
jarrad96 [4SFG]  [author] 23 Feb, 2019 @ 5:38pm 
Yeah, sorry, I looked into it and I can't fix it without deleting the mod and re-making it, as this has the oldest code of anything I've made. You will just have to manually add a medical bag to the medic units, or have some supplies in a box or something.
BNsonear 22 Feb, 2019 @ 4:26pm 
Dear jarrad96;
Thank you for your nice mod.
If you have some spare time, please consider reviewing your mod (75th Ranger).
As I reported last December, Ranger Medic is deployed with empty backpack, which means no medikit with himself. (Issue is limited to Ranger Medic, therefore Recon Medic is normal.)

Thank you!

jarrad96 [4SFG]  [author] 22 Feb, 2019 @ 2:19pm 
VSM Vests and Helmets, they are in the All-In-One pack on the dependency list.
THUNDERSQUID 22 Feb, 2019 @ 12:41am 
Yo, what vests and such are the guys wearing in the screenshots?
BNsonear 23 Dec, 2018 @ 5:43am 
Dear jarrad96;
I always enjoy ARMA3 DRO with your nice factions, thank you.
For 75th Rangers faction, there is a small bug and I 'd like to let you know.

Both basic and tropical factions, "Ranger Medic" is deployed with no medikit. Their backpack is completely empty.They also have no Medic signs on their unit overview. (Example: Please remember the Triangle sign for Engineer or Demolition)

In the contrast, "Recon Medics" are deployed with filled backpack. The backpack contains 1 medikits and some FAKs.

If you have any chances and time, I beg you to fix the missing sign and the empty backpack for "Ranger Medic".

Thank you for hearing me.
Merry Christmas and Happy new year!
piggypotpie 26 Oct, 2018 @ 7:57pm 
it was the magazine patch. Ty for the solve!
jarrad96 [4SFG]  [author] 26 Oct, 2018 @ 7:38pm 
Yes, both as groups and as individuals, and using editor and Zeus based spawning- all worked. A mod conflict is the most likely cause- would you happen to be using a magazine patch for RHS supported mags in SMA guns? I know for certain that mod will break SMA magazines and thus break all my factions.
piggypotpie 26 Oct, 2018 @ 7:30pm 
hmmmm. Did you spawn them in as a group? IE assault squad? Maybe a mod coflict?
jarrad96 [4SFG]  [author] 26 Oct, 2018 @ 7:22pm 
I did also try changing the ammo type the units are using over to M855A1, just for a test, and that worked just fine as well.
jarrad96 [4SFG]  [author] 26 Oct, 2018 @ 7:19pm 
Yes, the magazine is called Mk318 because it's a different ammo type (more powerful than normal 5.56) and it's working just fine on the units with Mk18's (or any other 5.56 weapon) on my end. I tested Editor, Zeus and script based spawned units, both AI and player controlled, and they all worked without any issues on my end. I don't know why you are having an issue.
piggypotpie 26 Oct, 2018 @ 6:51pm 
So I looked into it. Some of the Rangers have a mk18 but their magazines say mk318. It will allow them to load them into the weapon, but not fire them (these units were laid down in Zeus)
jarrad96 [4SFG]  [author] 24 Oct, 2018 @ 7:58pm 
I don't think so, the mod had been fixed since August, and I have not actually modified any weapons or gear in the mod since, unless something was depreciated in an Arma 3 or mod update at some point.
piggypotpie 24 Oct, 2018 @ 7:27pm 
Many of the team lead AI are spawning without ammo. Is this the VSM vest issue you were talking about?
jarrad96 [4SFG]  [author] 24 Oct, 2018 @ 2:57pm 
Totally forgot to comment, but mod now fully works, and has since June.
AlexEkmz 26 Jul, 2018 @ 2:44am 
Thanks for the update. Mystery is solved.
I can't wait to get your SFF guys going again.
AlexEkmz 26 Jul, 2018 @ 2:34am 
I think problem is related to the VSM dependency.
These guys come out with no vests, this "no ammo".
Same problem with your SAS and SBS mod.
jtareb1 20 Jun, 2018 @ 12:42pm 
Yep, just ran a test and played all the "out of ammo" soldiers and they actually do have a full kit of ammo. But when I pull up either the ACE arsenal or the BIS virtual arsenal it shows them with none.
jarrad96 [4SFG]  [author] 20 Jun, 2018 @ 12:59am 
EDIT- Yeah, something weird is going on- I do not have any problems at all with those units, and I tried spawning them both in squads and as individuals, they all spawn with 6-10 magazines of ammo. Tested both normal and Tropic versions. I'm re-uploading the mod, try repairing it.
jarrad96 [4SFG]  [author] 19 Jun, 2018 @ 9:34pm 
Thanks, I will fix that in an update.
jtareb1 19 Jun, 2018 @ 9:25pm 
Jarrad the ranger squad spawns with three members out of ammo, specifically the two rangers and the at specialist. The individual ranger and at spec have ammo so it has to be the way the group is set up. I am building the squad rather than spawning the group as a work around.
jarrad96 [4SFG]  [author] 2 Mar, 2018 @ 11:12pm 
Pokey 24 Dec, 2017 @ 10:23am 
Lots of units with this faction seem to be spawning without ammo, I have to manually give them ammo via zeus. Utilizing ACE
Joey 27 Oct, 2017 @ 11:43am 
Hey I'm just curious, im trying to do an ALiVE campaign using the 75th as a BLUFOR faction but it keeps giving me an error saying the faction BLU_AI doesn't exist. Any ideas?
jarrad96 [4SFG]  [author] 25 Aug, 2017 @ 3:50am 
75th Ranger Regiment Major Update-
Removed-
-Removal of the PMC Units, to become a standalone 'PMC Company' faction at a later time.

Added-
-Added the entire faction duplicated in Multicam Tropic for Jungle/Tropical deployments- Named BLU_AI_T
-Added Ranger Assault Team
-Added Ranger Marksman Team
-Added Ranger Support Team
-Added Ranger Medical Team
-Added UAV Operator unit
-Added Demolitions Expert
-Added UAV Team
-Added Light Strike Vehicles (Armed and Unarmed options)
-Added Ranger Regimental Recon units, to take the 'SF' role within the faction. The normal Rangers have been moved to 'Infantry' to replace the PMC's.
-Added SFF Insignias

-Changed 'Crewmen' helicopter pilots to be named 'Nightstalkers' - Kit remains the same, vests, MP5K's and Multicam uniforms.
-Bug Fixes, cleaned up redundant files.
-Name of faction changed to 'US 75th Ranger Regiment' to match my other US groups, and reflect the removal of the PMC element.
jarrad96 [4SFG]  [author] 20 Aug, 2017 @ 4:15pm 
Updated workshop page with new images and some text corrections.
Sheen Boah 2 Aug, 2017 @ 6:12pm 
ok, thanks!
jarrad96 [4SFG]  [author] 2 Aug, 2017 @ 5:45pm 
I could, yes. I'm probably going to make single-download collections based on theatre, such as a Middle East pack, a USA pack, a Western pack, a Pacific pack, that kind of thing.
Sheen Boah 2 Aug, 2017 @ 5:21pm 
can you do an all in one mod of your SFF? Thanks.
jarrad96 [4SFG]  [author] 13 Jun, 2017 @ 3:07pm 
Did they have more than 1 mag before? I tend to not give units many pistol magazines and instead carry extra rifle ammo and grenades- for AI use it's much more effective with extra primary ammo compared to extra pistol, which is very rare for them to be used.
David21 13 Jun, 2017 @ 10:30am 
When I spawn in NPCs, they only have one mag in sidearm. And I have subscribed to all required mods.
Doc 30 May, 2017 @ 10:49pm 
Thanks man.
jarrad96 [4SFG]  [author] 30 May, 2017 @ 2:54pm 
Not yet, I'm waiting for a few more weapon options for RHS right now (Meaning a SCAR-H, they have one in the works and it's used rather heavily by the faction)
Doc 30 May, 2017 @ 2:32pm 
@jarrad96 I thought I saw an RHS config for this but now can't find it. Does that exist?
jarrad96 [4SFG]  [author] 12 May, 2017 @ 6:14pm 
Faction is now fully compatible with the Dynamic Recon Ops scenarios.
jarrad96 [4SFG]  [author] 1 Jan, 2017 @ 7:58pm 
you need to select them exclusively- have 'Infantry' set to 0.
The Big Dog 1 Jan, 2017 @ 7:06pm 
also when i choose Special forces in ALiVE it spawns the PMC
MechaBenis 31 Dec, 2016 @ 5:04pm 
like a hummve only Mrap packeged
MechaBenis 31 Dec, 2016 @ 5:03pm 
MAATV by oshkosh