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Nicely done
thx
Honestly, I think the biggest thing I want for 0.6 is for them to do something about that awful color overlay when occasionally placing blocks (ownership area?)
I was trying to roof a building and came across a couple issues.
1. I usually put wood floor blocks on top of the walls to create a ceiling. The corner and inverted corner roof tiles will not compound with the floor blocks. The regular slope tile will however.
2. When I was finished with the perimeter I wanted to use the roof cap to finish it off but it would not merge with the other roof blocks until I placed some wood floor blocks beneath it.
Roof hole
The auto-generating parts don't want to generate on part of my roof. Any suggestions would be appreciated.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1110133480
there is a bug. In the crafting menu all items of the mod are disappeared. Only the category text on the left side is shown in the menu. The items, which i have attached to my buildings are still there. But crafting is not longer possible.
I really hope for a 0.4 version too, so i can complete my building
thank you for this, and keep up the great work :D
Are they unlocked from beginning or are they unlocked by a vanilla research?
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=885564870
Recipe is not learned (no star) even after leaving and reentering the research table.
But also not craft able (no progress)
The popup of the error log however was cause by another (an outdated) mod that caused a critical error. (though didn't load so it actually didn't touched yours)
The error messages came up at startup of the game.
Anyway ... There is something I miss. And that is a way to combine your mod roof and the vanilla ones, but not only the mixed blocks are missing, but also your roofs are thinner makes them where they collide look stupid:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=885263605
Why I want that?
There are roofs (which look good) which have on one side steep angle and on the other a shallow
Other roofs have bend in middle start steep and then get shallow ... but if the thickness of the roof changes ... it all look stupid.
"DEFINITION_ERROR: , in file: [path to steam libary]\MedievalEngineers\Content\Data\Screens\MapDefinition.sbc
Following blueprints could not be post-processed: MyObjectBuilder_BlueprintDefinition/Schematic_SlicedRoofTileSlope_HALFLOW,"
(replaced my real path with [path to steam libary])