Blueprint Tycoon

Blueprint Tycoon

Weapon Shop
6 Comments
Jimbly 27 Jan, 2020 @ 4:08pm 
I absolutely love your default blueprints! In the base game, the first time I edited a blueprint, I was like "that was fun, I guess, I made it 10% better". The second time I spent half an hour and determined the default blueprint was already optimal, so disappointing! I like going into one of these blueprints and knowing they can be made better (usually a bit better trivially and also a lot better in a more complex overhaul). Love it.
einzwitterion 3 Nov, 2017 @ 10:11pm 
Lots of fun, great concepts. I had trouble with the ship blueprints stalling out one day, no amount of tinkering could get it to work, but was fine the next day after I had restarted the game. A+ level.
hanmac 2 Jul, 2017 @ 10:49am 
Interesting so far, i don't know if thats wrong but Apple Tree does shoes "Wood" as Goods it Produce. Same for Iron Ore and Coal shows Stone was Goods in the Build Menu, is that on Purpose or a Bug in the Game?

I did try to gather the Fiber from a Apple Tree, it wasn't successful :(

Would have been interesting if i can upgrade a Building/Blueprint to Produce other Goods than before.
rft50 11 Dec, 2016 @ 11:38am 
What I did to fix that was make one guy just keep trying to move wood from one input to the other. It's a bit crude, but hey, it works.
Whillowhim 10 Dec, 2016 @ 2:22pm 
Reasonably complex scenario, worked well... mostly.
The blue token crafting has two wood inputs, which will lead to glitches. Depending on which input the last wood is placed, the production can stall, and since it is a token, there is no more wood incoming to break the stall. Make a blueprint that uses both inputs, and expect to have to manually click on the blueprint to restart it when it stalls out.
mekyses 4 Dec, 2016 @ 10:15am 
that so nice