Stellaris

Stellaris

Gwen's Complex Traits
104 Comments
DocBray 9 Jun, 2017 @ 9:32am 
Just a heads up to folks that Gwen's PC has gone kaput! ;-; They are working on getting it fixed, but updates will be on hold until she has a working computer again! Sorry for the delays, and we'll keep you posted on her status :)
GwenBlanketSpecter  [author] 2 Jun, 2017 @ 12:07am 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=937837973 this mod has been updated as a new mod. this one is being preserved as a legacy version.
GwenBlanketSpecter  [author] 20 Apr, 2017 @ 12:15pm 
when my life allows it. been having a lot of problems so haven't had a chacne to update it. i hope to be able to update all of them within the next month
Darrien 7 Apr, 2017 @ 2:19pm 
Will this be updated for 1.5?
Darrien 20 Mar, 2017 @ 11:25am 
and one downside to the energy by eliminating the need for food is that planet growth slows to a crawl compared to other races who can increase it by food production. They stay at a 1.0 per month rate.
Darrien 20 Mar, 2017 @ 11:24am 
Was playing around with the energy beings trait, and once your in a federation, the federation fleet auto defaults to the overcharged reactors, not sure if that is even possible to avoid.
Plaguelord 27 Feb, 2017 @ 2:25am 
There appears to be an incompatabiity with the Planetary Diversity mod which cause that mod's new planet classes to lose all Habitability which is a shame 'cause I love your mods. :(
GwenBlanketSpecter  [author] 13 Jan, 2017 @ 5:19am 
there is. I revamped it in 1.4.0 and the person helping me with them has had their internet gone for a while.
::Maethendias:: 12 Jan, 2017 @ 12:50am 
is it just me, or are there a lot of descriptions just missing?
GwenBlanketSpecter  [author] 11 Jan, 2017 @ 5:27pm 
sure. it shoulds till work. i may be tweakign it a lot when the next patch comes out.
::Maethendias:: 11 Jan, 2017 @ 2:22pm 
this mod sounds really tasty, i think ill take a bite
GwenBlanketSpecter  [author] 22 Dec, 2016 @ 5:47am 
no reason it shouldn't be compatible. I'm takign a bit of a vacation from working on my mdos for hte hoidlays. I"ll hunt it down then.
Miss Halloran 18 Dec, 2016 @ 7:37pm 
I wish I knew how to code when it comes to Stellaris. Because I wish I could help with your mods Gwen because of how lovely and fun they are. So yeah, I wish I could help. Not sure if I'm great any balance ideas and everything, but eh.
Icen 14 Dec, 2016 @ 4:30am 
Just found it this mod isnt compatible with http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=706483419 ;;
GwenBlanketSpecter  [author] 24 Nov, 2016 @ 5:49pm 
discovered and fixed some minor errors
GwenBlanketSpecter  [author] 22 Nov, 2016 @ 6:16pm 
Fixed over charged reactors appearing to everyone instead of just energy beings
GwenBlanketSpecter  [author] 22 Nov, 2016 @ 4:55pm 
adjusted the hull point reductions on overcharged reactors
GwenBlanketSpecter  [author] 20 Nov, 2016 @ 1:18pm 
I was planning on fixing that but if you go to C:\Program Files (x86)\Steam\steamapps\workshop\content\281990\776764623 (the number is different for each mod but can be found in the steam workshop URL) you can open the zip archive and view every aspect of the mod. the commands are basically the name of the trait as defined in common\traits. I haven't been well enough to go through and copy them all by hand into the document. If anyone wants to help with that I'd appreciate it heh.
Piercedthought 19 Nov, 2016 @ 7:51pm 
I love your mods but I can no longer find your console commands in the list of traits any way I could find them?
GwenBlanketSpecter  [author] 19 Nov, 2016 @ 9:40am 
I'm planning on rebalancing that once I get over this cold while working on expanding whats already in the mod. My apologies. I'm normally much faster at addressing issues.
Fry93 17 Nov, 2016 @ 7:19am 
Your Medium Overcharged Fission Reactor gives -90% hull points. So 2 of them give a ship negative hull points, effectivly destroying it. This is extremly bad when I'm autoupgrading a fleet and forgetting this. I know you meant it to have -9%, but still this bug is in for ages. And it took me ages to find out which mod actually added these components. Also I don't like anything that reduces hull points, so I'm changing this mod for myself.
GwenBlanketSpecter  [author] 9 Nov, 2016 @ 9:48pm 
should be fixed now.
GwenBlanketSpecter  [author] 7 Nov, 2016 @ 4:24pm 
thank you for reporting them
GwenBlanketSpecter  [author] 7 Nov, 2016 @ 4:23pm 
will see whats up with those errors asap
Pancakes 6 Nov, 2016 @ 12:41pm 
Yearling Gene's description is just the title, it also has no indication in-game of what the trait does in terms of stats
Pancakes 6 Nov, 2016 @ 12:38pm 
Same with slavers too actually.
Pancakes 6 Nov, 2016 @ 12:37pm 
The description for Embraced Differences is the description for cyclopean for some reason.
All Powerful Hamster 5 Nov, 2016 @ 5:02pm 
oh thanks, dont know how i missed that.
GwenBlanketSpecter  [author] 2 Nov, 2016 @ 11:52am 
should be fixed now.
GwenBlanketSpecter  [author] 2 Nov, 2016 @ 11:43am 
weird. I can try to fix the issues. it was working well during my last tests. I probably fixed one thign and broke others. I'll get to fixing it ASAP
Pancakes 1 Nov, 2016 @ 8:22pm 
Hey I'm having some issues with your mod. Fairly certain there are no conflicts as I'm not using any other trait mods. There seems to missing localization for the names of the yearling gene and light sensitive traits. There was also a localization issue where one trait had the description for another, can't remember which trait though. I also had access to the subterranean building without the subterranean trait. I had red mobius and powerful exothermic, so might check those out.
GwenBlanketSpecter  [author] 31 Oct, 2016 @ 1:28pm 
should be fixed now
GwenBlanketSpecter  [author] 31 Oct, 2016 @ 8:09am 
they need to be sent right after a crash or the data I need is likely to be overwritten.
GwenBlanketSpecter  [author] 31 Oct, 2016 @ 8:08am 
if you are unsure how to get it to me you can send files over my discord server. https://discord.gg/CSQThDF
GwenBlanketSpecter  [author] 30 Oct, 2016 @ 4:32pm 
I might be able to figure it out if you can get me stuff from Documents\Paradox Interactive\Stellaris\logs
GwenBlanketSpecter  [author] 30 Oct, 2016 @ 4:29pm 
@ jowe01 I really have no idea what could be causing that issue. I would need more information.
GwenBlanketSpecter  [author] 30 Oct, 2016 @ 4:27pm 
@[MGE]Dunadan
that is weird as iconless traits use the game's default icons. are you using any other mods?

@Crazed Butt-Stabber
I suggest using the information link at the top of this post as the game can't handle the effect listing of traits that have too many functions. That is a default issue and cannot be fixed without messing with the core window files. Outside the species creation area they will read fine.
jowe01 30 Oct, 2016 @ 2:33pm 
Dear Gwen, I am having exactly the same issue as MGE: CTD at the moment of invasion. Diasbled your mod and everything works. Would you please have a look? Else, I like this mod!
ThesInsanePickle 30 Oct, 2016 @ 12:22pm 
my only problem is i cant read all the details to the traits cause they go past the tool tip
Dunadan 30 Oct, 2016 @ 10:12am 
Good day! Thank you for your nice mods, they work nicely, but recently I've encountered CTD, when enemy troops were landing on my planet. I've read error logs and that last logs are pointing that texture handler couldn't find any texture files related to the traits icons. When I disable all of your mods everything works. I've looked through folders with your mods and I haven't found any .dds files, so I do not understand, how it even works.
GwenBlanketSpecter  [author] 29 Oct, 2016 @ 10:33am 
fixed an error that was troubling me
GwenBlanketSpecter  [author] 25 Oct, 2016 @ 7:01pm 
Yes. All my mods are compatible.
Mokona 25 Oct, 2016 @ 6:57pm 
Is this usable with your other trait mods or is it just pick one or the other.
GwenBlanketSpecter  [author] 24 Oct, 2016 @ 11:13am 
fixed the descriptions and added 2 more traits. will add core AI compatibility next.
Ashmole 23 Oct, 2016 @ 4:08pm 
Thanks, sorry about that - i didn't notice the tabs for some reason.
GwenBlanketSpecter  [author] 23 Oct, 2016 @ 4:05pm 
They are on a different tab. I updated with a direct link to the correct tab. I'll try to fix those issues as soon as I can.
Ashmole 23 Oct, 2016 @ 3:46pm 
hi, sorry but i think the document linked doesn't show the complex traits. just the simple ones. additionally the trait recreational addictions is named complex_trait_recreational_addictions and has a broken description, same for 'intergalactic managers' and history: space borne i also have a trait with called complex_trait_biological_artistic with no description. i don't know if these are a conflict with another mod but your other complex traits work fine for me. great mod btw, thanks for making it
GwenBlanketSpecter  [author] 23 Oct, 2016 @ 12:04pm 
one of my goals is to figure out how to add the titanic modifier to a planet based on if the predominant species has a species trait. would fit flavor of "gigantic" very well.
GwenBlanketSpecter  [author] 23 Oct, 2016 @ 7:09am 
It should be fixed now. Wait for steam to update it then let me know. If this persists I would love to know what specific traits that are glitching.
wee wee wee wee wee wee wee wee 23 Oct, 2016 @ 7:06am 
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