Portal 2

Portal 2

Arc 7
19 Comments
mood3rd 5 Aug, 2017 @ 1:18pm 
another good map.
I had to stop & think, how to get onto the light bridge.
so a slight increase in difficulty. (for me)
PneumaSoma 28 Mar, 2017 @ 5:53pm 
One of the best map series for Portal 2 :D Moar!
Panca 11 Jan, 2017 @ 9:10am 
Such a brilliant idea! The lenght was perfect. The puzzle itself wasn't too difficult, but it felt rewarding after I solved them :) All in all: Recomended to everyone! :p2chell:
nock 19 Oct, 2016 @ 3:23am 
Great Addition to the series Waffle and thanks for the Shoutout =)

https://www.youtube.com/watch?v=TSITHB5-s2U
bonkrood 15 Oct, 2016 @ 9:59am 
Fun map, I liked it. :)
kwinten 14 Oct, 2016 @ 5:23pm 
very good !
LB 13 Oct, 2016 @ 6:18pm 
Aha! You've fixed it! Here's my replay: https://www.youtube.com/watch?v=ZtV0B4v6WrQ
LB 13 Oct, 2016 @ 10:52am 
I solved it no problem, but you've got me slightly confused about some things. Here's my playthrough: https://www.youtube.com/watch?v=sfqlCa1VUCU&feature=autoshare
Dark age 11 Oct, 2016 @ 3:47am 
та
Flip 10 Oct, 2016 @ 11:42am 
Really fuckin creative work here! I loved every bit of it :D
dcook 9 Oct, 2016 @ 7:46pm 
didnt use funnel... just portaled up to open door... 2nd room same, just portaled to 3rd room...
dven1 8 Oct, 2016 @ 2:46pm 
Nice map, well made and lit. Very interesting visuals, quirky use of changing gravity. Not sure if it was intended the way I did it but on my second try I finished the map in about 30 seconds. Thanks for your work.
ObtainedXi 8 Oct, 2016 @ 6:44am 
Found the puzzles quite easy and I wish the map was longer cuz I was enjoying it. Thumbs up.
MannsOverMeta 7 Oct, 2016 @ 10:46am 
The outside of the puzzles look very empty and hollow. I would expect a more foggy look, but no.

However, the puzzles very clever, and very hard to figure out. How was I supposed to know that I had to shoot at a slanted wall, enter the portal very slightly so I could shoot another portal to the tractor beam, than shoot into the exit in the first room? That's outragious!

Some things should be activated automatically, without the need of a button.

I liked the weird drops that take you into a different place in the room. It was implemented very well.

The launchpads in the second room don't need to be there.

Overall, a weird map. Lots of positives, but lots of negatives as well. Thumbs up, but try to do better next time.
Malfaction 5 Oct, 2016 @ 2:14pm 
Solving this was fun but it took awhile to figure out what you were trying to do. I'll give it a thumbs up however.
totes amaze balls 5 Oct, 2016 @ 5:08am 
I really like the concepts and puzzles used. But visually, I'm sorry, I really hated it. Your attempt at open facility needs lots more work, there's too much empty space and not enough details. I can see what you were trying to do, but you did'nt really get involved with it.

I'm sorry, thumbs down.
quatrus 4 Oct, 2016 @ 8:12am 
Very confusing but I did exit eventually... thanks for creating.
Fox 4 Oct, 2016 @ 5:05am 
need more work
Volkeris 4 Oct, 2016 @ 12:20am 
My brain...