Total War: WARHAMMER

Total War: WARHAMMER

Guvs Khorngor Herd unit
74 Comments
Guvenoren  [author] 16 Jul, 2017 @ 4:15am 
Updated unit, read changelogs for more info!
Guvenoren  [author] 23 Jun, 2017 @ 2:12am 
@Priest it depends if the factions really need a specific unit. If they don't then I'll leave them alone like I did with Wood elves.
Priest 22 Jun, 2017 @ 1:28pm 
Cant wait to see what lizardmen units you will create :D
Priest 22 Jun, 2017 @ 1:27pm 
Beautiful news thank you for the reply
Guvenoren  [author] 22 Jun, 2017 @ 1:22pm 
@Priest most likely :steamhappy:
Priest 22 Jun, 2017 @ 1:14pm 
Hy, will you update your mods when total war warhammer 2 comes out?
Guvenoren  [author] 15 Mar, 2017 @ 5:54am 
@ Edgey ۩ Try it out and see for yourself!
Guvenoren  [author] 15 Mar, 2017 @ 5:54am 
@ Edgey ۩ You'll need the Beastmen DLC. And this unit will change size depending on what your system spec is. :)
.EXE♛ 14 Mar, 2017 @ 11:47pm 
will I still need the normal bestigors?, or will this Khorngor replace them? , because if the unit count per mode (80), does that mean that this mod, was created for ultra size?, or will the unit count change to per say 60 if i play on the default size for campaign?
Guvenoren  [author] 1 Feb, 2017 @ 7:16am 
@Mad Russian made some changes, take it for a spin willya? :P
Ведмiдь 1 Feb, 2017 @ 6:50am 
super:steamhappy::steamhappy::steamhappy::steamhappy:
Guvenoren  [author] 1 Feb, 2017 @ 5:38am 
Mod working now!
Guvenoren  [author] 18 Dec, 2016 @ 4:55am 
As of now atleast until we've figured out how to fix it.
Guvenoren  [author] 18 Dec, 2016 @ 4:54am 
Well, stop waiting then because I can't.
Ведмiдь 18 Dec, 2016 @ 4:35am 
When to update a mod, tired of waiting.
Guvenoren  [author] 9 Dec, 2016 @ 11:40am 
This mod is broken for now, I'll update it until the texture issue is fixed.
Guvenoren  [author] 8 Dec, 2016 @ 11:17am 
no worries, it's all I need ;)
spellsnare 8 Dec, 2016 @ 11:14am 
i wish your best of luck man that the only thing i can do unfortunately :(
Guvenoren  [author] 8 Dec, 2016 @ 11:13am 
well, not a surprise. Ugh. Well, I guess tomorrow I have to start updating.
spellsnare 8 Dec, 2016 @ 11:12am 
its okay dude your not the fist one same happening wicth chaos divided and some mods add units or change units stats
Guvenoren  [author] 8 Dec, 2016 @ 11:10am 
Ok, I was wrong. It crashed in game for me.
Guvenoren  [author] 8 Dec, 2016 @ 10:55am 
actually, my mods work. disable mods and try this mod alone
spellsnare 8 Dec, 2016 @ 10:27am 
we going to need a update here man when i try to launch a battle my game crash on loading screen
Guvenoren  [author] 8 Oct, 2016 @ 2:15am 
by the way, it's impossible to make them be able to use one variant mesh model. It will be like they have a bunch of different looking textures all around the unit. Why not add me and we could discuss this instead of filling the comment sections? xD
Guvenoren  [author] 8 Oct, 2016 @ 2:13am 
With the lack of ideas I have for chaos I might just as well you know. Problem is, I have no idea what building they should be built from... buuuut I could just make a new unique building like I did for my Sigmar's blood unit ;) Wouldn't that be neat?

We'll see how I do it.
steelmidnight 7 Oct, 2016 @ 11:49pm 
CONT- Thats just the basic outline of the 4, with colors and recommended skills or stats to fit the lore. I was just at another thread talking about how much we all missed chosen-marked knights of chaos, and how it would be kickass if someone brought them back. Seeing the balance of your other mods, and these awesome Khornegors, I think you would do them the justice they deserve if you took it on XD
steelmidnight 7 Oct, 2016 @ 11:44pm 
For the first time, man you nailed it. They look like TT Khornegors, and I mean spot-on! I hope you do more in the future! Maybe take on the 4 knights of Chaos (and alter them to be better as they used to be from3rdt-7th edition while your add it. No one has yet to do a mod just for Chaos knights, although they do appear in some larger mods, sometmes we just want certain units. If you want to take a shot at a "Chosen Knights of Chaos" unit, They would be (Khorne-red-frenzy-absolute monsters in melee but weak to magic)Nurgle-green-VERY high HP and defence-very hard to kill)Tzeench-Blue-Unit can use a lv1 spell as a skill, and resist magic OR you could have them add extra magic reserves) Slaanesh-Purple-Buncha perverts. LOL for real they are. Unbreakable,) From 3rd ed, till 7th, chosen knights were the best cav in the game. A new guy with GW jacked them up, and that pissed ALOT of people off. You could bring them back.
Guvenoren  [author] 5 Oct, 2016 @ 2:47pm 
I am hiding in fear for the next mod release.. what if it fucks up all my mods xD
It's going to be a whole days work if not more to fix all my mods. It's going to be torture.

ManiacalManwich 5 Oct, 2016 @ 12:44pm 
@Guv Yeah, I do too. I dont mod personally, but have a lot of friends that do and favorite authors as well. TWW Kinda screwed modders, but its an understandle trade for how deep rooted the lore is. (Been playing TW since Shogun 1; and a Warhammer fan since my first Black Library book years ago; this game is like my crack rofl) That aside. I hope when the final DLC releases, they will expand modder-compatibility for lack of a better wording.

Heck, I miss Medieval 2/M2K where you could have 4 overhauls, at the same time seperately.
Guvenoren  [author] 5 Oct, 2016 @ 1:17am 
@Gorum Ah, I miss those days compared to this. The reskins was easier to make and less time consuming than well.. this. xD

@Salt yep.

@bli-nk Sounds great! :) I usually try to do that! :D
bli-nk 4 Oct, 2016 @ 10:10pm 
Nice work, actually looks like it belongs in the game!
Saltshaker 4 Oct, 2016 @ 5:41pm 
tru
ManiacalManwich 4 Oct, 2016 @ 5:19pm 
Great work, as far as I see. About to subscribe lol. I've been using your mods since Attila, and havent been disappointed. Keep it up, dude! :P
Guvenoren  [author] 4 Oct, 2016 @ 5:18pm 
I doubt the dipples are placed on your stomach.
Saltshaker 4 Oct, 2016 @ 5:15pm 
d00d the display pic has horns for nipples
Guvenoren  [author] 4 Oct, 2016 @ 9:42am 
@THE3GHOSTWAFFL3 Yay :steamhappy:
Ghost Waffles 4 Oct, 2016 @ 9:32am 
Woah! A retextyurer that looks decent.. wtf?!?!
Guvenoren  [author] 4 Oct, 2016 @ 5:53am 
These will be added in a new all in one pack. It's much easier to keep track that way.
Xynerorias 4 Oct, 2016 @ 5:17am 
Will it be added in your Additional Vanilla Units pack?
Guvenoren  [author] 4 Oct, 2016 @ 4:28am 
No, only 1 unit per faction :)
DeadlyJoey 4 Oct, 2016 @ 4:26am 
Tzaangors next maybe?
Guvenoren  [author] 4 Oct, 2016 @ 2:39am 
@Larethian yeah. I guess, but god the work was aweful
PeskyBees 4 Oct, 2016 @ 1:36am 
Nice one. Its always worth the work for a new unit if it includes custom textures. Thanks man.
Guvenoren  [author] 4 Oct, 2016 @ 1:33am 
@emcdunna Showing us the program or what? :steamhappy:

@steelmidnight thanks buddy. Was my first ever retexture

@Bonzai101 I'll check it out.

@Bob Pleasure's all mind bud ;)
Bob 4 Oct, 2016 @ 12:57am 
Great work Dude Thanks for sharing all youre Mods with us.:steamhappy:
steelmidnight 3 Oct, 2016 @ 9:03pm 
Nice work!They look perfect!
Harambe2016 3 Oct, 2016 @ 8:37pm 
Emcdunna, could you add me to your student list as well, that's the only thing limiting my creativity for the glory mod series, texturing.
emcdunna 3 Oct, 2016 @ 6:32pm 
I can show you guys how it works. It's not that hard
Bonzai101 3 Oct, 2016 @ 5:34pm 
Personally I just use paint.net (No that is not a link you should use), gets the job done. Think of the diffuse.dds as the base skin that the other layers stack on top of (Mostly subtle changes).
E.g atm I'm trying to remove Azhag's flagpole by removing elements from the diffuse.dds