Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I cast PUNCH.
:)! Thanks.
Naturally, this REALLY comes into it's own with a counter-focused build, with clockwork reflexes, dual swords and piracy. Wade into monster zoos with nary a care!
I don't really see the wall-punching as overpowered. Werediggles can do it at level 5 with a cooldown of two. TWO! This is a bit earlier and a tiny bit faster, but no where near as sustainable. It can take out a little bridge, but it won't be a major dungeon redecoration like werediggles (and to a lesser extent, mana-crazed golemancers).