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There is one bug though with last tech, Future which provides both Xcom and Death Robots. As soon as it finishes being researched, since it is the last technology, it resets to non researched status thus never allowing you to build Xcom or death robots units.
So I think it needs one more technology block that solely increases players' scores.
1) the atomic submarine does not work in attack, only defense
2) same thing for the anti-aircraft missile launcher, it only defends itself
3) religion: in the cities you can not buy pagodas or mosques
For the rest it seems ok
The main problem is that the AI produces many units of missile launchers and nuclear submarines that do not then attack and therefore at a strong disadvantage
I really hope that the author or whoever systems it
Thank you
Well, that doesn't play too well, the fact every Civ can make a Zulu warrior makes zero sense to me. And a Ballistica too. So a tribal nation could make a Ballistica but not focus on their Zulu warriors, can you make a specfic varrient of this mod to fix that? Most of us don't like that removal. (Nudge nudge) Unqiue units, bring them back.
It seems weird that civs get unique buildings and improvements but not unique units plus it means that some civs don't have any uniques. Plus I miss my legion and samurai.
Also it seems that some of the descriptions for the units need updated as some eg battering ram say "may only be built by the Huns" and if I recall correctly some units don't have descriptions at all.
TechButtonInclude.lua
TechTree.lua
TechTree.xml