Sid Meier's Civilization V

Sid Meier's Civilization V

R.E.D. Xtented
37 Comments
R-Minius 18 May, 2024 @ 7:45pm 
Not bad, I'd recommend a WW1 / 1920s looking attack aircraft be added as well, something like a Breguet 14.
Shadow 26 May, 2021 @ 6:55am 
Seemed to work fine for me. I do like the tech tree.
There is one bug though with last tech, Future which provides both Xcom and Death Robots. As soon as it finishes being researched, since it is the last technology, it resets to non researched status thus never allowing you to build Xcom or death robots units.
So I think it needs one more technology block that solely increases players' scores.
Fegelein Antics 30 Nov, 2019 @ 9:14pm 
this mod is incompatible with many other mods
Sturmfels 22 Aug, 2019 @ 7:13am 
Hi Gedemon. if I activate this mod, the mouseclick on the techicon in themainscreen dont work anymore. no other mods active, DX 11. Any tipps ?
Keshiq 24 Mar, 2019 @ 5:13am 
When I try to research the mechanics technology the game crashes immediately. I am using EUI and Vox Populli. Any ideas?
grazi.massimo 7 Mar, 2019 @ 12:10pm 
Tested now and for me it is really fantastic and realistic ... but I also encountered these problems:
1) the atomic submarine does not work in attack, only defense
2) same thing for the anti-aircraft missile launcher, it only defends itself
3) religion: in the cities you can not buy pagodas or mosques
For the rest it seems ok
The main problem is that the AI produces many units of missile launchers and nuclear submarines that do not then attack and therefore at a strong disadvantage
I really hope that the author or whoever systems it
Thank you
carnage 1 Sep, 2018 @ 8:14am 
Is it a bug that the submarines and special forces cannot attack anything ???
WarPlayer117 10 Jun, 2018 @ 8:37am 
go to advance settings to find all civs
Hot Lava Machine 27 May, 2018 @ 7:10am 
This mod disabled all civs other than Morrocco when I have some other mods activated. I haven't narrowed it down yet, but thought I should mention.
Sevchenko 24 Aug, 2017 @ 6:37pm 
Getting an error whenever an Explorer unit shows up in the game. The icon for it is missing and an error is constantly appearing whenever the buggy icon is on screen saying that there's a missing texture.
Bluetail 28 Jul, 2017 @ 5:58am 
@Gedemon

Well, that doesn't play too well, the fact every Civ can make a Zulu warrior makes zero sense to me. And a Ballistica too. So a tribal nation could make a Ballistica but not focus on their Zulu warriors, can you make a specfic varrient of this mod to fix that? Most of us don't like that removal. (Nudge nudge) Unqiue units, bring them back.
the_moon_wolfy 18 Jul, 2017 @ 3:03pm 
Bring back unique units pls
7| Dildo Dabbins 19 May, 2017 @ 12:02am 
How could remove game essential unique units like the MAORI, KRIS SWORDSMEN, & BERSERKERS?!
steelwarrior77 25 Mar, 2017 @ 7:56am 
Would really like to use this mod - but not without the unique units of civs... please fix ;-D
Modern Spartan 25 Mar, 2017 @ 7:42am 
Every civilization has the same skin for Attack Aircraft. Update?
ZenFeroce 14 Mar, 2017 @ 4:54pm 
do you think it would be compatible with other mod that affects tech tree and units? like futur world, enlightment era, ancient tech rebalanced?
EvilEdDead 18 Jan, 2017 @ 8:57pm 
Confirming that this mod screws up the Civ selection menu in basic setup.
The Gearheart 17 Dec, 2016 @ 10:33pm 
The mod seems to screw up my Civ selection menu... only America and Morraco show up when I look in it on the setup screen, even with no other mods working. Vanilla game still works fine though, weird.
CrudeCardinal 6 Dec, 2016 @ 9:02pm 
Do you plan to add unique units back in?

It seems weird that civs get unique buildings and improvements but not unique units plus it means that some civs don't have any uniques. Plus I miss my legion and samurai.

Also it seems that some of the descriptions for the units need updated as some eg battering ram say "may only be built by the Huns" and if I recall correctly some units don't have descriptions at all.
kb 20 Nov, 2016 @ 12:06pm 
I'm not able to embark any air units onto carriers... Is this a known problem?
Akinaba 12 Nov, 2016 @ 8:40am 
Can you also not damage the tech tree so much. I have it totally ruined after this mod being installed?
DrwHem 31 Oct, 2016 @ 7:16pm 
so what have you done to machine guns? in my game they say range 1 and ranged strength 60. 60! these things hit harder than dreadnaughts and artillery and im constantly being attacked from 2 tiles away not 1 tile away. how can we change this back to 1 tile because the way they are currently setup makes having artillery useless.
Akinaba 25 Oct, 2016 @ 2:29am 
This work is awesome! But can we possibly have a standalone independed R.E.D. Air forces Xtended, R.E.D. Naval forces Xtended and R.E.D. Ground forces Xtended mods for the same of compatibity and diversity?
Emperor Beardo 12 Oct, 2016 @ 6:40pm 
You're a star, got it sorted now!
Krock12 12 Oct, 2016 @ 1:36am 
All 3 should be together in Documents/my games/Sid Meier's Civ 5/MODS/R.E.D Modpack/XML
Emperor Beardo 11 Oct, 2016 @ 10:40pm 
Hey, Krock - Where did you find the 'TechTree.xml' file - I've found TechButtonInclude and TechTree.lua but not the xml file and just deleting those two didn't fix it
Gedemon  [author] 11 Oct, 2016 @ 9:15pm 
See description
chris371987 11 Oct, 2016 @ 4:33pm 
So one of the huns and english are now down a UU, as everybody else can build them?
Krock12 11 Oct, 2016 @ 9:55am 
Thanks, I took them out and it works for me. Great Mod!
Gedemon  [author] 11 Oct, 2016 @ 8:58am 
try to see if EUI use the following files and move them somewhere else:
TechButtonInclude.lua
TechTree.lua
TechTree.xml
Krock12 11 Oct, 2016 @ 6:29am 
Yeah I am having the same problem, I can't get into the tech tree.
Emperor Beardo 11 Oct, 2016 @ 12:22am 
Is this compatible with the Enhanced UI Mod, I'm having an issue where when I try click on the technology tree it isn't working, however when I disable this mod, it does...
Pan Mikser 10 Oct, 2016 @ 11:18pm 
Nice
Civmaster54 10 Oct, 2016 @ 9:39am 
Its not showing up in my mod files
I love Democracy 8 Oct, 2016 @ 12:05pm 
Help me I can't run mod texbox is "mod is missing required depenclencies." How to I can
Spicy2000 7 Oct, 2016 @ 10:57am 
nice mod man keep going on :KSmiley:
Civmaster54 6 Oct, 2016 @ 1:12pm 
Is compatiable w/ Enlightenment Era mod?