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Any idea on what to do, to get it running? Thanx in advance and kee p up the good work
I also think it would be really cool if we could improve upon a BP that we already have. For example, turn a metal pick into a random BP with a recipe then turn that recipe into a better version through more research. If you begin with a red BP with 200/300 then the returned BP would be Red and >200/>300.
Just my feedback. Thanks for you work on this :)
I found a bug when reasearching the misc weapons when i get a blueprint for a electric prod it looks like a spear in inventory, a club in the tooltip has the cost of a club and acts like a multi use electric prod. wich is a litle OP. for the other sets i have researched it seems to work like intended.
Love the mod
The term "apex parts" is ok (they are called like that in the game files, thats how I found them). Just a small explanation would be nice. "Place dino parts (like argentavis talon) in to extract blood in research mod. ..."
Sorry if my critiscm sounded too harsh, its a really nice mod and I love the ability to craft my own blueprints!
Furthermore if you pickup the crafty station or fab a bag with the research blueprints will be left behind. You can place the station or fab again to get all research blueprints again.
It'd be nice if you explained it SOMEWHERE, because I never heard the term "apex dino parts" for these items before.
Will let you know.
After today's update I can't seem to find where to craft the apex blood extractor though. I have the engram, but the crafting entry doesn't show up anywhere for me. Any advice?
I was wondering if there was a setting to either make the box recipes harder (say 10x the current mats) or make it much more likely to give lower tier gear BPs.
Either way Great Mod (As a side note, 20x difficulty server with 3x harvest rate. just incase that affects the mod)
Have you seen this mod it looks like it is closer to research and development. Tho it does require other mods and not sure how his cost are.