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Thanks for helping me win a losing battle
I, K: forward/backwards
J, L: turn left/right
U, O: move left/right
up, down: change altitude
It performs much better without manual control so didn't mention it in the description.
Updated blueprint to use a single mainframe, let me know if it helped.
Splitting fleets: zoom out in the 'M' map, select the fleet and there is a split button to the right of the one pulling them in/out play.
Also note that in patrol mode they'll hover at the destination, won't move back and forth between patrol targets.
AP nose has less AP than composite, it'll do less final damage against most armor types and has a higher chance of ricocheting(half kinetic damage, no penetration).
APS pendepth in general is useless against things built to be combat effective, this one is just for stomping around in campaign :)
Try splitting it into a separate fleet if that's the case.
- If the "Navigation" mainframe is in "Combat" mode it'll automatically engage enemies(keep the 2000m distance and dodge to the sides), you can't give it other orders.
- In "Patrol" mode it'll obey your commands given in the zoomed out mode, will move there while keeping the gun aimed at the enemy.
- In "Fleetmove" it'll follow the flagship in formation, while aiming at the enemy. If there is no flagship it'll use "Patrol" mode.
There are 2 modes in the strategic map:
- Zoomed in, you are seeing individual units. They have a green triangle around them, you can see their wireframe in light blue. In this mode you can only give it direct orders in "Fleetmove" mode.
- Zoomed out, you are seeing fleets. They are represented by a white shield and a green/blue circle around them. Scroll your mousewheel until you see this one, when you select a fleet and give it a command the Hornet will obey it in both combat and patrol mode when there are no targets around.
Is the line showing the destination light blue, yellow or purple?
If its not light blue you just have to zoom out until you can select the fleet that contains the hornet.
Also good catch, I'll probably change the hoverscript to follow waypoints in combat mode if no enemies are present.
Updated the blueprint, if it doesn't see any enemies it should follow waypoints in combat mode, too.
If you see the outline of your vehicle zoom out until you can select the fleet, then send the movement command again.
Should look something like this:
http://i.imgur.com/XOuTgFr.jpg
Lua can't directly access that "local" movement waypoint, with my script it's used for setting up fleet formation.
Glad you guys like it!
Thorodan I've posted a quick summary in the hoverscript's comments.