From The Depths

From The Depths

Hornet light railgun artillery
37 Comments
Pwnicus of Carim 1 Sep, 2019 @ 9:06am 
I couldn't get any of these old(er) LUAs to work after the AI update earlier this year.
mwood180 1 Jun, 2019 @ 10:23pm 
was wondering if anyone else has had luck with this vehicle lately, i used to use it awhile back, and me and a friend decided to play FTD again, and now whenever i put this beauty into play, it climbs to altitude, then just aims up or down and flies straight into the ocean, or to about 600m up, then stays that way. anyone else have this issue? or did the devs change something and the lua code no longer works?
Pure 29 Jul, 2018 @ 11:12am 
to move it u have to turn off the AI or just put it to weapons and than up key increase altitude, down key decreases altiude. and movement is the jkli
Stormrider 14 Jul, 2018 @ 6:09pm 
This is pretty much the only craft I've seen that can take out a Bifrost without it causing major grief. I swear that thing shouldn't be considered a normal design... But awesome craft to use!!
disgizethelimit 30 Jun, 2018 @ 2:10pm 
how do i move it?? im sitting at the seat...no throttle
ArkCarbon 3 Apr, 2018 @ 5:32pm 
I have 2 of these currently and they have yet to recieve damage (Besides friendly) after they have gone through 13 battles as of this comment
BRH0208 7 Jan, 2018 @ 5:40pm 
Hey grey talons, I have a "Present" for you
Thanks for helping me win a losing battle
Dexter Morgan 12 Sep, 2017 @ 11:14pm 
This thing is incredible
sidgit 9 Aug, 2017 @ 10:18am 
This ship makes me feel sorry for the enemy.
sleepy 1 Aug, 2017 @ 10:48am 
so awesome.
LS-Swapped HMT Olympic 9 Mar, 2017 @ 6:06pm 
the gun isn't loading for some reason. Had no problem with this until recently. I did not modify it at all.
Sugiyama Shiro 1 Mar, 2017 @ 8:05am 
Так будет выглядеть Jagdpanzer E100 если оторвать у него гусеницы и установить ховеры. :steammocking:
Pure 5 Feb, 2017 @ 1:25pm 
Only one of these beat the whole quest for neter campaign:)
Arctic Prototype 26 Jan, 2017 @ 1:23am 
I'm currently on very hard mode... One of these kills an entire fleet with little to no damage XD.
Pure 22 Jan, 2017 @ 10:41am 
This thing is OP, a great creation
Tippy 29 Dec, 2016 @ 7:28pm 
damn i used it in the campain and it reks everything
Draba  [author] 20 Nov, 2016 @ 11:08am 
Set its AI to "off" or "on" mode and then:
I, K: forward/backwards
J, L: turn left/right
U, O: move left/right
up, down: change altitude
It performs much better without manual control so didn't mention it in the description.
DeHeinrich 18 Nov, 2016 @ 1:35pm 
this vehicle is not controllable for me. how do you drive it?
slyDogg 10 Oct, 2016 @ 2:20pm 
cool
Draba  [author] 6 Oct, 2016 @ 10:37am 
Yep, here. I hope so, it already worked for the majority just tried to fix a potential problem.
Draba  [author] 5 Oct, 2016 @ 11:07am 
Last guess is that building it in the campaign messed with the order of the mainframes.
Updated blueprint to use a single mainframe, let me know if it helped.
Draba  [author] 3 Oct, 2016 @ 11:08am 
Thanks!

Splitting fleets: zoom out in the 'M' map, select the fleet and there is a split button to the right of the one pulling them in/out play.
Also note that in patrol mode they'll hover at the destination, won't move back and forth between patrol targets.

AP nose has less AP than composite, it'll do less final damage against most armor types and has a higher chance of ricocheting(half kinetic damage, no penetration).
APS pendepth in general is useless against things built to be combat effective, this one is just for stomping around in campaign :)
Col.Firefly 3 Oct, 2016 @ 3:12am 
That AP on the shell is a bit low. Have you tested with AP Capped to see if the pendepth works more efficiently?
smartphydeaux 1 Oct, 2016 @ 8:35pm 
This is a really nice build. Works well!
Thorodan 1 Oct, 2016 @ 5:19pm 
I made a laser one of these and I made a really big one that I have links to
Draba  [author] 1 Oct, 2016 @ 11:55am 
When you make a new vehicle with the spawner it will be in the same fleet as the creator, I'm guessing that's the problem(if the fortress is the flagship it'll just hover near it).
Try splitting it into a separate fleet if that's the case.
Draba  [author] 30 Sep, 2016 @ 1:25pm 
In combat:
- If the "Navigation" mainframe is in "Combat" mode it'll automatically engage enemies(keep the 2000m distance and dodge to the sides), you can't give it other orders.
- In "Patrol" mode it'll obey your commands given in the zoomed out mode, will move there while keeping the gun aimed at the enemy.
- In "Fleetmove" it'll follow the flagship in formation, while aiming at the enemy. If there is no flagship it'll use "Patrol" mode.
Draba  [author] 30 Sep, 2016 @ 1:25pm 
Yes, if you see the yellow line that means you have to zoom out more.
There are 2 modes in the strategic map:
- Zoomed in, you are seeing individual units. They have a green triangle around them, you can see their wireframe in light blue. In this mode you can only give it direct orders in "Fleetmove" mode.
- Zoomed out, you are seeing fleets. They are represented by a white shield and a green/blue circle around them. Scroll your mousewheel until you see this one, when you select a fleet and give it a command the Hornet will obey it in both combat and patrol mode when there are no targets around.
Draba  [author] 30 Sep, 2016 @ 11:41am 
If it can only move in fleetmove that definitely sounds like you are sending the command to the individual Hornet, not the fleet.
Is the line showing the destination light blue, yellow or purple?
If its not light blue you just have to zoom out until you can select the fleet that contains the hornet.
Also good catch, I'll probably change the hoverscript to follow waypoints in combat mode if no enemies are present.

Updated the blueprint, if it doesn't see any enemies it should follow waypoints in combat mode, too.
Draba  [author] 30 Sep, 2016 @ 11:06am 
Make sure that you send the command in the 'M' map overlay, to the fleet(the shield with the ? symbol).
If you see the outline of your vehicle zoom out until you can select the fleet, then send the movement command again.
Should look something like this:
http://i.imgur.com/XOuTgFr.jpg

Lua can't directly access that "local" movement waypoint, with my script it's used for setting up fleet formation.
Draba  [author] 30 Sep, 2016 @ 8:30am 
Waiting for the call from the worlds' militaries, any moment now :)
Glad you guys like it!

Thorodan I've posted a quick summary in the hoverscript's comments.
Thorodan 29 Sep, 2016 @ 9:22pm 
Also I retrofitted one of these and made it into a laser craft and it works pretty well
Thorodan 29 Sep, 2016 @ 9:21pm 
Ive been trying to build some of these for myself but the lua and stuff hasnt been working
Shadowfire_Lamb 29 Sep, 2016 @ 9:03pm 
Draba, this is so dam awsome. Packs of 5 of these and they kill anything. It bested my battleship which has AAA and lasers. I'm gonna have to look into your deisgns on these cause they are just too good. :steamhappy:
Jungle Jim 29 Sep, 2016 @ 5:28pm 
Draba This is too sleek to even be in a video game why the fuck hasent and militarys made this this is awsome!!!!!!!!!!!!!!!!!!
Draba  [author] 27 Sep, 2016 @ 4:25pm 
Thanks!
Cirdain 27 Sep, 2016 @ 6:53am 
More flying guns are always good. Sleek looking and kickass as usual, Draba.