Dungeons of Dredmor

Dungeons of Dredmor

Monster Shouter
20 Comments
Rafael Rennó ☭ 13 Mar, 2014 @ 2:28pm 
"You shout a phrase that barely escapes plagiarism"
HAHAHAHAHA!
VenatorBill 4 Aug, 2013 @ 9:24am 
fus ro dah!
Elmomancer 16 May, 2013 @ 6:09am 
You could add OH VER HERE! as a shout that just draws attention (good for monster zoos if they doesn't notice you) and has a chance of confusing things.
Wacky 2 Jan, 2013 @ 11:06am 
Is not working for me, the spell becomes on cooldown forever.
BaalFridge 21 Dec, 2012 @ 2:55pm 
EH PIK MOD
Epic The Incandescent 11 Jul, 2012 @ 1:13pm 
now add a shout NO FUCK YOU! as the final shout
Zylo  [author] 7 Jul, 2012 @ 1:05am 
Thanks for the input Kaidelong. Oddly many people have told me my ability is to powerful. So until I get a consensus, I sadly won't be changing much. But I will keep your suggestions in mind.
Kaidelong 2 Jul, 2012 @ 4:33pm 
(continuing due to character limit...)

Give me a PM on the GLG forum or something if you do make some major changes so that I can try it again and give this a thumbs up. Right now I can't bring myself to do that, and this makes me sad given it's your first mod and I'd really love to.
Kaidelong 2 Jul, 2012 @ 4:30pm 
1) Way underpowered. Some of the weakest activated abilities in the game, except the last two which are somewhat useful, but the downtimes resemble those of rogue scientists' super powerful spells.

2) Summoning a piece of bacon that may or may not be a very good healing item when used isn't likely to win over player's hearts. Also, letting players stockpile items makes things hard to balance, like the old haematic phylactery and the current issues with Lucky Pick.

3) Anger Management should probably include a starting shout itself. Having a lead in ability that does nothing is rarely a good thing, unless you have a powerful piece of starting equipment and good beginning stats. You get close to this but not quite. Buff the helmet and the starting stats or put an active ability in the lead in.

4) Fi Arh should be much more impressive considering its long cooldown time and the need for booze. Second tier skills often are quite impressive and useful so don't hold back.
parm spagert with bassil 2 Jul, 2012 @ 11:46am 
CHAAARGE
Zylo  [author] 26 Jun, 2012 @ 4:33pm 
I'll take that as a complament.
Zetro 26 Jun, 2012 @ 5:51am 
The pic scares me... a lot
Zylo  [author] 24 Jun, 2012 @ 1:49am 
Fi Arh now requiers boooze. (Don't say I never gave you guys anything.) Though this change now makes the Sound FX to not work for that spell... Don't worry I'm working on it.
Zylo  [author] 19 Jun, 2012 @ 11:53pm 
From what I know Sandvich. Vampire doesn't stop you from drinking booze. It should work fine with this mod if I change it's mechanics. (Working on it btw.)
Sayo 19 Jun, 2012 @ 11:41pm 
But if Fi Arh needed to use booze wouldnt that make it not work with vampirism?
Mac OS X 19 Jun, 2012 @ 12:10pm 
Smooth Sentence Alert!
Fi Arh - You shout loud enough to ignite the high alcohol concentration of your breath, lighting everyone in front of you on fire.
Use a comma, not a period. Or you could write "... of your breath. Lights everything in front of you on fire." You could fix other sentences similarly.
Dragonof 19 Jun, 2012 @ 9:58am 
Kaidelong has a point. That need of booze could reduce the CD again for science.
luvsic 18 Jun, 2012 @ 12:23pm 
LOL
Iamgoofball 15 Jun, 2012 @ 8:03pm 
Yeah, someone totally needs to make these into a Rimsky mod!
Kaidelong 15 Jun, 2012 @ 7:24pm 
I'll give this a try. If Fi Arh doesn't require you to be fuelled by booze, then... well. It probably should!