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2.The scaling is backwards, so setting it to 10% will give bosses the most while 100% will give them the least
3.Having 6 ppl on the server will always give bosses the maximum health (as in what they would have without this mod, not including exceptions)
4.Exceptions: Deerclops, Treeguards, MooseGoose and her kids and Spider Queens use singleplayer health values and are not affected by either scaling or players, so for example Deerclops will always have 2000 hp with this mod on
5.For others here's the formula: BossHealth * (1 + (playerCount - 1) * SCALING) / (1 + 5 * SCALING)
-Bosshealth is the hp the Boss has without this mod (you get this from the wiki, use the DST value not the DS value no matter what it says in the desc, for ancient fuel weaver use 10000 instead of 16000, i have no idea why that one's changed)
-PlayerCount is self explanatory (1-6 based on how many ppl there are)
-Scaling is what you've set in the settings (for example 35% becomes 0.35)
Like I dont want them to be so weak but not as stong as base game.
manda un meme rancio