Tabletop Simulator

Tabletop Simulator

Sentinels of the Multiverse + Cauldron
90 Comments
thereaver  [author] 18 Jun, 2024 @ 3:52am 
The only problem are the Earth Prime cards, as they were not uploaded by me, and the original have deleted them. At the same time, I gave up on this mod, since I barely have time and will to mange it, and 99% people are using Sentinels of the Workshop with all the customs. Personally I moved on to DE versions of the game. So don't expect this mod, or the Oblivaeon variant, to recieve any updates.
Meu nome é Rádio 18 Jun, 2024 @ 3:39am 
Mod backup tool says 229 deck assets missing.
Sotislosky 31 Dec, 2023 @ 1:43pm 
i have the cards on the right that don't load properly, check links pls <3
CD GAMES 28 Oct, 2023 @ 6:12pm 
where are the instructions on the board? I had to find a pdf online
I have a gun (Friendly) 22 Mar, 2023 @ 4:05am 
Hey there.
Yesterday, I tried to play this with my friends for the first time. I already had the files donwloaded from long ago, but they were accessing the mod for the first time. For them, the playing mat didn't load, and, apparently, it didn't even ask for importing options, like it usually does when a link is broken or your connection can't reach that link. Any idea what might have happened? Is the playing mat working properly for other players?
WarriorScout245 7 Jun, 2022 @ 6:22pm 
A few things I noticed that you might want to look into. The Earth Prime randomizer bags have typos in the names and the villain setup bags still have hand toggles on for the character cards.

I feel that I haven't thanked you enough for your mod and being able to use it as a base. So thank you.
TheDoc 6 Jun, 2022 @ 3:31pm 
Thanks for your continued support for this mod.:steamthumbsup:
thereaver  [author] 5 Jun, 2022 @ 12:32pm 
Sorry for the late addition of the Earth Prime content. Been busy, and not receiving 4 decks from kickstarter due to misunderstanding didn't help. Not to mention TTS community has gone heavy on custom content, which further moved my attention from the mod (also little love to proper DE). I have nothing against fan made decks, however I prefer playing vanilla game.
MindWanderer 8 Mar, 2022 @ 3:15pm 
Are there plans to add Sentinels of Earth-Prime to this mod, now that it's out?
thereaver  [author] 8 Sep, 2021 @ 6:44am 
I checked those decks, even cleared the mod cache to ensure they are downloaded, and everything looks fine on my end. Sorry, must be error on your end. Either you may have problems downloading from imgur, or doing to much ending in timeout and not loading cards correctly. Try closing TTS, and opening again to see if game tries to load them again. Maybe clearing mod image cache may help.
Pjupe 8 Sep, 2021 @ 3:36am 
K, after some research, here are the decks/cards that don't get loaded for everyone:
Hero Decks:
The Idealist(missing card back)
The Scholar(missing card back)
The Argent Adept
The Sentinels
Legacy
Luminary(missing card face)
Mainstay(missing card face)

Villain Decks: The Chairman
Spite(missing card back)
Akash'Bhuta(missing card back)
The Ennead
Apostate
La Capitan
Iron Legacy
The Dreamer(missing card face)
Kismet(missing card back)
Infinitor
Progeny(missing card back)
Kaargra Warfang(missing card face)
Screamachine
Infernal Choir
Outlander
Mythos(missing card face)

Environment: Megalopolis(missing card face)
Ruins of Atlantis(missing card back)
Wagner Mars Base(missing card back)
Silver Gulch 1883(missing card back)
Omnitron IV(missing card back)
Celestial Tribunal(missing card back)
The Block(missing card back)
St. Simons Catacombs version 2(Setup cards missing card face)
Northspar(missing card back)
Dungeons of Terror(missing card back)
Pjupe 7 Sep, 2021 @ 3:33pm 
It's not the custom stuff (I don't count Cauldron as custom), we use it only rarely. But can't say for sure which decks are affected. Will do some research and tell you as soon as I know more. But I do remember that they struggled with Infinitor.
thereaver  [author] 7 Sep, 2021 @ 11:07am 
It would be good to know WHICH decks they can't load. If its non-Cauldron custom, then those are beyond me, and don't feel like updating mod just for those.
Pjupe 7 Sep, 2021 @ 9:01am 
It seems that there are issues for some people. They cannot load some of the cards / decks. According to TTS Mod Backup, there are some deleted / missing files. Please fix.
thereaver  [author] 12 Jul, 2021 @ 12:23pm 
Read the card and find out
EnderSlayer366 12 Jul, 2021 @ 10:10am 
What does the asterisk mean on the HP bit of some of the modded cards?
katewalker 22 Jun, 2021 @ 6:54pm 
I don't know if you'll want to do anything with this information, but I went through every card in the mod and found which ones had typos in their alt text. All respect to you, you've done a hell of a job maintaining this mod! :D

Cauldron: Northspar- Raging Blizzard
The Cybersphere- F055-IL
Anathema- Bone Cleaver, Heavy Carapace
Doc Havoc- Doc's Flask

SOTM: Rook City- Blighted Streets
Mordengrad- name of the bag and deck indicator
Final Wasteland- Rat Beast
Baron Blade- Device keyword
The Ennead- Nephthys
Kismet- Jinx keyword on Unlucky Break
Wager Master- Impossible Quandary
Absolute Zero- Thermal Shockwave
Argent Adept- Xtreme character card
Benchmark- Subcutaneous Cybernetics
Lifeline- Matter Manipulator
Naturalist- Environmental Allies
Parse- Syntactic Analysis
Visionary- Mind Spike
Remote_ER0R 20 Apr, 2021 @ 10:45am 
Found the problem, the Setup sides are not showing up do to The Toggle Hide Face Down. Which that is turned on by Default when the table is loaded.
thereaver  [author] 20 Apr, 2021 @ 1:59am 
Setup is on the back side of their drift tracks
Remote_ER0R 19 Apr, 2021 @ 11:28pm 
Another thing I've found. The Drift Variants Through the Breach and 1929/2199 don't have there Setup Text on there Drift Track Cards.
Remote_ER0R 19 Apr, 2021 @ 8:46pm 
Just found another mix up, The Card Bags of Windmill City and The Chasm of a Thousand Nights don't match the card backs that sit in front them.
thereaver  [author] 17 Apr, 2021 @ 10:57pm 
Thx for the heads up.
Remote_ER0R 17 Apr, 2021 @ 4:43pm 
Not sure how it got set up the way it did, but Gargoyle's Dragon Ranger Variant is in Pyre's Character Card pile.
thereaver  [author] 27 Mar, 2021 @ 3:50pm 
You don't need to press Setup. Those are for seting up script to remembering where object are meant to spawn. For players, you should only use Place, to speed up villain setup, placing decks, HP counters and cards. Recall pulls them back into the bag (although script won't pull back a deck, if it was made anew).
MerlinCross 27 Mar, 2021 @ 3:01pm 
What are the set up/macro/scripts work/for? I tried hitting "set up" and just got a bunch of red blocks above cards.
TheDoc 9 Jan, 2021 @ 10:07pm 
@tanning korosu The mod says it can be between 1-5 players, and the default mat can hold up to 5 players, so I'm not sure what you're asking.
tanning korosu 9 Jan, 2021 @ 4:35pm 
why is this 2 player?
Urzamax 6 Dec, 2020 @ 6:00pm 
Oh, yeah, I mistyped when it comes to the position of the note. But regardless, thanks for the advice!
Urzamax 6 Dec, 2020 @ 5:59pm 
Great, thanks!
thereaver  [author] 4 Dec, 2020 @ 10:57am 
Alternative, just set aside cards (away from the deck) that are "below" the vagrant heart, since you cannot interact with them anbyway. Simply hold the deck *left Mouse button), hold left alt, and right click will drop bottom card of the deck.
TheDoc 4 Dec, 2020 @ 9:06am 
@Urzamax It's been a long while since I played Infernal Choir, but I think I just put the heart card face-up in the deck. I suppose it makes the deck stack a little awkwardly it, but using that and Alt+RClick (while holding the deck) to drop the bottom off the top section of the deck onto the bottom section was manageable for me.
thereaver  [author] 4 Dec, 2020 @ 4:39am 
You can delete the text by using edit note in the bottom right (don't know how it is top left for you).
You would have to do it every time you reload the mod, so make a save.
Urzamax 3 Dec, 2020 @ 5:27pm 
Hi, sorry to be a bother, but is there any way to turn off the text floating on the top left, ie "Double Check setup and shuffle the decks before starting the game"? Having that constantly hovering in the corner of my eye is driving me slightly mad.

Also, it seems like the Infernal Choir would be unbelievably fiddly and annoying to play with digitally, since you'd have to constantly fish for the Heart card and manually insert it in the proper spot in the deck. However, I don't know much about TTS so I might be missing some handy trick or other; anyone have tips to make the process less of a pain in the rear?
thereaver  [author] 8 Oct, 2020 @ 8:47am 
Only host need the mod
Remote_ER0R 8 Oct, 2020 @ 4:18am 
I would assume that for multiplayer, both players need to have the mod?
thereaver  [author] 25 Jul, 2020 @ 11:26pm 
... Try closing the game and loading mod again. Otherwise, have no idea what to do. I even cleared model cache, and it downloaded the mod correcly.
mattstefane 25 Jul, 2020 @ 6:30pm 
Hi, I was trying to play and a this error happend https://prnt.sc/tolc1r can you help me to fix
gatherer818 28 Jun, 2020 @ 2:42pm 
Zedd - discard and destroy are pretty standard for card games. Discard means to send to trash from your hand, destroy means to send to trash from play. The trash pile is where you can find cards that have been discarded or destroyed. Remove from game means it doesn't go to trash; it's gone for good.
Zedd 26 Jun, 2020 @ 3:39pm 
Small review: (Mod is great but the original game itself is not)
The wording used in this game is too inconsistent and confusing to enjoy. Discard, Destroy, Trash or Remove from game? Trash makes sense, there is a trash pile. Remove from game, sure just remove it from the playing field. Discard or destroy? There is no Discard or Destroy pile, so am I supposed to trash or remove from game? Am I supposed to do something different? I have no idea.
Bepis 3 May, 2020 @ 2:49pm 
Mod doesn't work very well for me. Whenever I boot up this mod in TTS, it often crashes with a blue screen of death.
katewalker 2 May, 2020 @ 6:03am 
Good man! Though I fully expect you to have the whole set ready when it's finally released in physical. ;D
thereaver  [author] 2 May, 2020 @ 5:50am 
Before people would start asking, Green Ronin has released PnP version of Earth Prime decks. They asked (in comment) for the card to be available to kickstarter backers only, and I intend to respect that wish.
katewalker 7 Feb, 2020 @ 3:17pm 
Here you go: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1427299532

On the Workshop page for TTS, there's a search bar. Just search "Sentinels" and "SOTM" to find them all. (I think put "SOTM" in the title of mine to make it searchable.)
Kwang 7 Feb, 2020 @ 12:01pm 
@takewalker can you post a link to your TTS mods? I don't know how to search for a person's workshop...
Oneiros 23 Sep, 2019 @ 7:30am 
Not a big deal, but I wanted to inform you: Pillar of the Storm and Pillar of the Sky from the Caladroch deck are marked as Ong (Ongoing). They should be marked as Relic as the other one. This would make the setup a little bit quicker using the search option.
katewalker 18 Aug, 2019 @ 4:59pm 
I recently updated her hero character cards, as well as Nightmare Moon. You'll want to re-save them off my DLC until reaver updates here. :)
Radian 18 Aug, 2019 @ 12:00pm 
Excuse me, I think Rarity's hero cards are broken. Is that something you can fix?
thereaver  [author] 24 Apr, 2019 @ 1:25am 
The only big "official" expansion coming is Sentinels of Earth Prime featuring character from Green Ronin's Mutants and Masterminds franchise. GTG finished with Multiverse and are focusing more on spin-offs, and Cauldron newest expansion, Adrift is done as well, not sure if Tosx (Mathiew Bishop) will expand Cauldron. Beyond Earth Prime, not sure if any new SotM stuff will be added. As I mentioned, I ain't big fan of Customs, and don't feel myself presured to add anything custom to the mod.
Semen Reaper 23 Apr, 2019 @ 8:47pm 
Question, is there still content being added to this? Just want to make sure cause I really enjoy this, keep up the good work.