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Ah, I'm just kiddin'. Great skills.
Opting for the beta fixed the wrestling countdown.
If cooldowns for mod skills still don't work, go ahead and report the bug.
Unfortunately, I don't believe I can do anything about that. It goes through the game's cooldown method, not through anything I created. All the mod does is specify how long the cooldown is. It's much more likely to have something to do with the actual game rather than my mod.
I suppose. I might bump the cooldown on From Russia With Love or shorten Vodka's length if I did that. Probably the latter, because I like artillery spamming zoos with From Russia With Love.
I could shave a little off the cooldown timer if you'd like. I could also add a crafting recipe.
Although I'm not bringing it down too far cooldown-wise. To bring it down past about 200 would probably mean I would have to make it so you can't make it into aqua vitae.
@grahamz1
Glad I could help.
At the moment there isn't a way to have the amount of vodka scale with any stat, sadly.
Ahhhh! Ok. I didn't know that. Thanks 8-).
Kaidelong may have a point. Considering how infrequently you can conjure Vodka, and how many of the skills require a whole bottle,, the modl kind of encourages spamming the space bar in order to be worthwhile.
There may be a few different ways of handling this -- you could either reduce the effect of Vodka, while reducing the cast timer (greatly). Or you could change it so that the number of bottles of vodka you can summon is related to your skill level. Of you could unlink some of the skills from Vodka and simply control it with a longer timer.
Did you drink vodka first? With the 1.1 patch, FRWL requires you to have the buff from vodka on. I might have forgotten to add that to the in-game description, though, and I can change that if you'd like.
I've seen that happen with one other mod when there was a conflict with spell i.d.s. I don't know in this case if that is what is happening or not, nor do I know which mod may be causing the conflict. I don't even know if its one I've installed recently as I've not tried that skill before today.
On most of my characters, I wasn't seeing vodka in vending machines very much, but I can see how it would be a problem. I originally made the cost low so that you couldn't sell the vodka from your skill in bulk for a ridiculous amount of zorkmids, but at this point it seems unlikely someone would do that (Vodka used to be a lot less useful, to say the least.) I also think I'm going to nerf the buff timer to 10ish. But yeah, that sounds like a good idea and it should be implimented soon (this thursday or friday.)
I'm kind of screwing around with the HP buffs. Keep in mind this is built to be maxed fairly early, and you need a little boost to provide survivability in builds that don't use alchemy/fungus with it, since tanks lose the ability to use fleshsmithing effectively. I was changing it back and forth from +3/+3 and +5/+5 and I decided I liked +5/+5 better.
From Russia with Love is a special case. It's meant to be a zoo killer for melee characters so they aren't forced to mindlessly drill M1 to defeat them. But with a high cooldown it became mindlessly spamming M1 for 30 turns, then clicking M2, then resuming the M1 spam. Although I do recognize the problem now- in my playthroughs I found myself using it for single target damage a little too much. I'm fixing this in the patch, which I'll upload tonight. It makes From Russia With Love use the Vodka buff like My Way, and nerfs the damage a little bit.