Empyrion - Galactic Survival

Empyrion - Galactic Survival

BA-Landing Pad (Steel)
16 Comments
Robot Shark  [author] 20 Jan, 2019 @ 2:46am 
I thought I had already uploaded the 9.2 update.
I had replaced the cargo boxes, railing blocks, and added a WiFi module.
I will upload it again.
turbedee634 20 Jan, 2019 @ 2:07am 
update for alpha 9?
YungBurkk 13 Apr, 2017 @ 4:55pm 
@Robot Shark You nailed it. That corner had a depression under it so it wasnt supported. I rebuilt and tried and its OK. Still learning the building physics in this game
Robot Shark  [author] 6 Apr, 2017 @ 6:53pm 
@Hound_of_Hunt: How far did you sink the base when you spawned it? The base has an extra layer of blocks on the bottom so you can bury the bottom blue line when spawning it.
YungBurkk 1 Apr, 2017 @ 2:12pm 
by way of feedback, if you add any blocks near the tower that corner will collapse.
Outcast Purple 31 Dec, 2016 @ 1:41pm 
Awesome thanks! =)
Yeah the limit of one repair bay is dumb. I wish they would remove the limit, but make it so only one repair bay can be in use at a time instead.
Robot Shark  [author] 31 Dec, 2016 @ 7:23am 
I have added the ramp for HV's.
Robot Shark  [author] 30 Dec, 2016 @ 7:37am 
I have been debating on that one myself Outcast Purple, ever since the repair block was introduced (and the base is only allowed one of them). I guess it's time I did something about it.
Outcast Purple 30 Dec, 2016 @ 1:41am 
Awesome! I think the only thing this base is missing is a ramp for hovers to get to the landing pad so CV's don't have to pick them up at ground level.
dob12 30 Oct, 2016 @ 8:19am 
Thanks....thoughtful design...will be useful in a Multiplayer environment.....kudos!
alvarohpsousa 25 Oct, 2016 @ 6:03am 
Top, Just change the constructor to advanced.
Robot Shark  [author] 23 Oct, 2016 @ 7:32pm 
Screenshots uploaded for 4.0, I used PrintScreen and them pasted into Paint for the stats and build screenshots.

@DaishiBaou, I have not tried F12, I'll give it and go and see what happens.
DaishiBaou 23 Oct, 2016 @ 2:52pm 
F12 is default.... maybe it changed back to defaults?
Robot Shark  [author] 23 Oct, 2016 @ 1:21pm 
I'm having trouble with the in game screeshots, for some odd reason F7 is not screenshotting the overlays so I cannot screenshot the build requirements or stats.
Saladin 23 Oct, 2016 @ 7:02am 
Need a few more pictures:)
DaishiBaou 16 Oct, 2016 @ 9:33am 
Made a few mods to it as it's next to my base. I didn't need the growing plots... so that room is now empty... I just removed the plots and lights and then filled out the floor and blended. I swapped the "Middle" turret on each side for a flak. Removed 2 Cargos above the Ammo to add one more ammo. And then Hardened steel'd it all in case aliens get funny ideas. Works great as a pad... but if someone already has a base with plots the plots can be an unnecessary hassle. Flaks are strong enough to get the job done and track just as well as cannons... but ammo takes up more space (hence the new box) ... Great build over all though!