ENDLESS™ Legend

ENDLESS™ Legend

Hidden Jewelry - one more accessory slot
34 Comments
Konri_one (K_o) 1 Jul, 2021 @ 11:35pm 
asking them to update / tell you how to do it yourself - assuming they are active*
Konri_one (K_o) 1 Jul, 2021 @ 11:33pm 
@djwolf - I am not the creator (not sure if he is still active) but I was one of the translators.

You just explained a bug that's mentioned above in the description:

Known issues (as of game version v1.5.13 with Tempest dlc):
- If you research Meritocratic Promotion (era 2 tech which adds 2 slots on army and 1 slot for jewelry) the game flags mod's tech as researched, so you won't be able to get it. Current workaround: research mod's tech before Meritocratic Promotion.


- Going by that, I would only assume that this mod has not been updated since Tempest DLC came out.
Your problems might be caused by mod being simply outdated rather than other mods interfering.

There is not much either of us can do unless you know how to mod and can edit/update this one on your own. I no longer have the creator on my friend list but feel free to try adding them and asking them directly if they are still active on steam.
djwolf 1 Jul, 2021 @ 11:13pm 
I have "Auriga Expanded", "Hidden Alloys", "Increased District Levels", and "Build over ruins and villages", none of which I want to lose. I get the "Hidden Jewelry" ability as not researched in Tier 1. If I wait until I reach Tier 2, the ability is automatically researched - goes from green to blue. However, regardless of whether I research it or not I don't get any extra equipment slots. "Auriga Expanded" is a conversion mod while the rest are extension mods. I don't know how to make this work.
djwolf 27 Jun, 2021 @ 2:40pm 
Another mod that doesn't work.
Misery 13 Nov, 2019 @ 10:44pm 
I saw your comment about compatibility with other mods, but what about the ELCP? The Community Patch changes some pretty weird stuff, I hear, and I've recently been toying around with that, and now that I've played a few games with that, and only that, I want to get back into mods--But it's tricky to tell what'll be compatible and what won't.
fb.aazzoggerr  [author] 6 Feb, 2019 @ 12:14pm 
@(Es)ven Hassel

Thank you for your concern, however I'm currently busy with real life work and don't play this game for a very long time, so I can't ask you for your help now.
(Es)ven Hassel 5 Feb, 2019 @ 4:01am 
I would like to translate your mod into Spanish...
fb.aazzoggerr  [author] 4 Apr, 2017 @ 7:14am 
@danielmratliff21

This mod is extension-type, and doesn't change anything already existing inside the game, so it should be compatible with any mod out there. However, it uses information about slots (files made by devs, thus there are described 'known' issues), so if you use a standalone-type or conversion-type mod, that deletes those, my mod wouldn't have any effect. But it doesn't make any sense to make such thing imo, so I guess I'm free to say that my mod is compatible with everything.
Gulp DragonDawn 4 Apr, 2017 @ 6:52am 
any mod incompatabilities (non extension hero mods, auto game difficulty/turn modyfying mods)?
fb.aazzoggerr  [author] 18 Feb, 2017 @ 5:47am 
Got myself Tempest DLC, and mod works in general (tech exists and adds the slot) but with one issue - you have to research it before the Meritocratic Promotion (era 2 tech which adds 2 slots on army and 1 slot for jewelry), otherwise game just flags mod's tech as researched.
Lis Tik 21 Jan, 2017 @ 3:20pm 
Looks like mod work well with last patch. Trying play as morgavr: technology exists, extra accessory slot added properly to all land units.
timb132 19 Nov, 2016 @ 9:27am 
I like the idea. I tried it prior to Tempest and I was still having problems with it. At some point it would show as researched even though I never did. Regardless I never found an extra slot on heroes or armies.

I hope you eventually update it. Thanks for the effort regardless.
fb.aazzoggerr  [author] 19 Oct, 2016 @ 4:44pm 
@Tio Patacas

Can't tell any term, I don't really want to use some of my little spare money to get myself new DLC, so things remain at this state for now.
Tio Patacas 19 Oct, 2016 @ 3:49pm 
When will you be able to fix that issue with Tempest?
fb.aazzoggerr  [author] 18 Oct, 2016 @ 2:45pm 
@maudin88

I doubt that adding new faction has something to do with that, in mentioned case only units of that faction could be unaffected (this is why I asked if all units are unaffected). Point is, all units have 3 slots in their respective designs by default, but in vanilla game you can only unlock two of them. My mod's research only unlocks 3rd. My guess is that devs removed this 3rd slot from unit designs, but I can't say for sure, because I don't have Tempest's files.
maudin88 18 Oct, 2016 @ 2:44pm 
No big deal, its a great mod. Wish there were more modders for this game. Thanks for your contribution.
fb.aazzoggerr  [author] 18 Oct, 2016 @ 2:38pm 
@maudin88
Then that is definitely because of new DLC. Can't do anything about it for now. Thx for feedback though. My apologies.
maudin88 18 Oct, 2016 @ 2:38pm 
If I could wager a guess, maybe its not working because of the new faction added? Just a thought.
maudin88 18 Oct, 2016 @ 2:34pm 
All units are unchanged.
fb.aazzoggerr  [author] 18 Oct, 2016 @ 1:48pm 
@maudin88
I can't test the mod with Tempest, because I don't have Tempest. It doesn't require specific load order though. Researching the tech does nothing to all units\heroes or specific ones?
maudin88 18 Oct, 2016 @ 1:43pm 
Seems to not work for me. Is this compatible with Tempest update? Does it require a specific load order? It shows up in the tech, I can research it, but it does nothing. Really nice mod BTW, art is sweet.
fb.aazzoggerr  [author] 18 Oct, 2016 @ 7:45am 
@gibimo
Mod is extension type, so there should be no issues at all. But if you saw some buggy behaviour please leave constructive feedback.
gibimo 18 Oct, 2016 @ 6:06am 
is there any compatability issue?
fb.aazzoggerr  [author] 14 Oct, 2016 @ 1:00am 
@matteus

Yes, I still need help with German, added you on steam :)
Elchardus 13 Oct, 2016 @ 10:09pm 
Yes, he still needs help :p
matteus 13 Oct, 2016 @ 10:08pm 
Do you still need help with the German translation? If "Yes", may be I can help.
CrizpyBitz 13 Oct, 2016 @ 9:47pm 
@fb.aazzoggerr thanks! :D
fb.aazzoggerr  [author] 13 Oct, 2016 @ 5:04am 
@f1981

Yes, AI should be able to research this also. Updated description.
CrizpyBitz 13 Oct, 2016 @ 3:34am 
Does this effect AI as well?
Elchardus 10 Oct, 2016 @ 3:29pm 
I have french translation :)
Konri_one (K_o) 8 Oct, 2016 @ 5:14am 
Hi, I can make Polish translation
fb.aazzoggerr  [author] 18 Sep, 2016 @ 11:46pm 
@sao

Thanks for feedback, updated description to make less confusion.

I didn't forgot about that skill, I just didn't count it, because that skill is not readily available and it unlocks the slot just on that one hero, not for all and you may not even pick it if your hero is governor.

Anyway, there is no way to add slot only on units (or add more slots than one) and keep the mod extension-type at the same time.
sao 18 Sep, 2016 @ 3:22pm 
ah you probably forgot about the skill that increses the accessory slots for heros
sao 18 Sep, 2016 @ 3:21pm 
...so... wount that be 5 slots with heros and 3 with units? i say this becuse im playing right now and my heros r lvl 20 and have 4 slots and my units 2