Source Filmmaker

Source Filmmaker

HWM Charles Darling
44 Comments
pol mccaty 6 Jul, 2024 @ 5:35pm 
CHARLES @#$%ING DARLING?!
Sassafier 5 Mar, 2024 @ 8:19am 
Wait a minute! I recognize that guy's design as used for the wise man in Magnificent Nine! Huh! I had assumed that he was exclusive to that movie. Although the SFM model in the film itself was a different one than this one, despite using the same character. However, I think the wise man was a completely different character from Charles Darling because Darling seems like a pure man of business, while the wise man from Magnificent Nine states that focusing on business makes one forget about ancient virtues. Conclusion? The wise man is basically a design-slap, but still an entertaining character in what is possibly, in my view at least, the greatest and most underrated TF2 fan film of all time.
Poltergauss  [author] 9 Apr, 2023 @ 4:09am 
Sure, as long as you credit me :)
Tretv61 6 Apr, 2023 @ 9:33pm 
may i port this to gmod?
DarkZhadow1177 18 Dec, 2021 @ 7:31am 
CHARLES MOTHER F@#$ING DALING MAGS!?!?!?!
Sconter 16 Jun, 2021 @ 9:06am 
gmod port please?
Meme Supreme 31 Oct, 2019 @ 9:33am 
Nice model. i completely forgot about this character before i seen this. I don't really remember, but i think he was Hale's arch-enemy?
Derek Payne 7 Feb, 2019 @ 5:06pm 
I imagine his voice to sound like Christopher Lee.
PrivateerMan 18 Jun, 2018 @ 7:07am 
Say, would you mind making a Darlin 2.0? I've been meaning to make some Saxton Hale-related content.
LoG4 31 Jan, 2018 @ 10:48pm 
make model in gmod pls.
Kizuato Nobunaga 2 Nov, 2017 @ 11:41am 
This Model Reminds Me of Zachery Hale Comstock - Father Comstock From Bioshock Infinite
The Great Cen-Holio! 18 Oct, 2017 @ 12:33pm 
I imagine his voice sounding like sean connery
[PRO]Rock Raint 8 Sep, 2017 @ 5:30am 
Reminds me a Overseer Jacoren from Fallout 1.
Magnolia 8 Aug, 2017 @ 5:28pm 
gmod
The Fancy Fedora 1 Oct, 2016 @ 2:10pm 
Could you make his coat a more darker green please and I feel like his eyes are a little too close together http://www.teamfortress.com/tf03_cold_day_in_hell/#f=10 thanks
The Fancy Fedora 1 Oct, 2016 @ 2:04pm 
Your models are really good keep up the good work :D Could you make Sniper's parents or a better Merasmus model please?
Sleepy-Keyzer 23 Sep, 2016 @ 4:15pm 
IDK why, but he kind of looks Tibetan...
Poltergauss  [author] 23 Sep, 2016 @ 7:24am 
@Willow_mc, yeah I suppose I could work on the face texturing. And yeah, I agree with the lips part. It was something I didn't realize until I finished doing all the facial flexes. I can't change the shape now because it will break the HWM flexes that I've already done for it.
Baron 23 Sep, 2016 @ 7:06am 
CHARLES ******* DARLING?! YOU´RE WORKING FOR CHARLES ******* DARLING!?
Styrmende 22 Sep, 2016 @ 9:32pm 
RE Textures, the faces on the TF2 characters do have a few more textured details from what I've seen, which would probably be the main part to change on this model. The rest of the model doesn't seem so bad in terms of the texture, but the face just doesn't look... entirely TF2-ish, if you know what I mean?

Or maybe it's just the lips that just don't look right. *shrugs*, hopefully that can help in some way!
Ozymandias 22 Sep, 2016 @ 8:36am 
I used Charles Darling as a character in my comics, this is really good dude!
Poltergauss  [author] 21 Sep, 2016 @ 4:39am 
@Magnus,

1. Thanks for the feedback, and you are correct when you say that they are just base colors (+ a noise filter) but honestly I'm not sure what else to add for textures. Most of the colors for the TF2 characters are flat with a gradient from the bottom going up, and the reference images I've taken from the comic [www.gomoodboard.com] don't really tell me much about what else I could add.

2. Nope.
Pipann 20 Sep, 2016 @ 3:29am 
I don't know this guy but I like him already
Magnus 18 Sep, 2016 @ 9:08pm 
Hey, I LOVE your work. I do have one critique and one question though.
Critique: The textures are SO BLAAAAND. The models are AMAZING and the HWM is great, but the textures look just like base colors only.
Question: Do you have interest in creating custom models? With adequate references of course.
Poltergauss  [author] 17 Sep, 2016 @ 9:42pm 
Thanks guys!

@BlondeLombax, The teeth mesh are actually taken from the TF2 models so it's pretty much the same mesh, just textured differently (believe me, I would like it to be the same texture, I just don't know how it's been UV mapped on the TF2 models so I've had to manually retexture it). Good luck on your model!
BlondeLombax 17 Sep, 2016 @ 3:08pm 
I've been hard at work on my first model in Blender - an unofficial Office Worker from the TF2Classic team's Espionage game - and I was worried about whether or not parts like his teeth would be a problem. After seeing how different your models' teeth were from the official in-game models, I think I've alleviated those worries.
This model in particular is great: you can just see Darling's weasely looks the moment you start to work on posing his face. The colors fit, and it's all around perfect. Well done!
MisanthЯope 17 Sep, 2016 @ 1:46pm 
Nice! Thank you. It's always great to see models like that.
Poltergauss  [author] 17 Sep, 2016 @ 11:00am 
Hey no problem, I appreciate constructive criticism. I've only started 3D modelling this year so I appreciate any feedback. I do have compress and stretch wrinkle maps for this model, just no facial wrinkles on the base texture.

I'll probably rework on those things if and when I get time/motivation. If I do make another model, I'll keep these tips in mind.
Kumquat [Velbud] 17 Sep, 2016 @ 10:51am 
A few other things I would recommend include:
1) Lip corners should look more connected and also have bump for slight wrinkling.
2) Since he has aged, might be a good idea to try out some facial wrinkles, as well as wrinkles made by TF2 characters in their stretch and compress material versions. If you know how those work, then this model will look twice as better.
3) Back of the head should look closer to what maskless spy has, or at least shouldnt look connected to the skin based on the length of his hair. You may want to try some textured shading to help out.

These don't just apply to this model, but all your other models. Can I see most of your models as these comic characters? Kind of, but they feel like they could be more generic and thus apply for other characters as well. I'm just being honest.
Poltergauss  [author] 17 Sep, 2016 @ 10:46am 
Oh I see, thanks. I might have to manually retexture the hair roots on the skin at the boundary for the hairline, which was what I did for the hairline of my first model.
Kumquat [Velbud] 17 Sep, 2016 @ 10:44am 
You are looking at the right spots. Both. However, it may need to be a bit more defined where the hairline is that where the hair in general is.
Poltergauss  [author] 17 Sep, 2016 @ 10:39am 
Thanks for the feedback Velikhi. I wasn't sure if I needed to sculpt and bake a bump (normal) map for the hair, but I'm a bit confused. Do you mean the hairline for that or just the hair in general?
Kumquat [Velbud] 17 Sep, 2016 @ 10:31am 
You may want to add a bumpmap and smoothen out where the hair is. Or at least add some some parts to separate hair from skin other than the texture doing it.
Guquis (selling posters) 17 Sep, 2016 @ 10:13am 
Charles Darling, Mags?! CHARLES ****ING DARLING?!
Poltergauss  [author] 17 Sep, 2016 @ 10:01am 
I'm glad you think so, thanks!
Orchestrion (Orc) 17 Sep, 2016 @ 9:59am 
I thought it would be hilarious to give him a gorilla wearing a Tuxxy, so my interest kinda snowballed. These HWM Custom models are awesome dude.
Poltergauss  [author] 17 Sep, 2016 @ 9:58am 
Haha, what a weird coincidence! I didn't think people would even be interested in this guy.
Orchestrion (Orc) 17 Sep, 2016 @ 9:56am 
Oooooh my god the irony..... I just animated a few seconds of Charles Darling made of a GRN Spy and Old Nick's Head. Holy shit this is sweet.
ΘΔ& Mark Unread ΘΔ& 17 Sep, 2016 @ 9:16am 
Got it, thanks.
Poltergauss  [author] 17 Sep, 2016 @ 9:15am 
@Mark Unread, You start with a character turn around sheet with a front view and a side view, then you block in the basic shapes. After that, you start sculpting in the details, and when that's done, you do retopology, then you texture and rig (and then do HWM flexes if you want that)
ΘΔ& Mark Unread ΘΔ& 17 Sep, 2016 @ 9:05am 
I so want to know how exctly you start sculpting a human in Tf2 style with blender.
Paintbrush Poltergeist 17 Sep, 2016 @ 8:56am 
@CLaw

He's in the comics for TF2.
Poltergauss  [author] 17 Sep, 2016 @ 8:16am 
Thanks!
coloradocoolaid 17 Sep, 2016 @ 8:07am 
Love it!