Portal 2

Portal 2

Portal Minecraft
30 kommentarer
gifqa  [skapare] 22 jun, 2023 @ 7:47 
woodwo, of course
Woodwo 22 jun, 2023 @ 7:32 
can i grab a few ideas for my now test chamber?
c4shurik 20 sep, 2022 @ 7:05 
:steammocking:
Seoulronin 23 apr, 2017 @ 15:27 
very impresive
Seoulronin 23 apr, 2017 @ 15:27 
wow
Sirius 30 apr, 2016 @ 20:34 
wow good map
VoidSquid 30 apr, 2015 @ 16:07 
meh. it was a good model but it was super laggy and there was a lot of random stuff i didnt understand. do you want to play one of my maps? im new to steam and it would be great to get publicity.
LanternSawWind 11 jul, 2014 @ 9:26 
WOW you got be fucking kidding , I try to open the Exit door , and many ground just crash and scared me , nice job , I give you like
StraightFlame 17 jun, 2014 @ 8:22 
Flinging yourself from the creeper's forehead is the most awesome experience you can have in Portal 2 ever.
GlitchyTheBunnt 14 maj, 2014 @ 12:12 
lol ptdr me time is 01:00
Souper 17 aug, 2013 @ 8:13 
This maks me lag.
bao 8 jan, 2013 @ 22:35 
wierd
Mr Beans 8 jan, 2013 @ 4:16 
lol I was half expecting that to be a challenge. the creeper looks nice though. #F4F
Timoteeei 28 sep, 2012 @ 14:52 
Спасибо за вдохновение =) Добавил твой уровень в мою коллекцию по Майнкрафту
:D http://gtm.steamproxy.vip/workshop/filedetails/?id=96685421
mood3rd 10 aug, 2012 @ 12:23 
looks good
not challenging.
I gave the thumbs up for design.
you say:
" it was impossible to do something more. maximum number of elements "
but you have lots of relays & franking cubes,
that you are not using.
you could delete some or asign functions to the relays. (8 functions for each relay)
or a bit of both.
I have gone over the limit myself & know it can be anoying & frustrating.
I hope you find these comments helpfull.
please rate & comment on my map & enjoy.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=81325673
ps. if you leave a link in comments to 1 of your maps, I will play, rate & comment on it.
Geneosis 27 jun, 2012 @ 16:01 
My Minecraft : Crafting System is finally working! :p Feel free to test it ;)
RaccMoon 20 jun, 2012 @ 12:38 
oh crap tureet creepers
amccord4 16 jun, 2012 @ 18:46 
i love minecraft
Squeachu 15 jun, 2012 @ 8:41 
this dude inspired me to start my own maps. good job
Geneosis 15 jun, 2012 @ 7:11 
Second Minecraft map I see in Portal 2, and this one was nice too ^^
Better if there were a more interesting puzzle to solve, like placing 2 Frankencubes on cube buttons and the player on a normal button to spawn a third franken cube (reproduction) and use the 3 Frankencubes to open the exit door ;)
TBJ 14 jun, 2012 @ 11:36 
@ skunktronix Haha, I mostly comment positively though. And I dont HAVE to make anything in order to critisize. How was my comment rude exactly? I cant always be bothered by elaborating. I was disappointed there was no puzzle or much challenge. I didnt say it wasnt pretty. But pretty emptiness doesnt entertain me for long.
PixelWarrior722 14 jun, 2012 @ 8:50 
As cool as the design is, the puzzle iteslef is way too easy. But still, kudos.
michel6 14 jun, 2012 @ 1:22 
PTI sucks, not the author. It uses a crapload of instances to make simple things, and that consumes the maximum limit very fast. To have an idea, I ported my puzzle to Hammer with 109% of "fullness", according to the compilator. I added FOUR times the number of codes and entities, and in the end I was 78% max ent level, and the more I add, more window I have, because simply deleting the Valve's instances is a great relief.
skunktronix 13 jun, 2012 @ 20:31 
@TBJ I've seen you make similarly rude comments on other puzzles. How about, instead of complaining, YOU create something. That way it'll be exactly as YOU want it.
gifqa  [skapare] 13 jun, 2012 @ 12:09 
it was impossible to do something more. maximum number of elements
TBJ 13 jun, 2012 @ 12:05 
no puzzle is pff. Wouldve been nice with more interaction, more turrets etc.
AKpHoffman 12 jun, 2012 @ 16:01 
No puzzle is correct. What ever mechanism controls the platforms doesn't reset once the button is pushed and it is inconsistant each time it is pushed so pannels drop at different rates each time..
shalun 12 jun, 2012 @ 14:43 
NICE!
Really COOL!
O'Brian 12 jun, 2012 @ 14:19 
Great design! Too bad there's no puzzle :-(