Cities: Skylines

Cities: Skylines

Reflection Atoll - Simcity 5 - 1.1
16 Comments
Sir Crablord  [author] 12 May, 2018 @ 11:27pm 
I am really sorry (and embarrassed...) to hear that you spent 8 hours fixing the map. I can't quite remember how I did the map actually, but I'm pretty sure the highway connections on the edge of the map are due to game limitations :/ Also, at the time, NExt was a new thing (maybe a month old) and all the fancy new roads that were added did not exist (the map was released pre-Natural Disasters actually...). Moreover, I wanted the map to have highway connections just like in Simcity (what I had thought about was making many good-sized cities only connected by highways and having to deal with enourmous amounts of vehicles ^^) And you're definitely right about the big mountain, it's too small x)
AturUwU 12 May, 2018 @ 5:36am 
why exactly are the Highways so bad,why are the Highways not just sixlane avenues with Mediterain from Network Extensions two?And why are there just highways and railwayroads going to the edge of the map?Just have a bit of it sticking out in the fog in the corner of the map.Whatever,Im now recrating Skystorms Simcity cities on this maps and the first day was working on fixing all the wrong things with this map like bridges having now no cables anymore and making the mountain by Skyfransisco biger and you know,makin the entrances into the city be like the same as in the original game.In the end this is a pretty decent map ,but its unaceptable that I need to fix it up for eight hours straight
Watermelon! 21 Jul, 2017 @ 11:18am 
Can i use "Network Extensions Project 2" in this map?
Sir Crablord  [author] 7 Jul, 2017 @ 11:13am 
Actually no, I even have a "topographic map"-kind of plan that I drawn, it's just that whenever I play CSL I want to develop my cities and I forget about Whitewater Valley...
But seeing your comment just motivated me ^^ I'll see when I'll start working on it because my next week is really busy Oo'
I'll keep you updated ;)
YukiEiri-kun 6 Jul, 2017 @ 8:18am 
Have you given up on Whitewater Valley? I would love to recreate/imitate the great SipsCity / San Fansipsco / Sipsville on Cities Skylines. :)
Sir Crablord  [author] 2 Oct, 2016 @ 10:37am 
Woopsy, mistake ^^ *holidays
Sir Crablord  [author] 2 Oct, 2016 @ 10:36am 
@Eldrarak1982 - I note that, I'll start working on Veridian Woods and Whitewater Valley in the hollydays.
Also, I've done a topographical map of Whitewater Valley so I already kinda know what I'm going to do. I'll do the same with Veridian Woods ;)
Eldrarak1982 1 Oct, 2016 @ 10:28am 
This is excellent @Who_da_hell_am_I! Id really love if you did a version of Veridian Woods!
Sir Crablord  [author] 25 Sep, 2016 @ 3:06am 
Well go ahead but please credit and link me in the description of your map, I'll link you map too ;)
I'm glad you asked me first :D
phongpan355 25 Sep, 2016 @ 12:48am 
Hello!
I have made a new version of this map. It features fixed highways, new train line, and the new outside connection. Land elevation had been slightly fixed due to placing highways near the entrance of Trader's Ridge.

If you allow this map to be published, I will publish this map. :steamhappy:
m7249b 18 Sep, 2016 @ 1:34pm 
Who_da_hell_am_I its that right
Sir Crablord  [author] 18 Sep, 2016 @ 8:44am 
@m7249b - Which one do you prefer ? It would help me creating the favorite ones. I'm planning for Whitewater Valley because someone requested it ^^
m7249b 18 Sep, 2016 @ 8:33am 
exellent my friend, upload another of simcity 5 :steamhappy:
Sir Crablord  [author] 14 Sep, 2016 @ 11:33am 
Yes, you can add an outside road connection by yourself, but if I have more requests like this, I'll make a "Outside Road Connection" version ;)
sag032 14 Sep, 2016 @ 11:25am 
BTW, i assume i can add an outside connected road in the map editor so no need to upload a second map IMHO.