Starbound

Starbound

The Legacy Mod
109 kommentarer
BABABBBABBP 22. mar. 2020 kl. 12:44 
i agree with AngryMiner5704
Something 21. mar. 2020 kl. 11:25 
dude, so much nostalgia
AngryMiner5704 9. jan. 2019 kl. 8:22 
can someone plz make a legacy bosses and progression mod thaat re-adds the sectors and bosses like Fatal Circuit and the Jelly Boss (Brian)
warmainiac 20. okt. 2018 kl. 7:55 
could you make a seprate patch for frackin universe because plutonium is also within frackin universe
Cyanbug 6. nov. 2017 kl. 14:15 
were rubium in this mod?
neuron 1. nov. 2017 kl. 13:05 
where me impervium
Cyanbug 13. okt. 2017 kl. 16:52 
Hey, i have a sugestion. You should look up starbound on google and click on starbounder wiki. It is a great resorce of legacy information.
Cyanbug 13. okt. 2017 kl. 14:11 
Doess this include the jelly boss and legacy dungouns?
bconlon  [ophavsmand] 27. feb. 2017 kl. 7:07 
Ok, if you give credit.
Ω Spriggan Ω 26. feb. 2017 kl. 19:19 
I have assets from Pleased and Glad Giraffe.

think it would be possiable to bring back the wacky mob powers of old?
I can't express my hatred of the touch damage thing....

The mobs were able to chomp and bite us just fine.

I mostly hate it because it feels just plain lazy..........a plant thing that spits acid walks into you....you die from the touch........ughhh
bconlon  [ophavsmand] 26. feb. 2017 kl. 18:47 
Which ones, and what would the new mod be that you need them for?
Ω Spriggan Ω 19. feb. 2017 kl. 16:45 
if you're intested i did make a mod for all those lovely Legacy racial weapons.
bconlon  [ophavsmand] 20. jan. 2017 kl. 20:02 
OK I am about to make an update public that might reset the legacy food collection's progress... Luckily the collection is built to where if you pick up the food items it will add it so it wouldn't be hard to get progress back. Also the Custom Collections UI mod will be required for it to work.
bk3000 18. jan. 2017 kl. 1:37 
Of course the actual spawning rates for materials would be affected by having both.
And some items may have supplemental data that FU needs so I suppose you could simply add it(would be ignored by the base game) if so.

I suppose everything is a little simpler before you attempt it(if you do, that is).
bk3000 18. jan. 2017 kl. 1:25 
To the degree that you might be adding things FU added, I think you'd be okay as long as both you and FU have the same path and name. One would over-write the other(depending upon load order). But if something of the same name already exists on a different path, you'll get a crash.

Some notes
Materials in common MUST have the same materialID
Preferably the other data would be the same(for example price).
Adding an object that's scripted is tricky, better to give them a unique name like "Bconlon_voliumDoor"

If you don't want to speculate what's in FU...
https://github.com/sayterdarkwynd/FrackinUniverse/

Also I was thinking of adding a few of these things myself, because I was reviving Hull Plating Blocks(big mod) and some of it is needed by the old mod.
bconlon  [ophavsmand] 17. jan. 2017 kl. 21:31 
(Replying to Forcedminer) I read that it is supposedly hard-coded into the game, but I don't know for sure if that is true at the moment, considering there are some inventory edit mods, but just arrangement changes.

(Replying to Morggy alias Mac the penguin) I meant unsubscribe from this mod, almost everything in this mod you can also obtain in Frackin, the only thing I think isn't in Frackin are the old foods from the game's early release, which have their own mod which I linked in the description.
Ω Spriggan Ω 17. jan. 2017 kl. 18:41 
any chance you know if there is there is a Legacy toolbar floating around? :P

I acutally feel like the older one was miles better with the only con being you can only dual-weild one or two setups.
All-Seeing 17. jan. 2017 kl. 8:49 
I'm sorry, i like your mod but i can't unsubscribe Frackin Universe because i don't keep my save.
bconlon  [ophavsmand] 16. jan. 2017 kl. 17:26 
I will split this mod off into a couple more mods eventually, but for now I am focusing on Legacy Foods, which needs a few things finished up.
bconlon  [ophavsmand] 16. jan. 2017 kl. 17:25 
It isn't compatible with Frackin Universe because pretty much all stuff in here you can get in Frackin, however I don't think you can get the old foods in Frackin, but I have a sub-mod for that so if you want the foods and Frackin then just subscribe to that. Because some of the features are the same, like the old fuels, they would just have a code conflict (or you would have two seperate plutoniums and uraniums).
All-Seeing 16. jan. 2017 kl. 9:56 
Why it's not compatible with Frackin Universe ?
bconlon  [ophavsmand] 15. jan. 2017 kl. 13:34 
New Update!
Added treasurepools to make ham and flesh lumps accessible from killing monsters and hunting.
Also edited description to have a link to a sub-mod of this mod.
Ω Spriggan Ω 7. jan. 2017 kl. 16:56 
i really really wish i could restore the old toolbar. :/

you used to be able to instruments though everything....sitting,teleporting,sleeping,driving a car/boat even in fall form!

now with this toolbar it stops the moment you do anything besides walking around......

such a shame for them to work on getting that in then make it really hard to enjoy..

FYI i enjoyed the Legacy stuff as well so i restored all the old racial weapons.
it was painful but worth it.
bconlon  [ophavsmand] 7. jan. 2017 kl. 10:51 
Unsubscribe from this mod
All-Seeing 7. jan. 2017 kl. 10:50 
And when, the frackin's items doesn't crash my game ?
bconlon  [ophavsmand] 7. jan. 2017 kl. 10:26 
You should be able to just unsubscribe then close and re-open Starbound
bconlon  [ophavsmand] 7. jan. 2017 kl. 10:25 
Elaborate
All-Seeing 7. jan. 2017 kl. 10:24 
Cost a lot of time !
bconlon  [ophavsmand] 7. jan. 2017 kl. 10:16 
Hard in what way?
All-Seeing 7. jan. 2017 kl. 10:15 
True. I want to unistall this mod, but it's hard.
bconlon  [ophavsmand] 7. jan. 2017 kl. 10:13 
Most things in this mod should be in Frackin' Universe from what I have heard (I haven't played it much yet).
All-Seeing 7. jan. 2017 kl. 10:13 
It's maybe for this reason.
bconlon  [ophavsmand] 7. jan. 2017 kl. 10:10 
This mod isn't compatible with Frackin' Universe. (but I am making sub-mods because I know some things on their own in this mod would be compatible)
All-Seeing 7. jan. 2017 kl. 10:04 
It's compatible with Frackin'Universe ?
All-Seeing 7. jan. 2017 kl. 10:04 
A lot of mods ! I can't say...
bconlon  [ophavsmand] 7. jan. 2017 kl. 10:03 
What mods are present in your game?
All-Seeing 7. jan. 2017 kl. 2:44 
Crash my game...
bconlon  [ophavsmand] 6. jan. 2017 kl. 19:49 
I am no expert modder, I can barely add a treasurepool (Though I think the only problem I am having at making one at the moment is I made a typo...), I am adding what is simple at the moment and hopefully that trains me enough to work on some bigger things.
errorinassembly 6. jan. 2017 kl. 18:37 
Problem is, the other mod you're referring to just make a copy of the Distortion Sphere that costs energy over time - no bombs included. But I get what you mean, so good luck with your further endeavors elsewhere.
bconlon  [ophavsmand] 6. jan. 2017 kl. 17:54 
I probably won't attempt to work on the techs considering there is a mod that already does that, I am going to change my focus now to adding stuff people haven't made yet (anything I have worked on that has been made already is staying in though for obvious reasons)
errorinassembly 5. jan. 2017 kl. 14:45 
I'm planning on rigging up a system to ad the bombs from the old Distortion Sphere to a new tech of my own, so I'll drop by and help you figure that out once I've gotten it working if you plan on adding it.
bconlon  [ophavsmand] 4. jan. 2017 kl. 16:50 
Added a mod just for the legacy foods, I will finish all that (like actually adding the treasurepools for some of the meat drops) then work on the next branch which will probably be the fuels. This should help for some compatibility, and should make some things a bit simpler. (The sub mod will obviously not be compatible with this because of conflicting files)
TROUBLE 25. dec. 2016 kl. 16:47 
Collections menu goes a bit funny with Trading Cards and Custom Collections :)
All-Seeing 24. dec. 2016 kl. 2:46 
And your mod change the teleport animation ?
Arch-Magos Wicked 27. sep. 2016 kl. 10:18 
i sometimes wonder why they removed alot of the features from the early access. but oh well
Ccstewy 22. sep. 2016 kl. 18:22 
Cool, thanks
bconlon  [ophavsmand] 22. sep. 2016 kl. 18:21 
I will once I fix the treasurepools, I am taking a break for now.
Ccstewy 22. sep. 2016 kl. 15:54 
Can you add in the Agaran Stinkhorm hat?
Star Baker 19. sep. 2016 kl. 13:23 
(psst)
(Heat Cleaver. Gutterknife. I needs them.)
http://starbounder.org/Category:Disabled

That link may help.
bconlon  [ophavsmand] 17. sep. 2016 kl. 15:18 
Ok nevermind I'm just going to work on crafting recipes for some cool wiring stuff