RimWorld

RimWorld

Defensive Positions
543 Comments
Cat Princess 7 Oct @ 11:48pm 
i love ukraine slava slava
veoba 1 Oct @ 3:00pm 
Ow, so we have that proukranian clowns like nuanki who paid to guy so he could make NOHUGSLIB and a funny thing that this guy not even platys Rimworld. And still not a single fact that HUGS somehow breaks game or slows the game. How this even possible that i dont have any problems with it, having 500+ {LINK REMOVED}
Foxy 25 Sep @ 11:25am 
Yes! Thats what i needed. Thanks!
Qillin 15 Sep @ 4:11am 
Pork read the comments.
Porknelius 14 Sep @ 7:42pm 
Please remove the HugsLib dependancy
iF 7 Sep @ 5:35am 
Since LTO group was too buggy, I just switch to this mod and work great.
[3@[)@$$ 23 Aug @ 3:32pm 
does this work on gravships? as in, are the positions in gravships maintained if we fly to a new map?
NuanKi 16 Aug @ 7:30pm 
Heres the link for the no hugslib version mentioned in the previous message:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3550360467
GonDragon 15 Aug @ 6:25pm 
Hey! I made a fork of this mod, for personal use and to share with friends. I just changed the graphics a little bit, and removed the HugsLib dependency. Would it be ok if I upload it to the workshop? I know you released the code into the public domain, but it never hurts to ask.
Viri 10 Aug @ 3:45pm 
back in the day I use this https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2988445397
together with Armor Racks. But im not sure if its working now.
King DaMuncha 8 Aug @ 12:02am 
Is there a way to / or a mod, that makes pawns automatically change with clothing on a clothing stand when I draft them. e.g. I click draft on a pawn and the pawn automatically runs to a armor stand and puts on armor then goes to its defensive position?
月空 3 Aug @ 2:13pm 
Cannot set formation using hotkeys123456789
Skullvez 31 Jul @ 2:37pm 
Thank you for the update! Wishing you a ton of health, wealth and happiness! Have a great day and week too!
Meowmereo 29 Jul @ 9:24pm 
o7
Gatoviejo =^,^= 29 Jul @ 12:00pm 
@Nepenthe tysm I resub today and worked fine :steamthumbsup:
ShifterDrifter31 28 Jul @ 2:39pm 
great mod! any way you could make this compatible with gear up & go/better pawn control?

that way if you turn on the "emergency" button from better pawn control, the pawns wil automatically gear up to a set policy, and then use this mod to go to their set positions? would be amaaazing combo of these 3 great mods.

just 1 button: everyone gets their good armor on, and moves to their designated spot for a defense.

would be great for big colonies
Nepenthe 27 Jul @ 7:10pm 
@Gatovijo Steam is having a lot of issues with mods downloading lately, there's nothing mod authors can do about this.

Normally if you close the game, unsubscribe, wait a few minutes (or better yet, confirm the mod files have been removed) then resubscribe you get the latest version.
Gatoviejo =^,^= 27 Jul @ 5:48pm 
I resubscribed, but it's still at 1.5
Retro 24 Jul @ 9:04am 
read the comments guys, there is an 1.6 update available...
haoayoumingg 23 Jul @ 7:58pm 
main reason of staying at 1.5
The Double-G_Wiggler 23 Jul @ 9:03am 
UPPPDAAAAATE !
Zero-point pathogen 22 Jul @ 11:00am 
By far one of the most important mods for my rimworld play - please update when possible - fantastic work!
Jervdiest 18 Jul @ 2:59pm 
Need 1.6
xuelin 16 Jul @ 7:46am 
Hugslib has been updated, and the alternative mods are all using unofficial Hugslib:steammocking:
SalzStange 15 Jul @ 9:14am 
thanks captain
Captain Shitface 7 Jul @ 2:58am 
Psycho Dad 4 Jul @ 8:34am 
is this mod broken? will it become obsolete when new DLC comes out?
Monbland 2 Jul @ 5:20pm 
1.6 Update Please
Sakura樱 28 Jun @ 3:53am 
1.6 pls~~
Peers 6 Jun @ 9:14am 
The defensive positions reset after you reopen the game, this is prob already known
ED-9527 1 Jan @ 8:49am 
For some reason, sometimes pressing the shortcut key T will show the cleared Colonizer defense position. You need to re-enter the game to get back to normal
Max 25 Nov, 2024 @ 11:17am 
@payaso
I think it's something about the shift key assignment.
payaso 20 Jul, 2024 @ 10:49am 
[HugsLib][warn] Missing enum setting labels for enum DefensivePositions.DefensivePositionsManager+ShiftKeyMode

whats this mean?how to fix?
PLE help me:mlrem3:
Courier 18 Jul, 2024 @ 6:15am 
@Forsaken Foreskin
maybe you are looking for AAAA, that mod has allow area control
Mr Shit 19 Jun, 2024 @ 10:42pm 
does this work for animals to? im looking for a mod that makes it easier to have animals go to a safe spot during raids
Zerotheliger 18 Jun, 2024 @ 2:05pm 
does this work without hugslib?
Symbolic  [author] 26 May, 2024 @ 1:09pm 
@ PTK-
Mechs and ghouls should now be usable.
Symbolic  [author] 26 May, 2024 @ 1:07pm 
@PickleBurg
Yes! Happens automatically if the position is on the interaction point of the turret.

@shiverczar
Try the hotkeys for even more convenience. Numpad zero drafts and sends everyone who has a position saved, multiple presses select presets. Numpad divide undrafts everyone after battle.

@someonesneaky
Looks like the hotkey ignores ghouls, but they seem to work fine when clicking the button. Nice catch!
someonesneaky 11 May, 2024 @ 3:18am 
Don't know if anyone's mentioned it yet or not, but for some reason, ghouls will not obey defensive positions. It'll save them, and when I hit the button, the shield icon flashes in the area where they should go. But they don't draft, and if I manually draft them, they aren't sent to the spot.
shiverczar 6 May, 2024 @ 8:02am 
@pie row jekter

In what world does this mod harm big colonies??? If anything, it is more and more useful the more colonists you have.

The whole point is that it makes it so you only have to set up defensive positions once (or update them from time to time), rather than having to manually put everyone where you want them each time.

So, you have 50 colonists. Say you have 20 of them defending. Normally, what do you do? Draft them all, tell them to run to one place, then when they get there fan them out and individually choose where you want them to hang out, right?

With this mod: Select those 20, hit draft. Hit 'defensive positions' (assuming you set them up previously) > they will now run specifically to the location they're supposed to be.

It doesn't forcibly draft your entire colony and then send them to the front...

Clearly you never tried the mod and are putting it down for your own misunderstanding.
luiz inacio lule da silva 5 May, 2024 @ 4:42pm 
Last update just broke everything, thanks.
Now my screen flashes all the time
PickleBurg 5 May, 2024 @ 7:51am 
Will they man turrets?
PTK- 3 May, 2024 @ 2:13am 
Any plans to make mechanoid also work with this mod?
Overall great mod but doesn't work with mechanoids.
Zero-point pathogen 2 May, 2024 @ 6:41pm 
Thank you for updating this mod, last few colonies were much less fun without it
Pie row jekter 29 Apr, 2024 @ 4:48pm 
@Dereck Delta because can you imagine having to get 50 or so colonists drafted while they could be doing other work
去码头整点薯条 28 Apr, 2024 @ 10:35pm 
Mechanical body cannot use this command, can you fix it please:sl_villager:
Dereck Delta 28 Apr, 2024 @ 12:33pm 
@Pie row jekter Why you say that?
Pie row jekter 27 Apr, 2024 @ 11:26am 
this mod really isn't friendly to big colonies
sword_of_cry 25 Apr, 2024 @ 4:30am 
thank you update!