Starbound

Starbound

God Dame Random Weapon Crafting (Early Release)
39 kommentarer
Superepicgecko  [ophavsmand] 8. okt. 2020 kl. 23:49 
please look at the post date, this mod is long dead
AngryMiner5704 26. sep. 2020 kl. 16:25 
Yeah, no weapons come out of the bag.
Gelehed 4. nov. 2018 kl. 12:26 
bug; no weapons exit the bag
AndrooID 7. aug. 2018 kl. 13:41 
what tier are those weapons? will it be possible to add like tiered bags for more materials?
Superepicgecko  [ophavsmand] 11. jan. 2018 kl. 5:11 
In the future I will include all id's so I can stop getting yelled at.
Superepicgecko  [ophavsmand] 11. jan. 2018 kl. 5:11 
Well, I can hardly remember them at this point. It's been over a year. Try RSMG/raresmg and all the different varients thereof - can't remember if caps matter. Most of my naming was straightforward, and please bear in mind I have no clue how the weapons react in the current version of SB - they may just not load at all
CapitalLiz 6. jan. 2018 kl. 22:28 
Oh. My. GOD! WHY CAN'T YOU JUST GIVE US THE ADMIN ID'S FOR YOUR WEAPON MODS!? WHY DO YOU HAVE TO MAKE THINGS SO DIFFICULT!?

Alright, sorry for being aggressive, but I just don't have the time to look for these weapons. PLEASE give us the id's for your weapon mods, it would be much appreciated.
Superepicgecko  [ophavsmand] 2. jan. 2018 kl. 7:38 
Broken. Will fix when I have time.
WaspBot75 29. okt. 2017 kl. 12:08 
the bags arent giving me weapons
Wilhelm Kerensky 23. sep. 2017 kl. 18:57 
Every bag I purchase is a level 1 weapon...? Warping to star systems results in better random drops atm... :(
Barley 28. aug. 2017 kl. 14:57 
Crashes game when open bag
Monte 25. juni 2017 kl. 22:13 
Same for me as with Zinogre - the bags do not contain any items :(
Zinogre 22. juni 2017 kl. 12:12 
Evidently broken as of 1.3; opening bags doesn't give me anything.
Schweitzer Cushy 9. feb. 2017 kl. 22:34 
Lion El'Jonson 23. jan. 2017 kl. 15:30 
could you add miniguns:steamhappy:
MkioTNT 30. dec. 2016 kl. 6:58 
Well Roxxo, only do 6 damage because it's a level 1 weapon, I'm testing if the bags can spawn a high level one, so far, only level 1.
Dwarf 26. nov. 2016 kl. 5:32 
I didin't saw more terrible mod... Rare heavy weapons deal less than 6 damage, i'm on endgame stage.
Your Local Idiot 29. okt. 2016 kl. 16:21 
any idea to add swords to this mod?
Yuni 15. okt. 2016 kl. 12:30 
Already saw that mage weapons are planned in a future update. Yes please!
Bits 16. sep. 2016 kl. 15:32 
Also if you have problems storing surplus of end game weapons if you try weapon combination station and powerfully unique, try compact storage
Bits 16. sep. 2016 kl. 15:29 
Works beautifly with weapon combination station and powerfully unique, this mod + those other 2 mods=Easy t10 weapons specificly made for the job
TheCarrierPrimoris 15. sep. 2016 kl. 19:11 
Thank you for such a prompt response. May your moving go smoothly, and all your missing socks found.
Superepicgecko  [ophavsmand] 15. sep. 2016 kl. 18:58 
Actually intended. Future updates will add gun station upgrades which will allow higher level gear to be dropped.
Sorry this hasn't been implemented yet, I've been very busy since I'm moving in a few days.
TheCarrierPrimoris 15. sep. 2016 kl. 18:39 
All the weapons I've spawned through the bags are at level 1. Is the leveled weapon process still to be implemented, or have I, in my blundering ignorance, wrought devastation upon your poor, innocent code?
Bits 15. sep. 2016 kl. 14:46 
Goes perfect with the weapon combonation mod
Superepicgecko  [ophavsmand] 9. sep. 2016 kl. 14:05 
Yup both of those are coming in a future update.
Star-X 9. sep. 2016 kl. 8:17 
For that matter neither are melee weps. Could you add them as well?
Star-X 9. sep. 2016 kl. 8:16 
I notice mage weapons aren't included here. Can you add them to the box?
Superepicgecko  [ophavsmand] 8. sep. 2016 kl. 8:53 
Thought about that, but I have no idea how to implement it. I'd probably have to rig up some lua files, and by that point.. meh
*Yuki* 8. sep. 2016 kl. 8:34 
maybe its possible to add verification, is X mod exists, and, if no - dont show recipes for it?
Superepicgecko  [ophavsmand] 8. sep. 2016 kl. 8:32 
Introduced a compatibility module hooking this mod into my weapon mods - unfortunately, it's all or nothing. Link above in the description.
El Bastardo 7. sep. 2016 kl. 23:34 
Nice, hopefully we get chances to get lightning throwers like ya use to find on the apex lab workers!
*Yuki* 7. sep. 2016 kl. 15:07 
maybe make "mysterious bag", which will randomly give you any typed weapon?
Superepicgecko  [ophavsmand] 7. sep. 2016 kl. 13:15 
I will make it compatible with my mods so that the modded weapons drop from their respective bags. Yes, including Flamethrowers.
El Bastardo 7. sep. 2016 kl. 13:01 
any chance to get flame throwers?
Decay :3 7. sep. 2016 kl. 9:25 
Also could you maybe think of also having loot bags for melee weapons?
Decay :3 7. sep. 2016 kl. 9:23 
Is this compatible with your other weapon mods?
Solzucht 7. sep. 2016 kl. 8:44 
nice :) ill wait for it to get out of early access
*Yuki* 7. sep. 2016 kl. 4:51 
will you make it compataible with your weapon mods? Maybe add very small chance to get unique weapon?