Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2) there is no more part 3 or wasnt most recently
Thank you.
If you delete the mod from your data folder, it gets redownloaded, that might solve your problem IDK because it works on my end right now
It's probably quite similar to the vanilla game, that's why he thought it was obvious ;)
Haha, perhaps you are right! I will try it!
Caligula's UI is already in Lorehammer part 2, thats why.
Anyhow. Ditching it - as nice as the larger icons are; I get far more from your overhaul. Consider this case closed. ^_^
Emcdunna, if you need to specific things you can message me and I'll try to do it if it helps.
I also work to make NEW content, new units new features, etc.
I also work with Jdharrow to make All tabletop lords, including retexturing (which i spent 5 hours yesterday to retexture 1 lord), the Regiments of renown mod, and we have several other mod ideas planned.
I also have schoolwork and a life.
I almost have 0 time to even play the game, but when i do i keep my eye out for balance issues. however i do seriously rely on community feedback to point me towards issues.
To be honest, they also are quite good with the AI I think.
The perfect thing would be to have the "may charge without order" thing, but I don't think CA had planned this one, at least for now unfortunately (I don't know why, several units would use this kind of rule in warhammer).
I will tweak them later and see what its like after. maybe they just do too much damage. Hmm we will see.
...
Against them, this is a nightmare, even with specialized anti cav units, as they tend to really spam those and they end up racking up 200 kills each, (always making more kills -average score per unit- than the knights of the realm).
The unit would still be very good with a slight MA-MD nerf, and lowering the charge bonus (even for other knight units, as the lance formation and bonus bring them very very quickly over a 100).
Anyway, I know bretonnia is not a priority, I'm just trying to help a bit, as it breaks a bit the balance of the campaign overall at the moment.
Not ranting, not wanting something for myself or some crap like that, just trying to point some elements you might have missed with the huge amount of work this mod is.
If you can balance it great, if not, no big deal, you already have done a lot, and I'll check if I can submod on my side when I have some time :)