Total War: WARHAMMER

Total War: WARHAMMER

Auto Resolve AI Buff 50%
34 Comments
Irregular 8 Nov, 2017 @ 7:18am 
Hey i wonder if you could port this mod to WH2?
Guvenoren 27 Oct, 2017 @ 4:47pm 
Will you port this to WH2?
bennymclennan 26 Oct, 2017 @ 6:35pm 
Can we get this for WH2?? <3 :)
Tw1tch 29 Sep, 2017 @ 11:50am 
Hi Greywulf. Thanks for the info. I guessed it be a do over since it does look like the tables have some changes at first glance. Be sure to get the latest schema files if you have any trouble or get errors with certain tables. I ran this mod in WH2. Game runs but mod has zero effect. Very much looking foward to a working one for WH2. Must have mod to play out battles. Thanks!
Greywulf  [author] 29 Sep, 2017 @ 11:28am 
ok, so at first glance, they have completely redone the autoresolve tables. this will take some time, and i will dive into it later today.
Greywulf  [author] 29 Sep, 2017 @ 11:20am 
@Tw1tch - Hi, i have been closely watching the update process of PFM on twcenter,and am about to dl the latest version. Only thing i can think of for porting it to WH2 on your end at the moment is me uploading an updated version on WH1 workshop and you dragging it into WH2 data folder. i dont know how to upload files through mediafire etc. I tried to use this mod last nite and was getting crashes when i recruited agents for some reason, so will know soon what changes have been made to tables on CA end.
Tw1tch 29 Sep, 2017 @ 5:54am 
Hi Greywulf. I will be happily updating WH2 with the release of the update version. Hopefully not too long until CA opens up the workshop. It seems the tables might have changed for WH2 and autoresolve. I could be wrong? Any way to port your WH1 mod to WH2 while we wait? Regards?
skuchney 24 Aug, 2017 @ 7:30pm 
This mod still a thing? I am trying to learn battles, so trying to force myself not to auto resolve all the time (plus since i am so bad at battles, currently auto resolves tend to have way better outcomes than if I fought myself! XD)
Guvenoren 11 Mar, 2017 @ 8:15am 
Alright thanks, I'll make sure to test more! :steamhappy:
Greywulf  [author] 10 Mar, 2017 @ 3:23pm 
Ahh yes i found the 40% too weak imo, and reverted it back to 50% on my end but forgot to upload it. Please let me know if thats better than what you were experiencing recently.
Cookie95 10 Mar, 2017 @ 12:45pm 
If anything, this seems to swing the battle more in the player's favour? How did your tests go?
Guvenoren 10 Mar, 2017 @ 4:14am 
Actually, it's easier to autoresolve right now for some reason. I've won ridiculous battles that should devestate me.
Greywulf  [author] 28 Feb, 2017 @ 8:27pm 
i nerfed it down to 40%, it appears CA has buffed ai auto resolve strength. Im testing out new value in campaign now.
Greywulf  [author] 28 Feb, 2017 @ 7:34pm 
Good catch,this last update really messed with this mod. Its working now,but its giving the ai stronger results than prepatch. i may have to nerf this down slightly because its acting very closely to how the stronger 100% version is for some reason
Irregular 28 Feb, 2017 @ 2:56pm 
I think this mod is bugged,autoresolving vs empire secessionists in the first turn gives me 131 caualties,which is the same in vanilla
Greywulf  [author] 27 Feb, 2017 @ 6:59pm 
Cool, i missed a change in the tables. Enjoy!
Mona 27 Feb, 2017 @ 6:57pm 
Sure did, looks like its working in game too. Thanks for the quick update!
Greywulf  [author] 27 Feb, 2017 @ 6:56pm 
thanks for the heads up, did that last upload fix it?
Mona 27 Feb, 2017 @ 6:27pm 
Hey JFYI, I saw you updated this today for the Bretonnia release - it's currently still flagged as out of date on the launcher.
Irregular 27 Feb, 2017 @ 12:14pm 
Hey can you update this to latest patch please? thanks
Zundamon at Arms 19 Jan, 2017 @ 12:16am 
Thank you:steamhappy:
Working Joe 29 Dec, 2016 @ 12:27pm 
Thank you for this.

I also agree, I'd like to see a 25% version.
Louie04k 18 Nov, 2016 @ 4:36pm 
could you make one with a 25% buff to ai?
Ruru 15 Sep, 2016 @ 7:45pm 
I won a chaos campaign only figthin 6 times.... Was a bored. This mod resolve the best problem of this game.
Thanks man =)
mryupjup 5 Sep, 2016 @ 3:55am 
Choiyi i dissagree, i havent faced a battle with this mod that had better results auto resolving then fighting manually.
mryupjup 5 Sep, 2016 @ 3:54am 
the game is really unplayable without this. Thank you so much for this!
Choyi 3 Sep, 2016 @ 8:09am 
Thanks! Looking forward to it :)
Greywulf  [author] 2 Sep, 2016 @ 4:24pm 
@Choyi, yes you can still autoresolve battles resulting in a victory with this mod, but the difference is in the result of a close victory in place of a decisive victory in most cases with this mod activated, and thats enough for me to want to fight the battle for the chance of a better outcome. With the 100% buff you are pretty much forced to fight every battle in the campaign, and thats a bit tedious for me. But i will update the 100%, i understand that may be preferable to some folks.
Choyi 2 Sep, 2016 @ 11:04am 
I would love the 100% version, the 50% buff isn't enough and you can still auto resolve battles u have no business winning manualy with this 50% mod.
So any chance you could update and upload the 100% version please?
Guvenoren 2 Sep, 2016 @ 10:17am 
nevermind, I tested with both versions, this is indeed the 50% version
Guvenoren 2 Sep, 2016 @ 9:54am 
Are you sure this is the 50% version?
Guvenoren 1 Sep, 2016 @ 4:54pm 
Sounds great man! I thank you for this. This was crual for me aswell :)
Greywulf  [author] 1 Sep, 2016 @ 4:52pm 
hey Guv, this is actually the 50%, i thought the 100% version was too strong of a buff. This one is perfectly balanced imo :)
Guvenoren 1 Sep, 2016 @ 4:45pm 
Hi there man, can you update the 50% version? :D