Arma 3
Dynamic Recon Ops - Fallujah
85 opmerkingen
Janitor of Shadowland 28 sep 2024 om 19:04 
Tried it. It loaded up the map "Utes" instead. Scenario still worked, but I think you need to download the Fallujah map to use this (not just the CUP Terrain or Core requirements)
Thunderkiss5000 22 sep 2024 om 23:03 
pressing play. doesnt work
XT0neWolfX 2 jul 2024 om 9:00 
nevermind i figured it out. thanks for the hard work
XT0neWolfX 2 jul 2024 om 7:44 
can these be used on a dedicated server
EXILE-_-CJ 11 mei 2023 om 13:13 
Anyone got the link to download the actual map itself?
GRAPTIK 26 mrt 2023 om 10:57 
Amazing
anthdawg5443 3 feb 2023 om 17:01 
I Start it all up on a dedicated server and try and join and it just throws this error "You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
ace_cargo, ace_dragging, ace_sitting, ace_field_rations" any help would be appreciated :)
ᗷᑌᒪᗩᗰᗩTᗩRI 15 mrt 2022 om 2:33 
@-=312th=-BOXER This scenario is functioning very well for me (I'm playing it with Cup maps 2.0). Together with more than 80 GB of other mods, so I don't know what your problem is, but it's surefire self-inflicted.
=CSI=BOXER 13 mrt 2022 om 12:03 
This scenario is no longer functioning due to Cup Terrain maps update was made in 2020 and there is no update from the Author since 2019
ᗷᑌᒪᗩᗰᗩTᗩRI 13 mrt 2022 om 8:42 
@Jackal It's a scenario, not a mod, so you should find it, guess where, under scenarios, not in your launcher.

Just if it's too hard to read it right above the subscribe button, where it could have jumped bare a.s.s. right in ya face:

Data Type: Scenario(!)
Scenario(!) Gameplay: Singleplayer, Multiplayer, Coop
Scenario(!) Type: Infantry
Scenario(!) Map: Other Map
Meta: Dependency

Plus, you will also need:

Fallujah V1.2
CUP Terrains - Core
CUP Terrains - Maps (better the successor CUP Terrain Maps 2.0)

in order for it to run. Keep that in mind. But in case you don't, it's right right of the subscribe button. Can't be overlooked, can it? :steamfacepalm: :cozyteddymoo::steamsalty::steamthumbsup:
g01dlove 7 feb 2022 om 0:52 
Hello I need help I am trying to get you mod to work on my server and its not working at all.
HoodleCV 8 jan 2022 om 10:08 
@Fuinelen u gotta download the Fallujah map
Fuinelen 7 jan 2022 om 14:45 
same as others : the maps are downloaded but it's not starting.
天 Byakko 天 7 mrt 2021 om 11:25 
Not showing up in my mods after I subbed. Is it broken?
Grizz_FMJ 24 nov 2020 om 15:11 
same issue. have maps downloaded but cannot play it .
The Putrid 22 okt 2020 om 0:37 
i cant download the addon
Cinis 18 sep 2020 om 7:32 
I notice that the player & AI will automatically throw a grenade when under fire.

Can this be turned off?
Seth 10 sep 2020 om 13:34 
I downloaded everything but it doens't let me play it i touch the "Play" button and nothing happens
dooda 28 mei 2020 om 8:42 
my game loads the map utes instead of fallujah and cant generate operation area. it just says loading operation area forever
[MO] Martin 19 mrt 2020 om 16:25 
Very nice, - great work, - many thanks !:NATO:
Nullified 6 aug 2018 om 9:10 
any one know how to add zues ?
TheNegativeOne 23 nov 2017 om 4:44 
Hi. I can get this to work in SP, but in MP it takes me to the map screen but its blank, and it says 'Can't connect to global positioning system'. And then it just hangs. Any suggestions on how to get make it work in MP? I have downloaded all the items needed.
LightGuide 6 nov 2017 om 6:00 
Can you do this Mission for VIS
CamoDinosaur17 24 sep 2017 om 12:47 
I can't get any of the combat or recon ops to work i have all the mods downloaded but it wont launch
vxxslo 17 jul 2017 om 8:59 
@mbrdmn Do you happen to have a Combat Ops version of this map in the works or is it going to be a while before we see one?
Modernswordsman 6 apr 2017 om 3:41 
Solid missions. Great work.
HeroesandvillainsOS 29 mrt 2017 om 7:52 
Totally understandable. There are some pretty good and knowledgeable and friendly folks over in the mission editing and scripting sub-forum on BIS studios if you'd like to pick some people's brain. This is the single best and most reliable revive I've ever seen in the game. They will be impressed when they get a look-see at what you've created, and it's going to be a BIG hit. Thanks for the quick reply.
baby yoda executed by the state  [auteur] 29 mrt 2017 om 0:27 
HeroesandvillainsOS - I am still planning to but the documentation for creating a mod that adds modules is not as great as I would like and working everything out for myself is a stretch I can't quite manage at the moment. It's still on the cards, it'll just take me finding a free week or two to learn a new thing.
HeroesandvillainsOS 28 mrt 2017 om 15:38 
@mbrdmn Were you still planning on a standalone release for your remarkable revive? I hope you don't take the question as me rushing you or anything (take as long as you need), I was just wondering if it was still in consideration whenever you have the time?
Payne Smith 6 feb 2017 om 13:57 
Yes. With RHS Russians as OPFOR. RHS US forces seem to work fine when placed at BLUFOR. I didn't try other combinations.
baby yoda executed by the state  [auteur] 6 feb 2017 om 10:01 
Payne_Smith - I'm going to look into some reports of that happening for the next update but I'm only aware of there being an issue with SAF - are you finding problems with other factions too?
Payne Smith 6 feb 2017 om 9:04 
Hey. Modded OPFOR units such as RHS don't seem to load. Any ideas?
feef 4 feb 2017 om 2:44 
Oh kickass! Thank you for the quick response and I can't wait! Keep up the great work!
baby yoda executed by the state  [auteur] 4 feb 2017 om 2:28 
Hi Prickasso, thanks! Heavier vehicles and helicopters will be a feature of my upcoming mission Dynamic Combat Ops, which is in the same vein as this one but with a combined arms flavour. If you follow me on the workshop you'll see it as soon as I release it :)
feef 4 feb 2017 om 0:32 
Hey, first off I love this mod. I've probably put most of my hours in Arma in on it.
Secondly I was wondering if there was a way to access heavier armor like IFV's and tanks and such?
Cheers!
baby yoda executed by the state  [auteur] 24 jan 2017 om 9:37 
Skippa - Thanks! Sounds good!

Infidel Castro (allah akbar) - Hmm, I've been getting those errors too - I'll upload a fresh version of this mission and see if that helps.
Dill Dough 23 jan 2017 om 20:09 
I try playing but keep getting message saying I dont have CUP items/structures, but Im pretty sure have them downloaded.
Fallujah map works fine by itself outside this mission generator. Any idea whats up?
Cravice 23 jan 2017 om 7:14 
;/ forgot the link to th eIED mod

http://www.armaholic.com/page.php?id=23995
Cravice 23 jan 2017 om 7:12 
Awesome dude !! Love your D.R.O missions
But hope u dont mind....
Just one thing was missing for me. IED´s...so i did put in the "Randomly generated roadside IED's" by brians200.
So far everything works nice. Making this missions even more intense an keeping all on the lookout.

Thanks for your awesome work man !!!
HeroesandvillainsOS 6 jan 2017 om 19:03 
@mbrdmn Hey thanks a lot! Keep up the good work with all the incredible work you're doing and I look forward to the revive when it's ready!
baby yoda executed by the state  [auteur] 6 jan 2017 om 3:55 
HeroesandvillainsOS - With the update I've just pushed we should be getting closer, I'll see how feedback goes for the next few weeks and go from there. Thank you!

mlamp89 - Thanks! I'm afraid not at the moment - it would definitely be cool but I can see it being a bit of a headache from the code side.

TYPHOON Mk1.5 - Thank you!
TYPHOON Mk1.5 6 jan 2017 om 2:33 
Nice one......again. I have been playing your creations for a while & they are very addictive! Thanks for the great work.
mlamp89 30 dec 2016 om 7:28 
All, my friends and I have been playing this a lot and it is simply awesome. We would like to know if there is a way to seperate the teams? So instead of having one team with one team leader, we instead had like 3 teams. That way we can each run our own team with AIs attacking different tasks from different dirctions but maintaining the entire mission together.
HeroesandvillainsOS 19 dec 2016 om 10:04 
@mbrdmn Thanks! I have to say, when I DL'd this mission, I was only expecting an awesome mission generator. I was totally NOT expecting the most unique revive function ever made in Arma to come along with it! You should be very very proud of yourself. Yes please, take your time. But please please release it when it's done! :)

Thanks for the mission. I look forward to using this to enjoy maps and factions I've never tried before. You make it so damn easy to hop into a game and play. Great job all around. I'm following and thanks for the reply.
baby yoda executed by the state  [auteur] 19 dec 2016 om 9:20 
HeroesandvillainsOS - Hey, thanks! I'd definitely like to release the revive framework but at the moment there are still a few bugs that need to be fixed - last night I found a major one with AI revives when there are more than one human player in MP. I think fixing that might solve a few of the odd issues with AI going rogue too so if anyone's encountering those at the moment I'll try and get a fix done soon.
It should be compatible with dedicated servers and, while I haven't tested it on multiple or sole AI groups, I've built it what that kind of broad functionality in mind so it should work or be close to working.
HeroesandvillainsOS 19 dec 2016 om 8:39 
@mbrdmn I've gotta say, this is quite an accomplishment of a mission framework. I just played this last night, and being new to DRO after having heard such amazing things, I have to agree. Thanks a lot!

I have a quick request if you don't mind. What are the chances you could release your revive functionality as a standalone addon? I mean, I'm absolutely floored you were able to get AI functioning with the new revive system. It's like the missing piece of the puzzle for me. Arma has needed this for a long time. Would it be possible to release it? And if so, would it work with grouped AI on a dedicated server?

Anyway, thanks a million. Amazing job man. You have my rating and endorsement.
baby yoda executed by the state  [auteur] 13 dec 2016 om 0:14 
The Aviator, MGD - Thanks guys, yeah that issue with the buildings has persisted through any attempts at fixes I've tried. I think next I'll look at replacing that task with a 'destroy cache' task that primarily appears in buildings instead.
There seem to be issues with some CUP supports and possibly supports from other mods too, that's something those mod makers would need to solve.
When you get into an extraction chopper you should receive a prompt asking for a destination, but I'm aware that's not appearing for some people. It's possibly a mod conflict so it would be interesting to know what mods you are running.

Thanks!
MGD 12 dec 2016 om 13:54 
Brilliant & simple. Have played this over and over. I have experienced the previously mentioned "no artillery" and also the "extraction chopper not taking off". But it doesnt matter the rest of play is fab. Thank You!
Hauruu_ 6 dec 2016 om 16:03 
This is amazing. Thank you ! :zombiethumbsup: :NATO: