Portal 2

Portal 2

Ascend, Walk and Shoot
36 Comments
jandlml 15 Jul, 2019 @ 10:16pm 
nope cant do it.
bullfrog 10 Dec, 2018 @ 12:42am 
Didn’t manage to make what I thought must be the last move; looked at the walkthrough; yep that was what I was meant to be doing... ho hum.
SevenSilhouette 8 Sep, 2018 @ 1:45am 
I enjoyed it, and was actually suprised how smooth it felt. i did think i was breaking it as i did it though.
nock  [author] 8 Sep, 2018 @ 1:39am 
Yeah, this is proabably the one and only time I will use something like this in a map, I'm as I know how frustrating it as the player to try something 1, 2, 3, 20 times
SevenSilhouette 7 Sep, 2018 @ 2:14pm 
And you call my maps ninja! Here's a blind run: https://youtu.be/PsJEc_Lfqb8
nock  [author] 21 Feb, 2017 @ 11:12am 
Thanks for playing @dire.fcs. Indeed a not so simple end. I could of placed gel at the bottom to make it easier, but I fancied making it a challenge. The core idea was the angle panel to move for the solution and I got that at least. Granted it probably gave me some 👎 along the way
dire.fcs 21 Feb, 2017 @ 6:13am 
Nice gel trick, always learning something new; i agree that the last bridge part is a bit hard.
Prototype 11 Feb, 2017 @ 5:09pm 
I got it, but I concur with everyone else.
nock  [author] 3 Oct, 2016 @ 4:56am 
I always like a cup of TreasureGhost tea - especially when they're so helpful with Antlines ;)
TG 3 Oct, 2016 @ 3:29am 
I am your cup of tea today!
nock  [author] 29 Sep, 2016 @ 3:55pm 
Sorry you feel that way Fatso :S
Fatso 29 Sep, 2016 @ 10:50am 
How the hell does this map have 4, 4 starts really this is a POS map. Ninja move is required yes it is possiable but who wants to do a jump as dumb as this waste of time. bad design yes i thumbs it down,
nock  [author] 22 Sep, 2016 @ 3:58pm 
Thanks for playing libbybapa and I understand that the end move isn't everyone's cup of tea. =)
quatrus 16 Sep, 2016 @ 4:04pm 
If you don't fall off the edge you'll never know where it is.... thanks for creating.
nock  [author] 16 Sep, 2016 @ 4:58am 
Indeed @dven1
dven1 16 Sep, 2016 @ 4:51am 
Personally I have zero problems with anyone creating maps too hard for the average player. Someone has to challenge the really good players or else they'll quit the game.
nock  [author] 16 Sep, 2016 @ 12:33am 
Thanks for giving it a go @quatrus - I know this isn't everyone's "Cup of Tea" and a I don't normally make maps with "gimmicks" like this but I wanted to encorperate the mechanic somehow :)
quatrus 15 Sep, 2016 @ 3:56pm 
I figured out that it was a one sided climb, but just could not execute as elegantly as you did - got frustrated and noclipped - sorry. Agree that the jump around bridge was a bit on the ninja side of execution - doable but timing has to be perfect and if not then need F6 until get it.... thanks for creating.
nock  [author] 6 Sep, 2016 @ 4:58am 
Thanks for giving it a go anyway @dven1 =)
dven1 5 Sep, 2016 @ 1:54pm 
I watched the video and tried that one-sided climb about a thousand times and gave up. Not my cup o' tea.
nock  [author] 2 Sep, 2016 @ 1:29am 
Sorry you felt like that guys :(
cgregg 1 Sep, 2016 @ 7:47pm 
The ‘ninja move’ thing with the moving panel, portal and light bridge is fringe testing. It requires microsecond timing and luck rather than imaginative solution solving. I got tired of playing around with it and just quit. It’s a time waster. This is the first time I’ve seen the one sided repulsion gel climb. It took me a while to figure that one out.
Avschacha23 1 Sep, 2016 @ 3:20pm 
The jump through the light bridge by using the same angled panel to reach the exit was a cancer, mostly because it resets the portal shot, maybe its a bug, but whatever.... Thumbs down.

Id suggest to making logic chambers but without the requirement of these type of cancer skills.
nock  [author] 31 Aug, 2016 @ 3:25pm 
And that was vids not bids (dam you auto correct)
nock  [author] 31 Aug, 2016 @ 3:24pm 
Thanks for the bids guys. The comedy value on RR's was peeeeerfect =)

Sorry for the confusion on the shortcut back to the cube. I'll revise it to make it less complicated
Rector 31 Aug, 2016 @ 12:05pm 
Great out-of-the-box puzzles! I liked it :)
Playthrough video

Thumbs up! :p2cube:
nock  [author] 31 Aug, 2016 @ 9:27am 
Thanks LB I'm watching the first one now and will catch the amendment later =)
nock  [author] 31 Aug, 2016 @ 9:24am 
Thanks for playing .erk =)
nintendo.erk 31 Aug, 2016 @ 9:01am 
Ninja, took me a couple tries to say the least...
Thumbs up!
LB 31 Aug, 2016 @ 8:05am 
Here's my playthrough: https://www.youtube.com/watch?v=mi6nnIgk4_0&feature=autoshare there will be an addendum video in half an hour to explore something else I noticed
nock  [author] 31 Aug, 2016 @ 1:12am 
Thanks for that TreasureGhosts - To be honest, I can't see anything in there un-intended (apart from the no-clipping of course). I'll look to change the signage to ant-lines based on your feed back.

Thanks for playing
TG 30 Aug, 2016 @ 9:57pm 
https://www.dropbox.com/s/i56f0zbaryzm1qo/nock111.dem?dl=0

Used cheats so I could skip to the last part of the puzzle... took a little bit of tries as you can see but at the first time I tried I did it :steamfacepalm:...
Lucky...
Made it easier by breaking the info_placement_helper :P
TG 30 Aug, 2016 @ 9:45pm 
I am also very proud of myself because it is the only hard map I was able to solve without help, I am a very bad puzzle solver :steamfacepalm: :steammocking:..
TG 30 Aug, 2016 @ 9:44pm 
Nice map but I think I did something unintended...
The first move was very good but you really need to use antlines, it took me a lot of time to figure out what I was supposed to do...
I will show you my play-thru, (not blind run, might be unintended...).
Thumbs up!
nock  [author] 30 Aug, 2016 @ 3:54pm 
I would agree with you there Polux - but then so was the final move on RageKit IMO =P
azertyuiop 30 Aug, 2016 @ 2:29pm 
The last move is very tricky ..