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On the formula of the distance from a Ground-Floor to Base with 3/F.
The distance around replaced - numerial number of 100 rocks.
Your consideration: If players use large bomb damage & removed all ladders in the towers,
The gameplay manner must been thoroughgoing distort
to be a climbing game manner & over heavy going.
You considered detail,we know.
Love Your Map & Idea, Bro.
I did not expect, that my work will be of great interest. I decided to depart from the rules of the game and to make a strong tower from the devastation to so that you can have fun. And in order not to run through the air - you can deny access built in air) 3 cube in order to hold a longer game session :)
I am in a rush today !!
Your map is also very good looking.
Buildstyle goes through the holl map
You did not get sidetraked by little details.
All very nice!!
There are some problematic thigs too tough:
You used metal and granite way to often.(The game is about destroying )
I say replace a lot of the metal with the shiny concret and reduce the ganite
The bigger problem though is: The layout
You have 2 towers and the shortest way in between them is through the air( I can already see the skybridges in your thumbnail)
For this to fix I would suggest having a kinda big and sapareating hous in the middle like in lakehouse.
Last thing is that I personaly dont like the 3 cubes straght above eachother but I might be alone with this.
I would happly go though the map with you if you are willing to accept the critisisim
and make some chages according to to them.
I hope this feedback helped you !!
something about service providers not being initialized
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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seriously though this is the most impressive player built map I've ever seen.