Starbound

Starbound

Platform Hatches
197 kommentarer
Grand Poo-Bah de Canadiannaise 7. nov. 2024 kl. 0:33 
great idea, but wooden hatch (at least just that one) doesn't have any opening sound
Kerik 2. maj 2024 kl. 16:58 
can anyone make a patch for this mod so npcs can open them?
Kerik 26. apr. 2024 kl. 15:48 
npc's cant open platform hatches from the top, anyone got a patch for this?
Rockman Zeta 10. sep. 2022 kl. 13:11 
NPCs also tend to get stuck on the platforms when their closed
vizore 6. aug. 2022 kl. 11:28 
why is the floran oen purple?? was it ever purple??
Davoker 7. maj 2022 kl. 4:49 
Does it currently work well in 1.4.4?
Rockman Zeta 13. mar. 2022 kl. 11:42 
I don't know if this applies to the rest of them but the wooden hatch is quiet when opening and closing
Aethis 16. sep. 2021 kl. 18:17 
i thought this was gonna shorten the hatches to where i could place a platform above them but this...THIS is a necessity
Greystar 15. sep. 2021 kl. 16:38 
If you ever decide to update this mod could you include the Elisian Alliance hatches and the FU race hatches. Thanks, otherwise great mod!
Dr_Shadox 22. juli 2021 kl. 10:33 
Can we suggest you a support for a mod please ?
(it was for the Angel race mod)
Ickura 3. jan. 2021 kl. 17:21 
Not a bad mod, but the sprite for the platforms look terrible.
Windtalkers 3. nov. 2020 kl. 13:21 
This might be causing certain crashes. Not entirely sure why.
MegaMato 18. juli 2020 kl. 14:27 
I get errors in my log like
[16:17:22.553] [Error] Could not instantiate item '[humanshiphatch-recipe, 1, {}]'. (ItemException) No such item 'humanshiphatch-recipe'
Don't know why.
MithranArkanere 29. juni 2020 kl. 16:42 
This is the kind of thing that should definitely be vanilla.
DBTBullet 16. juni 2020 kl. 2:59 
God bless you for this mod
XX // 16. apr. 2020 kl. 16:18 
i've also been using this mod in 1.8 no problems, it's great and still works
Illusia 3. aug. 2019 kl. 12:01 
Why the hell is the floran ship hatch purple when the doors are green?
Prototypical 20. juli 2019 kl. 15:19 
Where do I make the pressurized sturdy airlock hatch with platform?
indeepj 15. juli 2019 kl. 23:06 
Is It Compatable For 1.4? And, May I Have A Download For The Purposes Of, Ye Know? Off-Workshop Purposes (Unstable Starbound)
D.A.R.K. 8. juli 2019 kl. 9:30 
Does this MOD still work with 1.4 update?
Magmabit16 30. juni 2019 kl. 21:21 
Is this mod safe for the newest version of starbound?
Amay'nd 16. juni 2019 kl. 10:15 
Can you make a platform hatch version of ancientverticaldoor? Thanks.
Khe 31. maj 2019 kl. 17:27 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=1757420939
I made another patch, doing different things! this is to resolve the error log spam from unfound 'items' due to how weaver handled the recipes.

also, the recipes werent broken anyway. this just removes the spam.
Logik 21. feb. 2019 kl. 9:16 
Recipies are broken at the moment

Error] Could not apply patch from file /player.config.patch in source: ..\mods\maxteamsize.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (TraversalException) No such key 'storage' in pathApply("/storage/starbound.config/-")
[09:13:42.550] [Error] Could not instantiate item '[humanshiphatch-recipe, 1, {}]'. (ItemException) No such item 'humanshiphatch-recipe'
[09:13:42.556] [Error] Could not instantiate item '[novakidshipdoor-recipe, 1, {}]'. (ItemException) No such item 'novakidshipdoor-recipe'
[09:13:42.560] [Error] Could not instantiate item '[wvr_avianshiphatchplat-recipe, 1, {}]'. (ItemException) No such item 'wvr_avianshiphatchplat-recipe'
[09:13:42.567] [Error] Could not instantiate item '[floranshiphatch-recipe, 1, {}]'. (ItemException) No such item 'floranshiphatch-recipe'

etc etc
ThatRandomTayto 13. feb. 2019 kl. 14:22 
Is there a Draconis compatibility patch?

Also, is there a way you could make these craftable using a Tabula Rasa?
Dr_Shadox 6. okt. 2018 kl. 11:12 
So they are standalone ? it's not a replacement ?
[UA]BorealStargazer 21. juli 2018 kl. 15:57 
Could you please reupload it to Chucklefish's playstarbound site?
Khe 18. juli 2018 kl. 22:46 
Confirming the error with wooden hatches not playing sounds, as another stated. Also confirming: last update over a year ago. Banana gregogreg.
puzzlemaster 19. maj 2018 kl. 17:43 
I think it adds additional hatches, but also causes unnecessary lag when weather happens.
Reynbowz 15. maj 2018 kl. 23:27 
Question: does this replace the original hatches or simply add an additional version of hatches that features platforms? Thanks!
Star-X 22. apr. 2018 kl. 15:30 
Mod works fine for me.

On a related note, any chance of this being updated to have rail support? Or a secondary mod with rail-hatches and rail-doors based on the ship doors? Asking cause I really, really want to make use of rail systems in a fully upgraded Avian ship, but no rail-capable doors or hatches exist that match the Avian ship design :/
puzzlemaster 20. apr. 2018 kl. 15:16 
So I'm just going to assume this mod sucks.
puzzlemaster 20. apr. 2018 kl. 15:11 
Mod is broken/buggy?
Latias4Ever 8. apr. 2018 kl. 15:43 
Is there a non-Steam version for this? Can't find it anywhere in the Chucklefish forums.
Dr. Wicked 1. feb. 2018 kl. 22:27 
Hey, I know this is super nit-picky, but I noticed the wooden hatch doesn't play a sound when used.

The problem is in wvr_woodenverticaldoorplat.object, where you accidentally linked to "wvr_woodenverticaldoorplat_open.ogg" and "wvr_woodenverticaldoorplat_close.ogg" where it should have been "woodenverticaldoor_open.ogg" and "woodenverticaldoor_close.ogg".

Just in case you find a minute to make a quick fix. Thanks for the mod!
xToastGhost 14. jan. 2018 kl. 17:55 
👍
Seafarer 25. nov. 2017 kl. 11:49 
Avali Support, and also rails, and this would be a godsend.
VUK FARKAS 27. okt. 2017 kl. 14:56 
Could you pwease make variations with rails too? So we can have rails passing throu them too!
Leafreo 30. sep. 2017 kl. 16:30 
Great Mod, makes the life easier :)
I also want to report that wooden hatches make no sound while opening/closing
Greetings
Dr. Fumbles McStupid 16. sep. 2017 kl. 20:30 
Could you add support for Modded race hatches such as the Avali?
Piterros990 3. sep. 2017 kl. 2:32 
Very useful mod. Also, if you could make it compatible with modded races, that would be even better :happymeat:
HOODSTAIN 20. juli 2017 kl. 13:31 
holy fucking shit this will littarly solve all my problems about tennats in my ship not being able to fucking jump up correclty
Shade 19. juli 2017 kl. 6:12 
Excuse me, weaver senpai? This may sound a bit tedious and insane but, have you ever considered making like a add-on patch for this mod for all the mod-races on steam? Like Draconis, Ooze/Slimes, Avali, Nightar, Neko (Alternative and/or Normal) etc? Cause, I love the hatchs but, I rarely play the vanilla races anymore. : ( Halp plz.
Weaver  [ophavsmand] 17. juli 2017 kl. 3:30 
Ok, short story, there was never anything wrong with the mod except that I forgot to document the spurious errors and then people freaked out about them. It never actually stopped working. There was nothing to fix. I did make a minor update now to allow you to build wooden platforms at the beginning, and i've reported the spurious error problem to CF.

@[F2B] Freakyman Find me one that lets adds recipes that creates blueprints and I'll see how they did it and fix the errors. I don't think it's been done before.
Freakyman 14. juli 2017 kl. 23:03 
@Weaver, many mods add many recipes and yours is the only one to create errors, something is causing the errors, errors dont happen for no reasons.
shadow absorber 10. juli 2017 kl. 5:17 
@Weaver also as you seem to have abandoned it we asked if we could just take over the development
shadow absorber 10. juli 2017 kl. 5:17 
@Weaver well it has not been updated for 2 new starbound versions so right now its kinda broken mess.
Weaver  [ophavsmand] 9. juli 2017 kl. 13:57 
@shadow absorber is there some reason why this mod dosen't work with FU as is?
Weaver  [ophavsmand] 9. juli 2017 kl. 13:56 
@Sonic etc, from what I recall that's just noise cause by the fact that blueprint items are dynamically generated meta-items and some code goes through recipes before the meta-items actually exist.