RimWorld

RimWorld

CriticalMoods
12 Comments
Gagaro  [author] 21 Feb, 2020 @ 12:41pm 
Hi, I didn't keep it up to date after some update that reworked moods as I didn't have time anymore. I would not count on it working with the latest release.
Paxseko 12 Feb, 2020 @ 11:13pm 
Is this mod still useable in 1.0?
Suff 11 Sep, 2017 @ 6:08am 
Breaking spree targets sleep spots which are undestructuble.
PIT_DEFENDER 30 Mar, 2017 @ 10:04am 
Oh wait no its not possible to arrest berserkers you are right ;p
PIT_DEFENDER 28 Mar, 2017 @ 2:00pm 
Yes now its possible to arrest anyone :)
Btw this mod is really a lifesaviour, befre my colonists would just keep killing eachother for stupid reasons, and everyone would go on a rage trying to kill ppl every other day ;p
Gagaro  [author] 28 Mar, 2017 @ 1:03pm 
Hi, thanks for the comment :).

If I remember correctly, it was the only way in order to be able to knock him out (the same way the berserk state works). Else, your colonist would just attack the animals and you wouldn't be able to stop him at all.

But again, I didn't play for a long time. And I think I remember you can arrest your own colonist? I'm not so sure anymore.
PIT_DEFENDER 28 Mar, 2017 @ 11:09am 
First of all I love this mod :)

I just wanted to report that when my colonists is on animal killing spree other colonists treat him like a threat and either run from him or shoot him ;p Dont know if others have that too or is it some compatibility issue :)
KillThemALL! 22 Mar, 2017 @ 6:53pm 
Thank u.:steamhappy: Will try it!
Gagaro  [author] 22 Mar, 2017 @ 10:31am 
Hi! I updated it just now.
KillThemALL! 21 Mar, 2017 @ 1:23pm 
Hello, will u update this mod?
Gagaro  [author] 28 Aug, 2016 @ 1:50am 
@mhiedo It includes everyone. The moods are random and only when the colonists have a mental break (just like berserk). So I don't think it will help in your case. I should probably rename mood to mental break in the description.
Kvothe214 27 Aug, 2016 @ 10:08pm 
I have a question about this, "Survivor will attack people he doesn't like." does this include raiders???? This game does have auto attack for melee that I know of and I'm trying to avoid micromanaging every colonist to attack raiders so will this mod fix that issue?