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However, I do see the point that with various map editors one could create their own.
I still support the "one stop shop" and would gladly keep using your Mod.
I found this on the workshop (keyword search "Forest Density"):
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1913512091
It's a useful skill; you can use it yourself!
I play tribal mode only, it's my favourite kind of start, I also like to start with only 2 colonists made at the image of me and a friend of mine and start with nothing.
I also have tribal essentials and shooting skill enhanced (low level shooting your shoot less).
ANYWAY my point is I'm fucking scared is this mod good for tribal starts?
Cause of the way I play the game right now my colonist/colonists can barely kill a rabbit, so would be nice of having a way of luring the predators away until you can fight them.
It has made the game so much more intense.
When I start it's like oh my oh my oh my, got to chop that wood! quickly build a small shed. Hunker down on the floor and watch as the sun goes down while a symphony of carnage ensues beyond of the door, into that dark forest outside.
So some suggestions, might want to be able to add some selection on the forest growth.
Like 25% 50% 75%.
Because full on this mod is killing my poor computer with all the trees.
And make the animals go after dead corpses or fresh meat on the ground before attacking colonists or pets.
It was just an idea I've been playing around with
You're right, it does work! Sorry, I'm not sure why I wasn't noticing it. It's really nice, very hard to miss it. Still have to manually attack, but at least I see them coming.
I actually had to google "shrines", enver knew ancient dangers and such were called that.
So you also like torturing yourself with impossible scenarios...
I'm more into the lone-wolf scenarios though... kind of envying people who like the big colony management stuff, you can have much more impressive colonies that way.
However that's only for maddened animals, in my experience, and doesn't include the ones that are just hunting for food and just randomly chose your colonist.
Luckily after the early-game it becomes less of an issue, since not much predators remain around my base.
I also use multiple perimeter walls. This mod actually made me go back to mountain maps. I still don't do mountain bases, but I love being cornered in a small valley, trying to survive, slowly expanding and gaining more land.
The other thing you also mentioned is that things on the map just feel so much more distant, because of how dangerous it is to go out, love it!
I'll try to make some simple, inexpensive defenses outside my base, that sounds like a good idea. Sending out a grower and a constructor to build some wooden traps and walls.
Trying to use it with the Cthulhu pack, but I'm facing the same 2 problems, no matter how I set up my games. Both are the results of how bad vanilla Rimworld handles these sort of things, and not issues with the mod itself.
The 1st comes from the broken predators, which just leave corpses lying around after they ate their far too small portion, giving your colony a ridiculous amount of free meat.
2nd is the result of how the game handles wild animal attacks: a growling predator charges at your colonist from a mile away, and you only get a warning once their teeth is already deep in your colonist's flesh. Turrets don't attack, traps won't trigger, other colonists won't do anything and no notificaiton until it's too late.
I've got a mod that makes traps activate on neutral animals, which helps keep the yard clean, but nothing other than that.
Anyone has a solution to these problems?
"follower" and "pet-like", those are key words I didn't try! thanks for the advice :)
But I know a solution: a mod that would make pawns stay together! (I do not know a thing about modding, so I can't make it myself and I don't even know if it is possible). I imagined it like this: to leave home area they have to be with another pawn which has the job "follow <pawn name>". or alternatively jobs (hauling and hunting) which when taken automatically gives another pawn the job "follow".
I've been looking for a mod like this but have never found it. If somebody knows a similar mod please tell me!
thanks for reading.