The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

More Interactive Items
118 Comments
Hoots7 4 Oct, 2021 @ 11:58am 
will it let you pick up lit candles?
Antares 8 Jan, 2018 @ 4:15pm 
@Jewish Hitler,
I thimk thats the "Hand Cart" and its in the list above!
♥♥♥♥ you 27 Apr, 2017 @ 9:59pm 
im not able to pick things up still :(
76561198123534712 7 Feb, 2017 @ 10:44am 
does it also contains the mighty wheelbarrow? ya know. that little cart in riverwood with the cabbages in it
Will404 7 Sep, 2016 @ 3:55pm 
nice.
misfortunehula 2 Jul, 2016 @ 2:24am 
This is THE mod.
Narsh 21 Jun, 2016 @ 8:39am 
This works great, only question I have is I want to decorate my house with big Dwemer pots, will these be added?
ex.nihilo 10 May, 2016 @ 12:24pm 
All this needs now is interactive pole dancers...
25$ fer a lap dance, 50$ for a wet spots tolerated lap dance & a bean for grandpappy's meat drill in a nice cozy animal furrow...
Id est, C. annot U. nderstand N. ormal T. hinking = furrow for a small mammalian creature like a prairie dog or ground squirrel, or voles.
monzyap 20 Apr, 2015 @ 2:26pm 
I don't know, what i can do with this. I can take, i can drop it. BUT what to hell is the Sense of this. I can't use it ???? NOTHING of all this.... Too bad. or I do not understand HOW to use.
yrmama 14 Mar, 2015 @ 2:48pm 
Sounds like a way to clean up the things I hate, out of my house.
HerFinalRest 13 Dec, 2014 @ 12:26pm 
can u make the dwemner head usable?
h 27 Feb, 2014 @ 11:34am 
@Lucilite haven't you seen rags before, their normal in households. Around dining tables or shelves you usually find rags, although their non-interactive in vanilla.
Lucilite 23 Dec, 2013 @ 9:53pm 
I've picked a lot of an item called "Rag" (not the same as "Bloody Rag") & I'm not sure where it comes from or what it does (if anything). Screenshot: https://dl.dropbox.com/s/6d6pdviwqy2lup6/Rag%20-%20where%20it%20from%20%26%20what%20it%20do.bmp
The UESP doesn't list it so I assume i comes from a mod, & I'm trying to track down WHICH mod. Are Rags included in the items added (er, made interactable) by this mod?

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Also @ex.nihilo, there are several mods on the Nexus that do that sort of thing. Currently I use "JK - Crafting Breakdown" (http://www.nexusmods.com/skyrim/mods/13116/) , but you can also look at "Melt Down Everything" (http://www.nexusmods.com/skyrim/mods/24737/?) and "Vals Crafting Meltdown" (http://skyrim.nexusmods.com/mods/874) .
ex.nihilo 16 Nov, 2013 @ 10:03pm 
like it...I can't remember, but there used to be a mod where you could _melt_ weapons and items back into their respective ingots or ores...wish I could find that one again...more realistic. Why shouldn't you be able to rip a piece of armor apart and smelt that f---er's plates or chains back into steel, iron or whatever exotic room temp superconductive metal for recycle by effin Dovakin B-awtchS? Ehhhh...
YarbroughC4 16 Sep, 2013 @ 9:39pm 
Thank you, I do enjoy your mods. Keep up the good work.
JustinOther  [author] 13 May, 2013 @ 5:19pm 
Immortal Renegade!: Right on! :) I"m glad this has been enjoyable for you.

Hand carts: Could be they've only encountered the static versions that don't move as I didn't convert those instances.
YarbroughC4 10 May, 2013 @ 11:48pm 
aaaaaaaaaaaai wonder why Circus Clown is so obsessed with carts? He has not mentioned any other movable object...is he just worried that these carts are public property? You know, I think he has a conflicting mod, and should figure it out some day?
YarbroughC4 10 May, 2013 @ 11:41pm 
I enjoy this mod so much.
JustinOther  [author] 9 Jan, 2013 @ 7:41pm 
I can read, but so long as the mod is active and there aren't any other mods overriding the references to all the MSTT carts in the game, they should be able to be picked up. Any and all moveable carts should be a misc object. There are several in Riverwood, for instance, that are assuredly converted.
Red Toxon 9 Jan, 2013 @ 1:26pm 
Well, what I am trying to inform you is that none of the carts that move have a name when they are approached and acted like they did before I subscribed to the mod.
What I then asked for in my last comment was if you tell me where one was that worked.
JustinOther  [author] 9 Jan, 2013 @ 11:19am 
If they don't move and don't have a name, they're the static version and were intentionally left alone. If you can kick them around and they have a name when you approach them, they're the MISC versions from the mod. Otherwise, if you can only kick them around, they're the plain old moveable static versions added by a mod or DLC (cause every one is replaced thats from Skyrim.ESM). If they're from a DLC, there are supplements in the description for Both Dawnguard and Hearthfire. When Dragonborn comes out, it'll get one too.
JustinOther  [author] 9 Jan, 2013 @ 11:17am 
If you can kick them around and they have a name when you approach them, they're the MISC versions from the mod. Otherwise, they're the plain old moveable static versions, added by a mod or DLC. If they're from a DLC, there are supplements in the description for Both Dawnguard and Hearthfire. When Dragonborn comes out, it'll get one too.
Red Toxon 8 Jan, 2013 @ 12:27pm 
Could you give an example of where one would be, since I kick around all he carts I am able too, and I don't fast travel so I have messed with a good 30 or so handcarts, and that was even after installng your mod. No such luck getting them picked up.
JustinOther  [author] 8 Jan, 2013 @ 11:50am 
LadyRavenSkye: Some placed handcarts were always statics (STAT) and not moveable statics (MSTT), so those instances weren't converted. Any that could formerly be moved by bumping into 'em will have been converted to miscellaneous items (MISC) and will be grab/sell/take/dropable.
Red Toxon 7 Jan, 2013 @ 12:13am 
Handcarts do not work.
pcgirl 22 Dec, 2012 @ 3:28pm 
Thanks for the info.
JustinOther  [author] 22 Dec, 2012 @ 4:18am 
pcgirl: NMM is dumb regarding what it warns users about. Yes, it's a false flag ESP with its master flag ticked and intentionally so. Ignore NMM as it's crying 'wolf'.
pcgirl 20 Dec, 2012 @ 9:47am 
FYI - Getting a warning message that the file is marked as ESM but file extension is ESP. Loads this mod as ESM in load order for NMM. Which is it suppose to be?
JustinOther  [author] 26 Nov, 2012 @ 8:42pm 
Maybe you could shove 'em into my Bag of Holding?
IamButAbutterfly 26 Nov, 2012 @ 6:02pm 
... HEARTHFIRE maybe? so like i could (i know it seems weird) but kids? and you are forced to actully hold them ( seeable) like you hold logs in IDLE?seems dumb i know but when i adopt a kid it crushes me that i cant take them somewhere with me :( and i haved to leave them home usally alone D*:
JustinOther  [author] 26 Nov, 2012 @ 5:48pm 
Fill them, like containers? If that's what you mean, then no. They're all converted to Misc Objects, so they'll behave like other such forms.
IamButAbutterfly 26 Nov, 2012 @ 3:39pm 
can i fill them?
JustinOther  [author] 24 Oct, 2012 @ 11:32pm 
Update: Refined with TES5Edit, now that it's available.
wildmagicrose87 14 Jul, 2012 @ 7:29pm 
ok. scripted candles would be awesome for added lighting in player homes.
JustinOther  [author] 14 Jul, 2012 @ 6:40pm 
So they are. My bad. The only candle MISC is a cluster in a bowl. I could script the item to be set up that it could be turned on/off if dropped from one's inventory, but it wouldn't be equipable like a torch or anything.
wildmagicrose87 14 Jul, 2012 @ 5:55pm 
but... candles are in the list of converted items.
JustinOther  [author] 14 Jul, 2012 @ 10:54am 
Candles aren't among the items. Candle stands are as they were MSTT forms and their models already had physics.
wildmagicrose87 14 Jul, 2012 @ 2:18am 
out of curiousity, can candles be used as torches, and will they cast light when dropped?
Da_Yeti_ 3 Jul, 2012 @ 8:58pm 
Also good for home decorating, hoarding, and throwing things at small children.
Da_Yeti_ 3 Jul, 2012 @ 8:57pm 
Fantastic mod!
JustinOther  [author] 10 Jun, 2012 @ 7:54pm 
Satchels and sacks: Bag of Holding is as close as I'll get to that. http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=7378

This converts MSTT forms to MISC. There aren't any MSTT sacks or bags, so that's just not up this mod's alley.
🍻 👑 JustAMemer 🎲🍹 10 Jun, 2012 @ 9:18am 
You need to add satchells and sacks... i need to use them while im camping :)
a shrubbery 17 May, 2012 @ 2:59pm 
XD I amglad someone made this it annoysme I can pickup a plate but not the sliverware
CrEaToXx 12 May, 2012 @ 10:04pm 
Well, if you base a plugin on a .esp the .esp will still be needed, because without it there's not related content. I'm notifying people in the FOMM installer to only install the patches if they use SI with thoose other mods. And you can't upload multiple files on the Workshop anyways, that is. It took me like 30 minutes to make the compatibility patch. How long did it take you, netto, to get thorugh all thoose cells?
JustinOther  [author] 12 May, 2012 @ 5:43pm 
Cool! :) Was gonna say, you could just require this, but you might want the ESM version on the Nexus so the CK will allow the CP to be active. CK won't allow an ESP extension plugin as a master, unfortunately, although the game engine doesn't mind one bit.
CrEaToXx 12 May, 2012 @ 9:36am 
I've made up my mind. I'm going to put your mod in my recommended mod list and make a compatibility patch for it. I do this to tribute your hard work...and apart of that I'm much to lazy to CTRL+F through hundreds of cells...:D
JustinOther  [author] 11 May, 2012 @ 10:39am 
No prob :)

ONAM: Depends on the mod. In this case, it sure was as this was crashing if other mod(s) edited the same cells. Haven't had a single complaint about that since ONAM'ifying. Update.ESM has an ONAM list...
CrEaToXx 7 May, 2012 @ 6:54am 
Ahhh, I know I should have read the keyboard mapping legend before even starting to mod. I feel stupid right now. Thanks a lot, this is going to help me very much.

About master file and ONAM. Is this absolutely necessary? Is my mod prone to conflicts if I make thoose changes without converting to .esm and applying ONAM list?
JustinOther  [author] 7 May, 2012 @ 5:11am 
Ctrl+F in the Render Window FTW! Didn't touch this w/ TESVSnip. The forms were created with FO3Edit, actually, as was the ONAM list.
CrEaToXx 6 May, 2012 @ 3:05am 
Is there a trick how I can speed up the process?